Young children and mobile media: producing digital dexterity
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cham, Switzerland
palgrave macmillan
[2020]
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | ix, 158 Seiten Illustrationen |
ISBN: | 9783030498740 |
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Datensatz im Suchindex
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adam_text | Contents 1 2 Researching Young Children and Mobile Media 1 Defining and Historicising Digital Dexterity Dexterity Imagined Dexterity Mobilised Dexterity Mediated Notes on Research Contexts and Methods Chapter Outline References 7 Household Mobile Media Arrangements Mediating Mobile Technologies at Home Parental Dispositions Towards Mobile Media Living with Mobile Media References 3 A Touchscreen Media Habitus 4 8 12 16 19 22 24 35 37 44 46 50 Cultivating Children’s Touchscreen Media Habitus Media, Habitus, Phenomenology Configuring Habitus Through Interface Design References 53 55 58 60 66 Parental Intermediation on YouTube 71 Digital Parenting: Mediation, Remediation, and Intermediation iPad Baby Videos on YouTube 72 74 vii
viii 5 CONTENTS Naturalness: Touchscreen Interface Versus Digital Native iPad Baby Video Reception Technical and Cultural Intermediation in Video Editing References 78 82 84 88 Digital Toys and Datafying Play 93 94 Postdigital Ecologies of Play Interfacing with Amiibo Locating Amiibo in Everyday Play Practices Datafying Children’s Play References 6 Postdigital Playgrounds Children, Public Space, and Mobile Media Digitally Augmenting Playgrounds Case Studies of Postdigital Play Products Concluding References 99 103 106 108 113 114 119 122 129 130 References 135 Index 153
Bjørn Nansen s enquiry is as dexterous as his title suggests. Pinch-swiping the smooth screen of commonplace assumptions and anxieties about children s mobile media, he zooms in to reveal new behaviours, attitudes, and relationships between children, parents, technology, media, and domestic and public space. With vivid ethnographic material and a deft mobilisation of media and cultural theory, this book is essential for students and scholars of children s media use, and should be read by anyone with an interest in the richness and potential of the mobile postdigital environment. —Seth Giddings, University of Southampton, UK This is a fascinating and authoritative book that explores young children s everyday digital lives. Nansen s perceptive insights bring us right up-to-date with knowledge about the way in which children use technologies such as Augmented Reality and connected toys, and provide new and significant ways of thinking about play in a post-digital world. This outstanding book is essential reading for all students, researchers, educators, and policy-makers who are interested in the digital playscapes of contemporary childhoods. —Professor Jackie Marsh, University of Sheffield, UK This book investigates young children s everyday digital practices, embodied digital play, and digital media products, providing a critical perspective on the current reshaping of young children s mobile media culture. The chapters draw on research that extends from households to social media platforms and public spaces. Moving across these interconnected sites, this book explores
how young children are currently configured as consumers, users, and subjects of mobile media technologies. These arrangements of media use are analysed through a conceptual lens of digital dexterity, which locates children s capacities to use mobile media interfaces and digital products not simply in terms of physical skills or developmental capacities, but importantly, through the design and affordances of mobile technologies and touch-based interfaces, cultures of interactive play and digital parenting, and economies of digital platforms and technology product design. Bjørn Nansen researches In Media and Communications at the University of Melbourne, Australia.
