A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Abschlussarbeit Buch |
Sprache: | English |
Veröffentlicht: |
Berlin
Logos Verlag
[2020]
|
Schriftenreihe: | Studien zum Physik- und Chemielernen
Band 300 |
Schlagworte: | |
Online-Zugang: | Inhaltstext Inhaltsverzeichnis |
Beschreibung: | xvi, 313 Seiten Illustrationen, Diagramme (teilweise farbig) |
ISBN: | 9783832551506 |
Internformat
MARC
LEADER | 00000nam a2200000 cb4500 | ||
---|---|---|---|
001 | BV046940627 | ||
003 | DE-604 | ||
005 | 20210309 | ||
007 | t | ||
008 | 201014s2020 gw a||| m||| 00||| eng d | ||
015 | |a 20,N40 |2 dnb | ||
016 | 7 | |a 1218312432 |2 DE-101 | |
020 | |a 9783832551506 |9 978-3-8325-5150-6 | ||
035 | |a (OCoLC)1220883501 | ||
035 | |a (DE-599)DNB1218312432 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a gw |c XA-DE-BE | ||
049 | |a DE-11 |a DE-N32 |a DE-19 |a DE-384 |a DE-355 | ||
084 | |a VB 4053 |0 (DE-625)147028: |2 rvk | ||
100 | 1 | |a Annaggar, Amany |d 1987- |e Verfasser |0 (DE-588)1218795654 |4 aut | |
245 | 1 | 0 | |a A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education |c Amany Annaggar |
264 | 1 | |a Berlin |b Logos Verlag |c [2020] | |
264 | 4 | |c © 2020 | |
300 | |a xvi, 313 Seiten |b Illustrationen, Diagramme (teilweise farbig) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a Studien zum Physik- und Chemielernen |v Band 300 | |
502 | |b Dissertation |c Humboldt-Universität zu Berlin |d 2020 | ||
650 | 0 | 7 | |a Problemlösen |0 (DE-588)4076358-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Gamification |0 (DE-588)1082245879 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Chemieunterricht |0 (DE-588)4009832-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Lernspiel |0 (DE-588)4074167-9 |2 gnd |9 rswk-swf |
653 | |a Chemistry education | ||
653 | |a Problem solving | ||
653 | |a Assessment | ||
653 | |a Gamification | ||
653 | |a Educational game design | ||
653 | 6 | |a Lernen im Vorschulalter | |
655 | 7 | |0 (DE-588)4113937-9 |a Hochschulschrift |2 gnd-content | |
689 | 0 | 0 | |a Chemieunterricht |0 (DE-588)4009832-1 |D s |
689 | 0 | 1 | |a Problemlösen |0 (DE-588)4076358-4 |D s |
689 | 0 | 2 | |a Gamification |0 (DE-588)1082245879 |D s |
689 | 0 | 3 | |a Lernspiel |0 (DE-588)4074167-9 |D s |
689 | 0 | 4 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | |5 DE-604 | |
710 | 2 | |a Logos Verlag Berlin |0 (DE-588)1065538812 |4 pbl | |
830 | 0 | |a Studien zum Physik- und Chemielernen |v Band 300 |w (DE-604)BV020007042 |9 300 | |
856 | 4 | 2 | |m X:MVB |q text/html |u http://deposit.dnb.de/cgi-bin/dokserv?id=43c109f4508047868f7327e98f1508a3&prov=M&dok_var=1&dok_ext=htm |3 Inhaltstext |
856 | 4 | 2 | |m DNB Datenaustausch |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032349358&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-032349358 |
Datensatz im Suchindex
_version_ | 1804181842613501952 |
---|---|
adam_text | CONTENTS
LIST
OF
FIGURES
VII
LIST
OF
FIGURES
......................................................................................................
IX
LIST
OF
TABLES
XI
LIST
OF
TABLES
...........................................................................................................
XIII
GLOSSARY
XVI
1
INTRODUCTION
1
2
LITERATURE
REVIEW
5
2.1
INTRODUCTION
................................................................................................
