Video games, crime and next-gen deviance: reorienting the debate
Gespeichert in:
Weitere Verfasser: | , , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Bingley, UK
Emerald Publishing Limited
2020
|
Ausgabe: | First edition |
Schlagworte: | |
Online-Zugang: | Volltext Volltext Klappentext Inhaltsverzeichnis |
Beschreibung: | xx, 214 Seiten |
ISBN: | 9781838674502 |
DOI: | 10.1108/9781838674472 |
Internformat
MARC
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245 | 1 | 0 | |a Video games, crime and next-gen deviance |b reorienting the debate |c edited by Craig Kelly, Adam Lynes, and Kevin Hoffin (Birmingham City University, UK) |
250 | |a First edition | ||
264 | 1 | |a Bingley, UK |b Emerald Publishing Limited |c 2020 | |
300 | |a xx, 214 Seiten | ||
336 | |b txt |2 rdacontent | ||
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Datensatz im Suchindex
_version_ | 1813305948203122688 |
---|---|
adam_text |
THE
EBOOK
EDITION
OF
THIS
TITLE
IS
OPEN
ACCESS,
THANKS
TO
KNOWLEDGE
UNLATCHED
FUNDING,
AND
FREELY
AVAILABLE
TO
READ
ONLINE.
IN
RECENT
DECADES
THE
VIDEO
GAMES
INDUSTRY
HAS
GROWN
ASTRONOMICALLY,
QUICKLY
BECOMING
A
SUBSTANTIAL
PART
OF
OUR
EVERYDAY
LIVES.
ALONGSIDE
THE
RISE
OF
THIS
TECHNOLOGY,
THE
MEDIA,
ACADEMIA
AND,
IN
SOME
CASES,
GOVERNMENTS,
HAVE
DRAWN
CORRELATIONS
BETWEEN
VIDEO
GAMES
AND
SERIOUS
INSTANCES
OF
VIOLENCE,
FOCUSING
MOST
NOTABLY
ON
MASS
SHOOTINGS.
THIS
NARROW
DEBATE
HAS
DISTRACTED
FROM
OUR
UNDERSTANDING
OF
MANY
OF
THE
HARMS
WHICH
VIDEO
GAMES
CAN,
IN
SOME
CASES,
CAUSE,
PERPETUATE
OR
HIDE.
DRAWING
UPON
THE
EMERGING
DEVIANT
LEISURE
PERSPECTIVE,
THIS
BOOK
SEEKS
TO
RE
ORIENTATE
THE
DEBATE
ON
VIDEO
GAMES
AND
THEIR
ASSOCIATED
POTENTIAL
HARMS.
THROUGH
THE
EXAMINATION
OF
CULTURALLY
EMBEDDED
HARMS
SUCH
AS
GAMBLING,
SEXUAL
VIOLENCE
AND
ADDICTION,
TOGETHER
WITH
THE
RISE
IN
SWATTING
AND
OTHER
ACTIVITIES,
THE
AUTHORS
EXPLORE
THE
NOTION
THAT
VIDEO
GAMES
ARE
INEXPLICABLY
INTERTWINED
WITH
ASPECTS
OF
DEVIANCY.
CRAIG KELL
Y
IS
LECTURER
IN
CRIMINOLOGY
AT
BIRMINGHAM
CITY
UNIVERSITY.
HIS
RESEARCH
INTERESTS
INCLUDE
VIOLENCE,
ORGANISED
CRIME
AND
ILLICIT
MARKETS.
ADAM
LYNES
IS
SENIOR
LECTURER
IN
CRIMINOLOGY
AT
BIRMINGHAM
CITY
UNIVERSITY,
COVERING
TOPICS
SUCH
AS
CRIMINOLOGICAL
THEORY,
HOMICIDE,
AND
TRANSNATIONAL
ORGANISED
AND
CORPORATE
CRIME.
KEVIN
HOFFIN
IS
LECTURER
IN
CRIMINOLOGY
AT
BIRMINGHAM
CITY
UNIVERSITY.
