Videogames, identity and digital subjectivity:

"This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorpor...

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Bibliographische Detailangaben
1. Verfasser: Gallagher, Rob (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: London Routledge, Taylor & Francis Group 2019
Ausgabe:First isseued in paperback
Schriftenreihe:Routledge advances in game studies 11
Schlagworte:
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Klappentext
Inhaltsverzeichnis
Klappentext
Zusammenfassung:"This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.? "--Provided by publisher
Beschreibung:xi, 210 Seiten Illustrationen
ISBN:9780367885359

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Inhaltsverzeichnis