5
2.2
PROBLEM-SOLVING
COMPETENCE
..................................................................
5
2.2.1
DEFINITION OF
PROBLEM
AND
PROBLEM-SOLVING
COMPETENCE
...........
6
2.2.2
DEFINITIONS
OF
COMPLEX
PROBLEM-SOLVING
(CPS)
............................
8
2.2.3
ANALYTICAL
AND
DYNAMIC
SIDES
OF
PROBLEM-SOLVING
COMPETENCE
.
11
2.2.4
COGNITIVE
PROCESSES
OF
PROBLEM-SOLVING
......................................
12
2.2.5
COLLABORATIVE
PROBLEM-SOLVING
.......................................................
14
2.2.6
PROBLEM-SOLVING
MODELS
..................................................................
16
2.2.7
FACTORS
AFFECTING
PROBLEM-SOLVING
COMPETENCE
...............................
25
2.2.8
COVARIATES
OF
PROBLEM-SOLVING
COMPETENCE
.....................................
29
2.2.9
SUCCESSFUL/UNSUCCESSFUL
PROBLEM-SOLVERS
.......................................
30
2.2.10
PROBLEM-SOLVING
IN
CHEMISTRY
EDUCATION
..........................................
32
2.3
ASSESSING
PROBLEM-SOLVING
COMPETENCE
.....................................................
35
2.3.1
IMPORTANCE
OF
ASSESSING
COMPLEX
PROBLEM-SOLVING
COMPETENCE
37
2.3.2
PAPER
AND
PENCIL
INSTRUMENTS
.............................................................
38
2.3.3
COMPUTER
BASED-PROBLEM-SOLVING
ASSESSMENT
...............................
39
2.4
GAMIFICATION
................................................................................................
55
2.4.1
GAMIFICATION
DEFINITION
..................................................................
56
2.4.2
GAMIFICATION
ELEMENTS
.....................................................................
58
2.4.3
TYPES
OF
GAMIFICATION
.....................................................................
61
2.4.4
GAME
DESIGN
RULES
...........................................................................
62
2.4.5
GAMIFICATION
IN
EDUCATION
.............................................................
62
2.4.6
CASE
STUDIES
OF
GAMIFICATION
IN
EDUCATION
....................................
64
2.4.7
GAMIFICATION
AND
PROBLEM-SOLVING
...............................................
67
2.4.8
ADVANTAGES
AND
DISADVANTAGES
OF
GAMIFICATION
............................
68
2.5
MOTIVATION
AND
LEARNING
THEORIES
.............................................................
71
2.5.1
MOTIVATIONAL
THEORIES
AND
MODELS
..................................................
71
2.5.2
CHANGING
BEHAVIOR
...........................................................................
74
2.5.3
LEARNING
THEORIES
...........................................................................
76
2.6
DESIGN
VIDEO
GAME-BASED
GAMIFICATION
ELEMENTS
.....................................
83
2.6.1
REQUIREMENTS
FOR
DESIGNING
AND
DEVELOPING
EDUCATIONAL
VIDEO
GAMES
..............................................................................................
83
2.6.2
GAME
DEVELOPMENT
MODELS
.............................................................
84
2.7
RESEARCH
GAPS
AND
RESEARCH
QUESTIONS
........................................................
91
2.7.1
RESEARCH
QUESTIONS
..............................................................................
93
2.8
OBJECTIVES
AND
SIGNIFICANCE
OF
THE
RESEARCH
................................................
95
2.8.1
OBJECTIVES
OF
A
SOLUTION
......................................................................
95
2.8.2
THE
SIGNIFICANCE
OF
THIS
RESEARCH
.....................................................
96
2.9
SUMMARY
......................................................................................................
96
3
RESEARCH
METHODOLOGY
AND
INSTRUMENTS
97
3.1
INTRODUCTION
.................................................................................................
97
3.2
RESEARCH
APPROACH
......................................................................................
97
3.2.1
DESIGN
SCIENCE
RESEARCH
METHODOLOGY
(DSRM)
...............................