HIS
RESEARCH
INTERESTS
INCLUDE
TRANSGRESSION,
SUBCULTURES
AND
MEDIA
REPRESENTATIONS
OF
CRIME
AND
JUSTICE,
PARTICULARLY
IN
COMICS.
CONTENTS
ABOUT
THE
EDITORS
IX
ABOUT
THE
CONTRIBUTORS
XI
FOREWORD:
CLIMAX
CULTURE
XIII
ACKNOWLEDGEMENTS
XIX
1.
INTRODUCTION:
REORIENTATING
THE
DEBATE
1
CRAIG
KELLY,
ADAM
LYNES
AND
KEVIN
HOFFIN
2.
SOCIAL
SCIENTISTS
AS
THE
ARCHITECTS
OF
THEIR
OWN
DEFEAT
IN
THE
STUDY
OF
VIDEO
GAMES
23
MAX
HART
3.
A
CHRONOLOGY
OF
VIDEO
GAME
DEVIANCE
49
KEVIN
HOFFIN
AND
ELAINE
DEVOS
4.
DEATH
BY
SWAT:
THE
THREE
ELEMENTS
OF
SWATTING
73
JOHN
BAHADUR
LAMB
5.
ADDICTION,
GAMBLING
AND
GAMING:
CHASING
THE
DIGITAL
DRAGON
91
MELINDY
BROWN
AND
SAABIRAH
OSMAN
6.
THE
D
E
MOCRATISATION
OF
WHITE-COLLAR
CRIMINALITY
IN
VIDEO
GAMES
1
1
3
CRAIG
KELLY
AND
ADAM
LYNES
VII
VUEI
CONTENTS
7.
REPRESENTATION
OF
LGBTQ
COMMUNITIES
IN
THE
GRAND
THEFT
AUTO
SERIES
BEN
COLLIVER
8.
THE
NORMALISATION
OF
SEXUAL
DEVIANCE
AND
SEXUAL
VIOLENCE
IN
VIDEO
GAMES
KEVIN
HOFFIN
AND
GERALDINE
LEE-TREWEEK
9.
'GAMING
THE
SYSTEM?'
THE
MERITS,
MYTHS
AND
REALITIES
IN
UNDERSTANDING
PRISON
ARCHITECT:
SECURITY,
REHABILITATION
AND
VIOLENCE
AS
REPRESENTED
IN
THE
WORLD'S
BESTSELLING
CARCERAL
VIDEO
GAME
JAMES
TREADWELL
10.
CONCLUSION
CRAIG
KELLY,
ADAM
LYNES
AND
KEVIN
HOFFIN
INDEX
131
151
175
201
209 |
adam_txt |
THE
EBOOK
EDITION
OF
THIS
TITLE
IS
OPEN
ACCESS,
THANKS
TO
KNOWLEDGE
UNLATCHED
FUNDING,
AND
FREELY
AVAILABLE
TO
READ
ONLINE.
IN
RECENT
DECADES
THE
VIDEO
GAMES
INDUSTRY
HAS
GROWN
ASTRONOMICALLY,
QUICKLY
BECOMING
A
SUBSTANTIAL
PART
OF
OUR
EVERYDAY
LIVES.
ALONGSIDE
THE
RISE
OF
THIS
TECHNOLOGY,
THE
MEDIA,
ACADEMIA
AND,
IN
SOME
CASES,
GOVERNMENTS,
HAVE
DRAWN
CORRELATIONS
BETWEEN
VIDEO
GAMES
AND
SERIOUS
INSTANCES
OF
VIOLENCE,
FOCUSING
MOST
NOTABLY
ON
MASS
SHOOTINGS.
THIS
NARROW
DEBATE
HAS
DISTRACTED
FROM
OUR
UNDERSTANDING
OF
MANY
OF
THE
HARMS
WHICH
VIDEO
GAMES
CAN,
IN
SOME
CASES,
CAUSE,
PERPETUATE
OR
HIDE.
DRAWING
UPON
THE
EMERGING
DEVIANT
LEISURE
PERSPECTIVE,
THIS
BOOK
SEEKS
TO
RE
ORIENTATE
THE
DEBATE
ON
VIDEO
GAMES
AND
THEIR
ASSOCIATED
POTENTIAL
HARMS.
