Gamer trouble: feminist confrontations in digital culture
Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and c...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY
New York University Press
[2020]
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Online-Zugang: | DE-12 DE-19 Volltext |
Zusammenfassung: | Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world |
Beschreibung: | 1 Online-Ressource (ix, 237 Seiten) Illustrationen |
ISBN: | 9781479806522 |
DOI: | 10.18574/9781479806522 |
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id | DE-604.BV046948263 |
illustrated | Illustrated |
index_date | 2024-07-03T15:40:23Z |
indexdate | 2024-12-13T11:08:46Z |
institution | BVB |
isbn | 9781479806522 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032356818 |
oclc_num | 1164623910 |
open_access_boolean | |
owner | DE-12 DE-19 DE-BY-UBM DE-Po75 |
owner_facet | DE-12 DE-19 DE-BY-UBM DE-Po75 |
physical | 1 Online-Ressource (ix, 237 Seiten) Illustrationen |
psigel | ZDB-23-DGG ZDB-23-SEW ZDB-23-SEW20 ZDB-23-SEW BSB_SEW_NewYorkUniversityPress ZDB-23-DGG UBM_PDA_DGG_Kauf22 |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | New York University Press |
record_format | marc |
spelling | Phillips, Amanda Verfasser (DE-588)143200909 aut Gamer trouble feminist confrontations in digital culture Amanda Phillips New York, NY New York University Press [2020] © 2020 1 Online-Ressource (ix, 237 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world affect;agency;agonism;anger;animation;avatar;coalition;colonization competition difference diversity feminism film theory games gaming gaze gender harassment identity politics imitation killjoy ludology magic circle male gaze motion capture narratology physiognomy political theory queer race racial science realism sexuality technology triangulation video games visuality SOCIAL SCIENCE / Media Studies bisacsh Computers and women Information technology Social aspects Internet and women Video games Computer (DE-588)4070083-5 gnd rswk-swf Homophobie (DE-588)4688835-4 gnd rswk-swf Online-Spiel (DE-588)4509428-7 gnd rswk-swf Rassismus (DE-588)4076527-1 gnd rswk-swf Informationstechnik (DE-588)4026926-7 gnd rswk-swf Diskriminierung (DE-588)4012472-1 gnd rswk-swf Internet (DE-588)4308416-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Feminismus (DE-588)4222126-2 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Frau (DE-588)4018202-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Online-Spiel (DE-588)4509428-7 s Frau (DE-588)4018202-2 s Diskriminierung (DE-588)4012472-1 s Rassismus (DE-588)4076527-1 s Homophobie (DE-588)4688835-4 s Feminismus (DE-588)4222126-2 s DE-604 Videospiel (DE-588)4063465-6 s Informationstechnik (DE-588)4026926-7 s Computer (DE-588)4070083-5 s Internet (DE-588)4308416-3 s Erscheint auch als Druck-Ausgabe, Hardcover 9781479870103 Erscheint auch als Druck-Ausgabe, Paperback 9781479834921 https://doi.org/10.18574/9781479806522 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Phillips, Amanda Gamer trouble feminist confrontations in digital culture affect;agency;agonism;anger;animation;avatar;coalition;colonization competition difference diversity feminism film theory games gaming gaze gender harassment identity politics imitation killjoy ludology magic circle male gaze motion capture narratology physiognomy political theory queer race racial science realism sexuality technology triangulation video games visuality SOCIAL SCIENCE / Media Studies bisacsh Computers and women Information technology Social aspects Internet and women Video games Computer (DE-588)4070083-5 gnd Homophobie (DE-588)4688835-4 gnd Online-Spiel (DE-588)4509428-7 gnd Rassismus (DE-588)4076527-1 gnd Informationstechnik (DE-588)4026926-7 gnd Diskriminierung (DE-588)4012472-1 gnd Internet (DE-588)4308416-3 gnd Computerspiel (DE-588)4010457-6 gnd Feminismus (DE-588)4222126-2 gnd Videospiel (DE-588)4063465-6 gnd Frau (DE-588)4018202-2 gnd |
subject_GND | (DE-588)4070083-5 (DE-588)4688835-4 (DE-588)4509428-7 (DE-588)4076527-1 (DE-588)4026926-7 (DE-588)4012472-1 (DE-588)4308416-3 (DE-588)4010457-6 (DE-588)4222126-2 (DE-588)4063465-6 (DE-588)4018202-2 |
title | Gamer trouble feminist confrontations in digital culture |
title_auth | Gamer trouble feminist confrontations in digital culture |
title_exact_search | Gamer trouble feminist confrontations in digital culture |
title_exact_search_txtP | Gamer trouble feminist confrontations in digital culture |
title_full | Gamer trouble feminist confrontations in digital culture Amanda Phillips |
title_fullStr | Gamer trouble feminist confrontations in digital culture Amanda Phillips |
title_full_unstemmed | Gamer trouble feminist confrontations in digital culture Amanda Phillips |
title_short | Gamer trouble |
title_sort | gamer trouble feminist confrontations in digital culture |
title_sub | feminist confrontations in digital culture |
topic | affect;agency;agonism;anger;animation;avatar;coalition;colonization competition difference diversity feminism film theory games gaming gaze gender harassment identity politics imitation killjoy ludology magic circle male gaze motion capture narratology physiognomy political theory queer race racial science realism sexuality technology triangulation video games visuality SOCIAL SCIENCE / Media Studies bisacsh Computers and women Information technology Social aspects Internet and women Video games Computer (DE-588)4070083-5 gnd Homophobie (DE-588)4688835-4 gnd Online-Spiel (DE-588)4509428-7 gnd Rassismus (DE-588)4076527-1 gnd Informationstechnik (DE-588)4026926-7 gnd Diskriminierung (DE-588)4012472-1 gnd Internet (DE-588)4308416-3 gnd Computerspiel (DE-588)4010457-6 gnd Feminismus (DE-588)4222126-2 gnd Videospiel (DE-588)4063465-6 gnd Frau (DE-588)4018202-2 gnd |
topic_facet | affect;agency;agonism;anger;animation;avatar;coalition;colonization competition difference diversity feminism film theory games gaming gaze gender harassment identity politics imitation killjoy ludology magic circle male gaze motion capture narratology physiognomy political theory queer race racial science realism sexuality technology triangulation video games visuality SOCIAL SCIENCE / Media Studies Computers and women Information technology Social aspects Internet and women Video games Computer Homophobie Online-Spiel Rassismus Informationstechnik Diskriminierung Internet Computerspiel Feminismus Videospiel Frau |
url | https://doi.org/10.18574/9781479806522 |
work_keys_str_mv | AT phillipsamanda gamertroublefeministconfrontationsindigitalculture |