98
3.2.2
DESIGN
SCIENCE
RESEARCH
METHOD
(DSRM)
AND
LINKS
TO
CHAPTER
THESIS
.................................................................................................
99
3.3
RESEARCH
INSTRUMENTS
..................................................................................
113
3.3.1
SAMPLE
................................................................................................
113
3.3.2
ALCHEMIST
........................................................................................
117
3.3.3
PROBLEM-SOLVING
QUESTIONS
AND
TASKS
..............................................
117
3.3.4
IN-DEPTH
INTERVIEW
.............................................................................
120
3.3.5
THINK-ALOUD
PROTOCOL
(THINK-ALOUD
PROTOCOL
(TAP))
.....................
122
3.3.6
CODING
MANUAL
..................................................................................
123
3.3.7
QUESTIONNAIRE
(GAME
EVALUATION)
....................................................
125
3.3.8
PUPILS
TESTING
INSTRUMENTS
...............................................................
127
3.3.9
MICRODYN
..........................................................................................
128
IV
3.4
RESEARCH
METHODOLOGY
LIMITATIONS
............................................................
128
3.5
SUMMARY
........................................................................................................
129
4
DESIGN
FRAMEWORK
131
4.1
INTRODUCTION
..................................................................................................
131
4.2
GAME
DESIGN
MODEL
....................................................................................
131
4.2.1
ANALYSIS
AND
EXPLORATORY
STUDY
.........................................................
133
4.2.2
GAME
DESIGN
ALCHEMIST
............................................................
143
4.2.3
ALCHEMIST
DEVELOPMENT
..............................................................
147
4.2.4
QUALITY
ASSURANCE
............................................................................
150
4.2.5
IMPLEMENTATION
AND
EVALUATION
......................................................
150
4.3
DISCUSSION
AND
CONCLUSION
.........................................................................
151
4.4
SUMMARY
.......................................................................................................
153
5
DEMONSTRATION
AND
RESULTS
155
5.1
INTRODUCTION
..................................................................................................
155
5.2
PHASES
OF
DATA
COLLECTION
............................................................................
155
5.3
STUDY
I:
EVALUATION
STUDY
............................................................................
156
5.3.1
STUDY
DESIGN
....................................................................................
156
5.3.2
SAMPLE
DESCRIPTION
.........................................................................
158
5.3.3
ANALYSIS
AND
RESULTS
OF
TAPS
............................................................
161
5.3.4
ANALYSIS
AND
RESULTS
OF
THE
POST-QUESTIONNAIRE
.............................
165
5.3.5
SUMMARY
OF
THE
EVALUATION
STUDY
RESULTS
........................................
186
5.4
STUDY
II:
VALIDATION
STUDY
............................................................................
187
5.4.1
STUDY
DESIGN
....................................................................................
188
5.4.2
STUDY
VARIABLES
AND
COVARIATES
.........................................................
189
5.4.3
DESCRIPTIVE
ANALYSIS
AND
RESULTS
......................................................
190
5.4.4
INFERENTIAL
ANALYSIS
............................................................................
206
5.5
PRE
AND
POST
CONTENT
KNOWLEDGE
TEST
.........................................................
212
5.5.1
SUMMARY
OF
THE
VALIDATION
STUDY
RESULTS
.......................................
213
5.6
SUMMARY
.......................................................................................................
213
6
DISCUSSION
215
6.1
INTRODUCTION
..................................................................................................
215
6.2
DISCUSSION
OF
THE
OBSERVATION
OF
THE
PROBLEM-SOLVING
PHASES
DURING
THE
GAMEPLAY
....................................................................................................
215
6.3
DISCUSSION
OF
DESIGN
PROPOSITIONS
RESULTING
FROM
THE
GAME
EVALUATION
STUDY
.............................................................................................................
217
6.4
DISCUSSION OF
THE
RESULTS
FROM
THE
GAME
VALIDATION
STUDY
........................
223
6.5
SUMMARY
.......................................................................................................
