Locally played: real-world games for stronger places and communities
Introduction : a new opportunity -- Part I: Social exchange : Macon money -- Local fit : a framework for stronger community -- Part II: Game mechanics and social policy : fit in Macon -- Small groups and network science : reality ends here -- Circulating stories across platforms : from media to civi...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
[Cambridge, Massachusetts ; London, England]
The MIT Press
2020
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Schlagworte: | |
Online-Zugang: | FHI01 FUBA1 Volltext Volltext |
Zusammenfassung: | Introduction : a new opportunity -- Part I: Social exchange : Macon money -- Local fit : a framework for stronger community -- Part II: Game mechanics and social policy : fit in Macon -- Small groups and network science : reality ends here -- Circulating stories across platforms : from media to civic data -- Reclaiming commercial games : cities remix Pokemon GO and popular culture -- Sustainable growth and design : embedding with scale. "Locally Played reveals a growing role for urban games to strengthen community and build local ties. A series of games are analyzed in successive chapters. Each game deepens a local connection including to neighbors, local businesses, and a group identity. The book ties game studies to urban studies, especially at the community and network level. Each case study reveals a distinct way to make cities stronger and neighborhoods healthier. One connects strangers across zip codes, tackling economic segregation along a business corridor in Macon, Georgia. A second takes place in Los Angeles, where game mechanics shape a group's activities to rebrand a troubled neighborhood and build cohesion. The third takes place at a leading cinema school, where the game guides team formation as students compete to make short films, balance alliances, and earn points that reflect growing social complexity. Success in such games is measured in unusual community terms, including collective efficacy, resilience and social capital. To trace impact, the book demonstrates the need for new methods - including network visualizations to connect the physical and digital. Ethics concerns are also distinct when games serve almost as policy for social mixing. In contrast to gamification, designs avoid top-down attempts to simply "add motivation" to our cities (e.g., the temptation to gamify government tasks). Instead, players are given an excuse to connect"-- |
Beschreibung: | Bevorzugte Informationsquelle: Landingpage (The MIT Press Direct), da weder Titelblatt noch Impressum vorhanden |
Beschreibung: | 1 Online-Ressource (xv, 269 Seiten) Illustrationen |
ISBN: | 9780262356923 |
DOI: | 10.7551/mitpress/11292.001.0001 |
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spelling | Stokes, Benjamin Verfasser (DE-588)1209491176 aut Locally played real-world games for stronger places and communities by Benjamin Stokes ; [foreword by Tracy Fullerton] [Cambridge, Massachusetts ; London, England] The MIT Press 2020 1 Online-Ressource (xv, 269 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Bevorzugte Informationsquelle: Landingpage (The MIT Press Direct), da weder Titelblatt noch Impressum vorhanden Introduction : a new opportunity -- Part I: Social exchange : Macon money -- Local fit : a framework for stronger community -- Part II: Game mechanics and social policy : fit in Macon -- Small groups and network science : reality ends here -- Circulating stories across platforms : from media to civic data -- Reclaiming commercial games : cities remix Pokemon GO and popular culture -- Sustainable growth and design : embedding with scale. "Locally Played reveals a growing role for urban games to strengthen community and build local ties. A series of games are analyzed in successive chapters. Each game deepens a local connection including to neighbors, local businesses, and a group identity. The book ties game studies to urban studies, especially at the community and network level. Each case study reveals a distinct way to make cities stronger and neighborhoods healthier. One connects strangers across zip codes, tackling economic segregation along a business corridor in Macon, Georgia. A second takes place in Los Angeles, where game mechanics shape a group's activities to rebrand a troubled neighborhood and build cohesion. The third takes place at a leading cinema school, where the game guides team formation as students compete to make short films, balance alliances, and earn points that reflect growing social complexity. Success in such games is measured in unusual community terms, including collective efficacy, resilience and social capital. To trace impact, the book demonstrates the need for new methods - including network visualizations to connect the physical and digital. Ethics concerns are also distinct when games serve almost as policy for social mixing. In contrast to gamification, designs avoid top-down attempts to simply "add motivation" to our cities (e.g., the temptation to gamify government tasks). Instead, players are given an excuse to connect"-- Stadt (DE-588)4056723-0 gnd rswk-swf Nachbarschaft (DE-588)4041030-4 gnd rswk-swf Spiel (DE-588)4056218-9 gnd rswk-swf Gesellschaft (DE-588)4020588-5 gnd rswk-swf USA (DE-588)4078704-7 gnd rswk-swf Games / Social aspects / United States Community development, Urban / United States Community life / United States Neighborhoods / United States Gesellschaft (DE-588)4020588-5 s Nachbarschaft (DE-588)4041030-4 s Spiel (DE-588)4056218-9 s Stadt (DE-588)4056723-0 s USA (DE-588)4078704-7 g DE-604 Fullerton, Tracy 1965- (DE-588)1075227321 aui Erscheint auch als Druck-Ausgabe, Hardcover 978-0-262-04348-9 https://doi.org/10.7551/mitpress/11292.001.0001 Verlag URL des Erstveröffentlichers Volltext https://ieeexplore.ieee.org/servlet/opac?bknumber=9062291 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Stokes, Benjamin Locally played real-world games for stronger places and communities Stadt (DE-588)4056723-0 gnd Nachbarschaft (DE-588)4041030-4 gnd Spiel (DE-588)4056218-9 gnd Gesellschaft (DE-588)4020588-5 gnd |
subject_GND | (DE-588)4056723-0 (DE-588)4041030-4 (DE-588)4056218-9 (DE-588)4020588-5 (DE-588)4078704-7 |
title | Locally played real-world games for stronger places and communities |
title_auth | Locally played real-world games for stronger places and communities |
title_exact_search | Locally played real-world games for stronger places and communities |
title_exact_search_txtP | Locally played real-world games for stronger places and communities |
title_full | Locally played real-world games for stronger places and communities by Benjamin Stokes ; [foreword by Tracy Fullerton] |
title_fullStr | Locally played real-world games for stronger places and communities by Benjamin Stokes ; [foreword by Tracy Fullerton] |
title_full_unstemmed | Locally played real-world games for stronger places and communities by Benjamin Stokes ; [foreword by Tracy Fullerton] |
title_short | Locally played |
title_sort | locally played real world games for stronger places and communities |
title_sub | real-world games for stronger places and communities |
topic | Stadt (DE-588)4056723-0 gnd Nachbarschaft (DE-588)4041030-4 gnd Spiel (DE-588)4056218-9 gnd Gesellschaft (DE-588)4020588-5 gnd |
topic_facet | Stadt Nachbarschaft Spiel Gesellschaft USA |
url | https://doi.org/10.7551/mitpress/11292.001.0001 https://ieeexplore.ieee.org/servlet/opac?bknumber=9062291 |
work_keys_str_mv | AT stokesbenjamin locallyplayedrealworldgamesforstrongerplacesandcommunities AT fullertontracy locallyplayedrealworldgamesforstrongerplacesandcommunities |