The paradox of transgression in games:
"The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Abingdon, Oxon
Routledge
2020
|
Schriftenreihe: | Routledge advances in game studies
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions"-- |
Beschreibung: | Description based on online resource; title from digital title page (viewed on March 31, 2020) |
Beschreibung: | 1 online resource (xii, 209 pages) |
ISBN: | 9780367816476 0367816474 9781000049534 1000049531 9781000049510 1000049515 9781000049497 1000049493 |
Internformat
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100 | 1 | |a Mortensen, Torill Elvira |d 1961- |e Verfasser |0 (DE-588)117185031X |4 aut | |
245 | 1 | 0 | |a The paradox of transgression in games |c Torill Elvira Mortensen and Kristine Jørgensen |
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520 | |a "The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions"-- | ||
650 | 4 | |a Video games / Psychological aspects | |
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650 | 4 | |a Transgression (Ethics) | |
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Mortensen, Torill Elvira 1961- Jørgensen, Kristine 1978- |
author_GND | (DE-588)117185031X (DE-588)141731125 |
author_facet | Mortensen, Torill Elvira 1961- Jørgensen, Kristine 1978- |
author_role | aut aut |
author_sort | Mortensen, Torill Elvira 1961- |
author_variant | t e m te tem k j kj |
building | Verbundindex |
bvnumber | BV047005150 |
collection | ZDB-7-TFC |
ctrlnum | (ZDB-7-TFC)9780367816476 (DE-599)BVBBV047005150 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
format | Electronic eBook |
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id | DE-604.BV047005150 |
illustrated | Not Illustrated |
index_date | 2024-07-03T15:58:00Z |
indexdate | 2024-07-10T08:59:53Z |
institution | BVB |
isbn | 9780367816476 0367816474 9781000049534 1000049531 9781000049510 1000049515 9781000049497 1000049493 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032412687 |
open_access_boolean | |
physical | 1 online resource (xii, 209 pages) |
psigel | ZDB-7-TFC |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Routledge |
record_format | marc |
series2 | Routledge advances in game studies |
spelling | Mortensen, Torill Elvira 1961- Verfasser (DE-588)117185031X aut The paradox of transgression in games Torill Elvira Mortensen and Kristine Jørgensen Abingdon, Oxon Routledge 2020 © 2020 1 online resource (xii, 209 pages) txt rdacontent c rdamedia cr rdacarrier Routledge advances in game studies Description based on online resource; title from digital title page (viewed on March 31, 2020) "The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions"-- Video games / Psychological aspects Video games / Moral and ethical aspects Transgression (Ethics) Jørgensen, Kristine 1978- (DE-588)141731125 aut Erscheint auch als Druck-Ausgabe, Paperback 2022 978-1-032-40061-7 (DE-604)BV048489302 Erscheint auch als Druck-Ausgabe, Hardcover 2020 978-0-367-41839-7 (DE-604)BV046318397 https://www.taylorfrancis.com/books/9780367816476 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Mortensen, Torill Elvira 1961- Jørgensen, Kristine 1978- The paradox of transgression in games Video games / Psychological aspects Video games / Moral and ethical aspects Transgression (Ethics) |
title | The paradox of transgression in games |
title_auth | The paradox of transgression in games |
title_exact_search | The paradox of transgression in games |
title_exact_search_txtP | The paradox of transgression in games |
title_full | The paradox of transgression in games Torill Elvira Mortensen and Kristine Jørgensen |
title_fullStr | The paradox of transgression in games Torill Elvira Mortensen and Kristine Jørgensen |
title_full_unstemmed | The paradox of transgression in games Torill Elvira Mortensen and Kristine Jørgensen |
title_short | The paradox of transgression in games |
title_sort | the paradox of transgression in games |
topic | Video games / Psychological aspects Video games / Moral and ethical aspects Transgression (Ethics) |
topic_facet | Video games / Psychological aspects Video games / Moral and ethical aspects Transgression (Ethics) |
url | https://www.taylorfrancis.com/books/9780367816476 |
work_keys_str_mv | AT mortensentorillelvira theparadoxoftransgressioningames AT jørgensenkristine theparadoxoftransgressioningames |