226
V
7
CONCLUSION
AND
SUMMARY 227
7.1
INTRODUCTION
..................................................................................................
227
7.2
OVERALL
SUMMARY
..........................................................................................
227
7.3
ANSWERING
THE
RESEARCH
QUESTIONS
..............................................................
229
7.4
CONTRIBUTIONS
................................................................................................
231
7.4.1
CONTRIBUTION
TO
CHEMISTRY
EDUCATION
..............................................
232
7.4.2
CONTRIBUTIONS
TO
PRACTICE
AND
INDUSTRY
...........................................
232
7.5
LIMITATIONS
AND
SUGGESTIONS
FOR
FUTURE
RESEARCH
......................................
233
7.5.1
FUTURE
RESEARCH
.................................................................................
234
7.6
SUMMARY
........................................................................................................
235
BIBLIOGRAPHY
237
A
APPENDICES
269
A.1
INSTRUMENTS
..................................................................................................
269
A.
1.1
TEACHERS
*
IN-DEPTH
INTERVIEW
GUIDE
(EXPLORATORY
STUDY)
..............
269
A.
1.2
PUPILS
*
IN-DEPTH
INTERVIEW
GUIDE
(EXPLORATORY
STUDY)
.....................
271
A.1.3
CODING
MANUAL
FOR
INTERVIEWS
..................................................
.
.273
A.1.4
ALCHEMIST
GAME
QUIZ
....................................................................
274
A.
1.5
SUMMARY
OF
THE
IMPLEMENTED
SCIENTIFIC
CONTENT
...........................
277
A.
1.6
GAME
FEATURES
..................................................................................
281
A.
1.7
PUPILS
INTERVIEW
GUIDE
(GAME
EVALUATION
PHASE)
...........................
285
A.
1.8
INTRODUCTION
AND
EXERCISES
FOR
THINKING-ALOUD
.............................
286
A.
1.9
GUIDE
TO
THE
CODING
OF
THE
THINKING-ALOUD
PROTOCOLS
.....................
287
A.
1.10
CODING
MANUAL
FOR
TAPS
....................................................................
289
A.
1.11
CODE-LINES
..........................................................................................
294
A.2
DATA
COLLECTION
............................................................................................
295
A.3
DATA
ANALYSIS
...............................................................................................
298
A.3.1
DESCRIPTIVE
ANALYSIS
(EVALUATION
STUDY)
...........................................
298
A.3.2
SIMPLE
MEDIATION
ANALYSIS
(VALIDATION
STUDY)
.................................
310
VI
|
adam_txt |
CONTENTS
LIST
OF
FIGURES
VII
LIST
OF
FIGURES
.
IX
LIST
OF
TABLES
XI
LIST
OF
TABLES
.
XIII
GLOSSARY
XVI
1
INTRODUCTION
1
2
LITERATURE
REVIEW
5
2.1
INTRODUCTION
.
5
2.2
PROBLEM-SOLVING
COMPETENCE
.
5
2.2.1
DEFINITION OF
PROBLEM
AND
PROBLEM-SOLVING
COMPETENCE
.
6
2.2.2
DEFINITIONS
OF
COMPLEX
PROBLEM-SOLVING
(CPS)
.
8
2.2.3
ANALYTICAL
AND
DYNAMIC
SIDES
OF
PROBLEM-SOLVING
COMPETENCE
.
11
2.2.4
COGNITIVE
PROCESSES
OF
PROBLEM-SOLVING
.
12
2.2.5
COLLABORATIVE
PROBLEM-SOLVING
.
14
2.2.6
PROBLEM-SOLVING
MODELS
.
16
2.2.7
FACTORS
AFFECTING
PROBLEM-SOLVING
COMPETENCE
.
25
2.2.8
COVARIATES
OF
PROBLEM-SOLVING
COMPETENCE
.
29
2.2.9
SUCCESSFUL/UNSUCCESSFUL
PROBLEM-SOLVERS
.
30
2.2.10
PROBLEM-SOLVING
IN
CHEMISTRY
EDUCATION
.