|
adam_txt |
Contents 1 2 Researching Young Children and Mobile Media 1 Defining and Historicising Digital Dexterity Dexterity Imagined Dexterity Mobilised Dexterity Mediated Notes on Research Contexts and Methods Chapter Outline References 7 Household Mobile Media Arrangements Mediating Mobile Technologies at Home Parental Dispositions Towards Mobile Media Living with Mobile Media References 3 A Touchscreen Media Habitus 4 8 12 16 19 22 24 35 37 44 46 50 Cultivating Children’s Touchscreen Media Habitus Media, Habitus, Phenomenology Configuring Habitus Through Interface Design References 53 55 58 60 66 Parental Intermediation on YouTube 71 Digital Parenting: Mediation, Remediation, and Intermediation iPad Baby Videos on YouTube 72 74 vii
viii 5 CONTENTS Naturalness: Touchscreen Interface Versus Digital Native iPad Baby Video Reception Technical and Cultural Intermediation in Video Editing References 78 82 84 88 Digital Toys and Datafying Play 93 94 Postdigital Ecologies of Play Interfacing with Amiibo Locating Amiibo in Everyday Play Practices Datafying Children’s Play References 6 Postdigital Playgrounds Children, Public Space, and Mobile Media Digitally Augmenting Playgrounds Case Studies of Postdigital Play Products Concluding References 99 103 106 108 113 114 119 122 129 130 References 135 Index 153
"Bjørn Nansen's enquiry is as dexterous as his title suggests. Pinch-swiping the smooth screen of commonplace assumptions and anxieties about children's mobile media, he zooms in to reveal new behaviours, attitudes, and relationships between children, parents, technology, media, and domestic and public space. With vivid ethnographic material and a deft mobilisation of media and cultural theory, this book is essential for students and scholars of children's media use, and should be read by anyone with an interest in the richness and potential of the mobile postdigital environment." —Seth Giddings, University of Southampton, UK "This is a fascinating and authoritative book that explores young children's everyday digital lives. Nansen's perceptive insights bring us right up-to-date with knowledge about the way in which children use technologies such as Augmented Reality and connected toys, and provide new and significant ways of thinking about play in a post-digital world. This outstanding book is essential reading for all students, researchers, educators, and policy-makers who are interested in the digital playscapes of contemporary childhoods." —Professor Jackie Marsh, University of Sheffield, UK This book investigates young children's everyday digital practices, embodied digital play, and digital media products, providing a critical perspective on the current reshaping of young children's mobile media culture. The chapters draw on research that extends from households to social media platforms and public spaces. Moving across these interconnected sites, this book explores
how young children are currently configured as consumers, users, and subjects of mobile media technologies. These arrangements of media use are analysed through a conceptual lens of digital dexterity, which locates children's capacities to use mobile media interfaces and digital products not simply in terms of physical skills or developmental capacities, but importantly, through the design and affordances of mobile technologies and touch-based interfaces, cultures of interactive play and digital parenting, and economies of digital platforms and technology product design. Bjørn Nansen researches In Media and Communications at the University of Melbourne, Australia. |
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spelling | Nansen, Bjorn Verfasser (DE-588)1194587771 aut Young children and mobile media producing digital dexterity Bjørn Nansen Cham, Switzerland palgrave macmillan [2020] © 2020 ix, 158 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Media and Communication Digital/New Media Youth Culture Culture and Technology Communication Digital media Youth—Social life and customs Culture Technology Kind (DE-588)4030550-8 gnd rswk-swf App Programm (DE-588)7705206-7 gnd rswk-swf Mobile Telekommunikation (DE-588)4341131-9 gnd rswk-swf Medienkompetenz (DE-588)4680767-6 gnd rswk-swf Neue Medien (DE-588)4196910-8 gnd rswk-swf Kind (DE-588)4030550-8 s Mobile Telekommunikation (DE-588)4341131-9 s App Programm (DE-588)7705206-7 s Neue Medien (DE-588)4196910-8 s Medienkompetenz (DE-588)4680767-6 s DE-604 Erscheint auch als Online-Ausgabe 978-3-030-49875-7 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032301027&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032301027&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Nansen, Bjorn Young children and mobile media producing digital dexterity Media and Communication Digital/New Media Youth Culture Culture and Technology Communication Digital media Youth—Social life and customs Culture Technology Kind (DE-588)4030550-8 gnd App Programm (DE-588)7705206-7 gnd Mobile Telekommunikation (DE-588)4341131-9 gnd Medienkompetenz (DE-588)4680767-6 gnd Neue Medien (DE-588)4196910-8 gnd |
subject_GND | (DE-588)4030550-8 (DE-588)7705206-7 (DE-588)4341131-9 (DE-588)4680767-6 (DE-588)4196910-8 |
title | Young children and mobile media producing digital dexterity |
title_auth | Young children and mobile media producing digital dexterity |
title_exact_search | Young children and mobile media producing digital dexterity |
title_exact_search_txtP | Young children and mobile media producing digital dexterity |
title_full | Young children and mobile media producing digital dexterity Bjørn Nansen |
title_fullStr | Young children and mobile media producing digital dexterity Bjørn Nansen |
title_full_unstemmed | Young children and mobile media producing digital dexterity Bjørn Nansen |
title_short | Young children and mobile media |
title_sort | young children and mobile media producing digital dexterity |
title_sub | producing digital dexterity |
topic | Media and Communication Digital/New Media Youth Culture Culture and Technology Communication Digital media Youth—Social life and customs Culture Technology Kind (DE-588)4030550-8 gnd App Programm (DE-588)7705206-7 gnd Mobile Telekommunikation (DE-588)4341131-9 gnd Medienkompetenz (DE-588)4680767-6 gnd Neue Medien (DE-588)4196910-8 gnd |
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