Transnational play: piracy, urban art, and mobile games
Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for reg...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Amsterdam University Press
[2020]
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Schriftenreihe: | Games and Play
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Schlagworte: | |
Online-Zugang: | FAB01 FAW01 FCO01 FHA01 FKE01 FLA01 UBG01 UPA01 Volltext |
Zusammenfassung: | Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 15. Sep 2020) |
Beschreibung: | 1 Online-Ressource (168 Seiten) |
ISBN: | 9789048543946 |
DOI: | 10.1515/9789048543946 |
Internformat
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Datensatz im Suchindex
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author | Schleiner, Anne-Marie 1970- |
author_GND | (DE-588)130383821 |
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dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
doi_str_mv | 10.1515/9789048543946 |
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index_date | 2024-07-03T15:40:25Z |
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institution | BVB |
isbn | 9789048543946 |
language | English |
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physical | 1 Online-Ressource (168 Seiten) |
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publishDate | 2020 |
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publisher | Amsterdam University Press |
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series2 | Games and Play |
spelling | Schleiner, Anne-Marie 1970- Verfasser (DE-588)130383821 aut Transnational play piracy, urban art, and mobile games Anne-Marie Schleiner Amsterdam Amsterdam University Press [2020] © 2020 1 Online-Ressource (168 Seiten) txt rdacontent c rdamedia cr rdacarrier Games and Play Description based on online resource; title from PDF title page (publisher's Web site, viewed 15. Sep 2020) Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain In Englisch Communication Film Media NON-CLASSIFIABLE. bisacsh Computer games Games Data processing Mobile games https://doi.org/10.1515/9789048543946 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Schleiner, Anne-Marie 1970- Transnational play piracy, urban art, and mobile games Communication Film Media NON-CLASSIFIABLE. bisacsh Computer games Games Data processing Mobile games |
title | Transnational play piracy, urban art, and mobile games |
title_auth | Transnational play piracy, urban art, and mobile games |
title_exact_search | Transnational play piracy, urban art, and mobile games |
title_exact_search_txtP | Transnational play piracy, urban art, and mobile games |
title_full | Transnational play piracy, urban art, and mobile games Anne-Marie Schleiner |
title_fullStr | Transnational play piracy, urban art, and mobile games Anne-Marie Schleiner |
title_full_unstemmed | Transnational play piracy, urban art, and mobile games Anne-Marie Schleiner |
title_short | Transnational play |
title_sort | transnational play piracy urban art and mobile games |
title_sub | piracy, urban art, and mobile games |
topic | Communication Film Media NON-CLASSIFIABLE. bisacsh Computer games Games Data processing Mobile games |
topic_facet | Communication Film Media NON-CLASSIFIABLE. Computer games Games Data processing Mobile games |
url | https://doi.org/10.1515/9789048543946 |
work_keys_str_mv | AT schleinerannemarie transnationalplaypiracyurbanartandmobilegames |