32
2.3
ASSESSING
PROBLEM-SOLVING
COMPETENCE
.
35
2.3.1
IMPORTANCE
OF
ASSESSING
COMPLEX
PROBLEM-SOLVING
COMPETENCE
37
2.3.2
PAPER
AND
PENCIL
INSTRUMENTS
.
38
2.3.3
COMPUTER
BASED-PROBLEM-SOLVING
ASSESSMENT
.
39
2.4
GAMIFICATION
.
55
2.4.1
GAMIFICATION
DEFINITION
.
56
2.4.2
GAMIFICATION
ELEMENTS
.
58
2.4.3
"TYPES
OF
GAMIFICATION
.
61
2.4.4
GAME
DESIGN
RULES
.
62
2.4.5
GAMIFICATION
IN
EDUCATION
.
62
2.4.6
CASE
STUDIES
OF
GAMIFICATION
IN
EDUCATION
.
64
2.4.7
GAMIFICATION
AND
PROBLEM-SOLVING
.
67
2.4.8
ADVANTAGES
AND
DISADVANTAGES
OF
GAMIFICATION
.
68
2.5
MOTIVATION
AND
LEARNING
THEORIES
.
71
2.5.1
MOTIVATIONAL
THEORIES
AND
MODELS
.
71
2.5.2
CHANGING
BEHAVIOR
.
74
2.5.3
LEARNING
THEORIES
.
76
2.6
DESIGN
VIDEO
GAME-BASED
GAMIFICATION
ELEMENTS
.
83
2.6.1
REQUIREMENTS
FOR
DESIGNING
AND
DEVELOPING
EDUCATIONAL
VIDEO
GAMES
.
83
2.6.2
GAME
DEVELOPMENT
MODELS
.
84
2.7
RESEARCH
GAPS
AND
RESEARCH
QUESTIONS
.
91
2.7.1
RESEARCH
QUESTIONS
.
93
2.8
OBJECTIVES
AND
SIGNIFICANCE
OF
THE
RESEARCH
.
95
2.8.1
OBJECTIVES
OF
A
SOLUTION
.
95
2.8.2
THE
SIGNIFICANCE
OF
THIS
RESEARCH
.
96
2.9
SUMMARY
.
96
3
RESEARCH
METHODOLOGY
AND
INSTRUMENTS
97
3.1
INTRODUCTION
.
97
3.2
RESEARCH
APPROACH
.
97
3.2.1
DESIGN
SCIENCE
RESEARCH
METHODOLOGY
(DSRM)
.
98
3.2.2
DESIGN
SCIENCE
RESEARCH
METHOD
(DSRM)
AND
LINKS
TO
CHAPTER
THESIS
.
99
3.3
RESEARCH
INSTRUMENTS
.
113
3.3.1
SAMPLE
.
113
3.3.2
ALCHEMIST
.
117
3.3.3
PROBLEM-SOLVING
QUESTIONS
AND
TASKS
.
117
3.3.4
IN-DEPTH
INTERVIEW
.
120
3.3.5
THINK-ALOUD
PROTOCOL
(THINK-ALOUD
PROTOCOL
(TAP))
.
122
3.3.6
CODING
MANUAL
.
123
3.3.7
QUESTIONNAIRE
(GAME
EVALUATION)
.
125
3.3.8
PUPILS
TESTING
INSTRUMENTS
.
127
3.3.9
MICRODYN
.
128
IV
3.4
RESEARCH
METHODOLOGY
LIMITATIONS
.
128
3.5
SUMMARY
.
129
4
DESIGN
FRAMEWORK
131
4.1
INTRODUCTION
.
131
4.2
GAME
DESIGN
MODEL
.
131
4.2.1
ANALYSIS
AND
EXPLORATORY
STUDY
.
133
4.2.2
GAME
DESIGN
"ALCHEMIST"
.
143
4.2.3
ALCHEMIST
DEVELOPMENT
.
147
4.2.4
QUALITY
ASSURANCE
.
150
4.2.5
IMPLEMENTATION
AND
EVALUATION
.
