Gaming empire in children's British board games, 1836-1860:
Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials cat...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
Routledge
2019
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Schriftenreihe: | Studies in childhood, 1700 to the present
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Schlagworte: | |
Online-Zugang: | URL des Erstveroeffentlichers |
Zusammenfassung: | Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner's A Voyage of Discovery, or Betts' A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as "absent-minded imperialists." Considered on a continuum with children's geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of children's literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture |
Beschreibung: | 1 online resource (xii, 261 pages) |
ISBN: | 9780429264238 0429264232 9780429554797 0429554796 9780429559266 0429559267 9780429563737 0429563736 |
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author | Norcia, Megan A. 1976- |
author_facet | Norcia, Megan A. 1976- |
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dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794 |
dewey-search | 794 |
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dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
format | Electronic eBook |
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isbn | 9780429264238 0429264232 9780429554797 0429554796 9780429559266 0429559267 9780429563737 0429563736 |
language | English |
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publishDate | 2019 |
publishDateSearch | 2019 |
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publisher | Routledge |
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series2 | Studies in childhood, 1700 to the present |
spelling | Norcia, Megan A. 1976- Verfasser aut Gaming empire in children's British board games, 1836-1860 Megan A. Norcia New York, NY Routledge 2019 © 2019 1 online resource (xii, 261 pages) txt rdacontent c rdamedia cr rdacarrier Studies in childhood, 1700 to the present Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner's A Voyage of Discovery, or Betts' A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as "absent-minded imperialists." Considered on a continuum with children's geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of children's literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture Board games / Great Britain / History / 19th century Children / Great Britain / Social life and customs / 19th century https://www.taylorfrancis.com/books/9780429264238 Verlag URL des Erstveroeffentlichers Volltext |
spellingShingle | Norcia, Megan A. 1976- Gaming empire in children's British board games, 1836-1860 Board games / Great Britain / History / 19th century Children / Great Britain / Social life and customs / 19th century |
title | Gaming empire in children's British board games, 1836-1860 |
title_auth | Gaming empire in children's British board games, 1836-1860 |
title_exact_search | Gaming empire in children's British board games, 1836-1860 |
title_exact_search_txtP | Gaming empire in children's British board games, 1836-1860 |
title_full | Gaming empire in children's British board games, 1836-1860 Megan A. Norcia |
title_fullStr | Gaming empire in children's British board games, 1836-1860 Megan A. Norcia |
title_full_unstemmed | Gaming empire in children's British board games, 1836-1860 Megan A. Norcia |
title_short | Gaming empire in children's British board games, 1836-1860 |
title_sort | gaming empire in children s british board games 1836 1860 |
topic | Board games / Great Britain / History / 19th century Children / Great Britain / Social life and customs / 19th century |
topic_facet | Board games / Great Britain / History / 19th century Children / Great Britain / Social life and customs / 19th century |
url | https://www.taylorfrancis.com/books/9780429264238 |
work_keys_str_mv | AT norciamegana gamingempireinchildrensbritishboardgames18361860 |