150
4.3
DISCUSSION
AND
CONCLUSION
.
151
4.4
SUMMARY
.
153
5
DEMONSTRATION
AND
RESULTS
155
5.1
INTRODUCTION
.
155
5.2
PHASES
OF
DATA
COLLECTION
.
155
5.3
STUDY
I:
EVALUATION
STUDY
.
156
5.3.1
STUDY
DESIGN
.
156
5.3.2
SAMPLE
DESCRIPTION
.
158
5.3.3
ANALYSIS
AND
RESULTS
OF
TAPS
.
161
5.3.4
ANALYSIS
AND
RESULTS
OF
THE
POST-QUESTIONNAIRE
.
165
5.3.5
SUMMARY
OF
THE
EVALUATION
STUDY
RESULTS
.
186
5.4
STUDY
II:
VALIDATION
STUDY
.
187
5.4.1
STUDY
DESIGN
.
188
5.4.2
STUDY
VARIABLES
AND
COVARIATES
.
189
5.4.3
DESCRIPTIVE
ANALYSIS
AND
RESULTS
.
190
5.4.4
INFERENTIAL
ANALYSIS
.
206
5.5
PRE
AND
POST
CONTENT
KNOWLEDGE
TEST
.
212
5.5.1
SUMMARY
OF
THE
VALIDATION
STUDY
RESULTS
.
213
5.6
SUMMARY
.
213
6
DISCUSSION
215
6.1
INTRODUCTION
.
215
6.2
DISCUSSION
OF
THE
OBSERVATION
OF
THE
PROBLEM-SOLVING
PHASES
DURING
THE
GAMEPLAY
.
215
6.3
DISCUSSION
OF
DESIGN
PROPOSITIONS
RESULTING
FROM
THE
GAME
EVALUATION
STUDY
.
217
6.4
DISCUSSION OF
THE
RESULTS
FROM
THE
GAME
VALIDATION
STUDY
.
223
6.5
SUMMARY
.
226
V
7
CONCLUSION
AND
SUMMARY 227
7.1
INTRODUCTION
.
227
7.2
OVERALL
SUMMARY
.
227
7.3
ANSWERING
THE
RESEARCH
QUESTIONS
.
229
7.4
CONTRIBUTIONS
.
231
7.4.1
CONTRIBUTION
TO
CHEMISTRY
EDUCATION
.
232
7.4.2
CONTRIBUTIONS
TO
PRACTICE
AND
INDUSTRY
.
232
7.5
LIMITATIONS
AND
SUGGESTIONS
FOR
FUTURE
RESEARCH
.
233
7.5.1
FUTURE
RESEARCH
.
234
7.6
SUMMARY
.
235
BIBLIOGRAPHY
237
A
APPENDICES
269
A.1
INSTRUMENTS
.
269
A.
1.1
TEACHERS
*
IN-DEPTH
INTERVIEW
GUIDE
(EXPLORATORY
STUDY)
.
269
A.
1.2
PUPILS
*
IN-DEPTH
INTERVIEW
GUIDE
(EXPLORATORY
STUDY)
.
271
A.1.3
CODING
MANUAL
FOR
INTERVIEWS
.
.
.273
A.1.4
ALCHEMIST
GAME
QUIZ
.
274
A.
1.5
SUMMARY
OF
THE
IMPLEMENTED
SCIENTIFIC
CONTENT
.
277
A.
1.6
GAME
FEATURES
.
281
A.
1.7
PUPILS
INTERVIEW
GUIDE
(GAME
EVALUATION
PHASE)
.
285
A.
1.8
INTRODUCTION
AND
EXERCISES
FOR
THINKING-ALOUD
.
286
A.
1.9
GUIDE
TO
THE
CODING
OF
THE
THINKING-ALOUD
PROTOCOLS
.
287
A.
1.10
CODING
MANUAL
FOR
TAPS
.
289
A.
1.11
CODE-LINES
.
294
A.2
DATA
COLLECTION
.
295
A.3
DATA
ANALYSIS
.
298
A.3.1
DESCRIPTIVE
ANALYSIS
(EVALUATION
STUDY)
.
298
A.3.2
SIMPLE
MEDIATION
ANALYSIS
(VALIDATION
STUDY)
.
310
VI |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Annaggar, Amany 1987- |
author_GND | (DE-588)1218795654 |
author_facet | Annaggar, Amany 1987- |
author_role | aut |
author_sort | Annaggar, Amany 1987- |
author_variant | a a aa |
building | Verbundindex |
bvnumber | BV046940627 |
classification_rvk | VB 4053 |
ctrlnum | (OCoLC)1220883501 (DE-599)DNB1218312432 |
discipline | Chemie / Pharmazie |
discipline_str_mv | Chemie / Pharmazie |
format | Thesis Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02595nam a2200601 cb4500</leader><controlfield tag="001">BV046940627</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20210309 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">201014s2020 gw a||| m||| 00||| eng d</controlfield><datafield tag="015" ind1=" " ind2=" "><subfield code="a">20,N40</subfield><subfield code="2">dnb</subfield></datafield><datafield tag="016" ind1="7" ind2=" "><subfield code="a">1218312432</subfield><subfield code="2">DE-101</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783832551506</subfield><subfield code="9">978-3-8325-5150-6</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1220883501</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)DNB1218312432</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">gw</subfield><subfield code="c">XA-DE-BE</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-11</subfield><subfield code="a">DE-N32</subfield><subfield code="a">DE-19</subfield><subfield code="a">DE-384</subfield><subfield code="a">DE-355</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">VB 4053</subfield><subfield code="0">(DE-625)147028:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Annaggar, Amany</subfield><subfield code="d">1987-</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1218795654</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education</subfield><subfield code="c">Amany Annaggar</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Berlin</subfield><subfield code="b">Logos Verlag</subfield><subfield code="c">[2020]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2020</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xvi, 313 Seiten</subfield><subfield code="b">Illustrationen, Diagramme (teilweise farbig)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Studien zum Physik- und Chemielernen</subfield><subfield code="v">Band 300</subfield></datafield><datafield tag="502" ind1=" " ind2=" "><subfield code="b">Dissertation</subfield><subfield code="c">Humboldt-Universität zu Berlin</subfield><subfield code="d">2020</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Problemlösen</subfield><subfield code="0">(DE-588)4076358-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Gamification</subfield><subfield code="0">(DE-588)1082245879</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Chemieunterricht</subfield><subfield code="0">(DE-588)4009832-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Lernspiel</subfield><subfield code="0">(DE-588)4074167-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Chemistry education</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Problem solving</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Assessment</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Gamification</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Educational game design</subfield></datafield><datafield tag="653" ind1=" " ind2="6"><subfield code="a">Lernen im Vorschulalter</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4113937-9</subfield><subfield code="a">Hochschulschrift</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Chemieunterricht</subfield><subfield code="0">(DE-588)4009832-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Problemlösen</subfield><subfield code="0">(DE-588)4076358-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Gamification</subfield><subfield code="0">(DE-588)1082245879</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Lernspiel</subfield><subfield code="0">(DE-588)4074167-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="4"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">Logos Verlag Berlin</subfield><subfield code="0">(DE-588)1065538812</subfield><subfield code="4">pbl</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Studien zum Physik- und Chemielernen</subfield><subfield code="v">Band 300</subfield><subfield code="w">(DE-604)BV020007042</subfield><subfield code="9">300</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">X:MVB</subfield><subfield code="q">text/html</subfield><subfield code="u">http://deposit.dnb.de/cgi-bin/dokserv?id=43c109f4508047868f7327e98f1508a3&prov=M&dok_var=1&dok_ext=htm</subfield><subfield code="3">Inhaltstext</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">DNB Datenaustausch</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032349358&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-032349358</subfield></datafield></record></collection> |
genre | (DE-588)4113937-9 Hochschulschrift gnd-content |
genre_facet | Hochschulschrift |
id | DE-604.BV046940627 |
illustrated | Illustrated |
index_date | 2024-07-03T15:37:55Z |
indexdate | 2024-07-10T08:58:05Z |
institution | BVB |
institution_GND | (DE-588)1065538812 |
isbn | 9783832551506 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032349358 |
oclc_num | 1220883501 |
open_access_boolean | |
owner | DE-11 DE-N32 DE-19 DE-BY-UBM DE-384 DE-355 DE-BY-UBR |
owner_facet | DE-11 DE-N32 DE-19 DE-BY-UBM DE-384 DE-355 DE-BY-UBR |
physical | xvi, 313 Seiten Illustrationen, Diagramme (teilweise farbig) |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Logos Verlag |
record_format | marc |
series | Studien zum Physik- und Chemielernen |
series2 | Studien zum Physik- und Chemielernen |
spelling | Annaggar, Amany 1987- Verfasser (DE-588)1218795654 aut A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education Amany Annaggar Berlin Logos Verlag [2020] © 2020 xvi, 313 Seiten Illustrationen, Diagramme (teilweise farbig) txt rdacontent n rdamedia nc rdacarrier Studien zum Physik- und Chemielernen Band 300 Dissertation Humboldt-Universität zu Berlin 2020 Problemlösen (DE-588)4076358-4 gnd rswk-swf Gamification (DE-588)1082245879 gnd rswk-swf Chemieunterricht (DE-588)4009832-1 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Lernspiel (DE-588)4074167-9 gnd rswk-swf Chemistry education Problem solving Assessment Gamification Educational game design Lernen im Vorschulalter (DE-588)4113937-9 Hochschulschrift gnd-content Chemieunterricht (DE-588)4009832-1 s Problemlösen (DE-588)4076358-4 s Gamification (DE-588)1082245879 s Lernspiel (DE-588)4074167-9 s Videospiel (DE-588)4063465-6 s DE-604 Logos Verlag Berlin (DE-588)1065538812 pbl Studien zum Physik- und Chemielernen Band 300 (DE-604)BV020007042 300 X:MVB text/html http://deposit.dnb.de/cgi-bin/dokserv?id=43c109f4508047868f7327e98f1508a3&prov=M&dok_var=1&dok_ext=htm Inhaltstext DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032349358&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Annaggar, Amany 1987- A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education Studien zum Physik- und Chemielernen Problemlösen (DE-588)4076358-4 gnd Gamification (DE-588)1082245879 gnd Chemieunterricht (DE-588)4009832-1 gnd Videospiel (DE-588)4063465-6 gnd Lernspiel (DE-588)4074167-9 gnd |
subject_GND | (DE-588)4076358-4 (DE-588)1082245879 (DE-588)4009832-1 (DE-588)4063465-6 (DE-588)4074167-9 (DE-588)4113937-9 |
title | A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education |
title_auth | A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education |
title_exact_search | A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education |
title_exact_search_txtP | A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education |
title_full | A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education Amany Annaggar |
title_fullStr | A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education Amany Annaggar |
title_full_unstemmed | A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education Amany Annaggar |
title_short | A design framework for video game-based gamification elements to assess problem-solving competence in chemistry education |
title_sort | a design framework for video game based gamification elements to assess problem solving competence in chemistry education |
topic | Problemlösen (DE-588)4076358-4 gnd Gamification (DE-588)1082245879 gnd Chemieunterricht (DE-588)4009832-1 gnd Videospiel (DE-588)4063465-6 gnd Lernspiel (DE-588)4074167-9 gnd |
topic_facet | Problemlösen Gamification Chemieunterricht Videospiel Lernspiel Hochschulschrift |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=43c109f4508047868f7327e98f1508a3&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032349358&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV020007042 |
work_keys_str_mv | AT annaggaramany adesignframeworkforvideogamebasedgamificationelementstoassessproblemsolvingcompetenceinchemistryeducation AT logosverlagberlin adesignframeworkforvideogamebasedgamificationelementstoassessproblemsolvingcompetenceinchemistryeducation |