THROUGH
THE
EXAMINATION
OF
CULTURALLY
EMBEDDED
HARMS
SUCH
AS
GAMBLING,
SEXUAL
VIOLENCE
AND
ADDICTION,
TOGETHER
WITH
THE
RISE
IN
SWATTING
AND
OTHER
ACTIVITIES,
THE
AUTHORS
EXPLORE
THE
NOTION
THAT
VIDEO
GAMES
ARE
INEXPLICABLY
INTERTWINED
WITH
ASPECTS
OF
DEVIANCY.
CRAIG KELL
Y
IS
LECTURER
IN
CRIMINOLOGY
AT
BIRMINGHAM
CITY
UNIVERSITY.
HIS
RESEARCH
INTERESTS
INCLUDE
VIOLENCE,
ORGANISED
CRIME
AND
ILLICIT
MARKETS.
ADAM
LYNES
IS
SENIOR
LECTURER
IN
CRIMINOLOGY
AT
BIRMINGHAM
CITY
UNIVERSITY,
COVERING
TOPICS
SUCH
AS
CRIMINOLOGICAL
THEORY,
HOMICIDE,
AND
TRANSNATIONAL
ORGANISED
AND
CORPORATE
CRIME.
KEVIN
HOFFIN
IS
LECTURER
IN
CRIMINOLOGY
AT
BIRMINGHAM
CITY
UNIVERSITY.
HIS
RESEARCH
INTERESTS
INCLUDE
TRANSGRESSION,
SUBCULTURES
AND
MEDIA
REPRESENTATIONS
OF
CRIME
AND
JUSTICE,
PARTICULARLY
IN
COMICS.
CONTENTS
ABOUT
THE
EDITORS
IX
ABOUT
THE
CONTRIBUTORS
XI
FOREWORD:
CLIMAX
CULTURE
XIII
ACKNOWLEDGEMENTS
XIX
1.
INTRODUCTION:
REORIENTATING
THE
DEBATE
1
CRAIG
KELLY,
ADAM
LYNES
AND
KEVIN
HOFFIN
2.
SOCIAL
SCIENTISTS
AS
THE
ARCHITECTS
OF
THEIR
OWN
DEFEAT
IN
THE
STUDY
OF
VIDEO
GAMES
23
MAX
HART
3.
A
CHRONOLOGY
OF
VIDEO
GAME
DEVIANCE
49
KEVIN
HOFFIN
AND
ELAINE
DEVOS
4.
DEATH
BY
SWAT:
THE
THREE
ELEMENTS
OF
SWATTING
73
JOHN
BAHADUR
LAMB
5.
ADDICTION,
GAMBLING
AND
GAMING:
CHASING
THE
DIGITAL
DRAGON
91
MELINDY
BROWN
AND
SAABIRAH
OSMAN
6.
THE
D
E
MOCRATISATION
OF
WHITE-COLLAR
CRIMINALITY
IN
VIDEO
GAMES
1
1
3
CRAIG
KELLY
AND
ADAM
LYNES
VII
VUEI
CONTENTS
7.
REPRESENTATION
OF
LGBTQ
COMMUNITIES
IN
THE
GRAND
THEFT
AUTO
SERIES
BEN
COLLIVER
8.
THE
NORMALISATION
OF
SEXUAL
DEVIANCE
AND
SEXUAL
VIOLENCE
IN
VIDEO
GAMES
KEVIN
HOFFIN
AND
GERALDINE
LEE-TREWEEK
9.
'GAMING
THE
SYSTEM?'
THE
MERITS,
MYTHS
AND
REALITIES
IN
UNDERSTANDING
PRISON
ARCHITECT:
SECURITY,
REHABILITATION
AND
VIOLENCE
AS
REPRESENTED
IN
THE
WORLD'S
BESTSELLING
CARCERAL
VIDEO
GAME
JAMES
TREADWELL
10.
CONCLUSION
CRAIG
KELLY,
ADAM
LYNES
AND
KEVIN
HOFFIN
INDEX
131
151
175
201
209 |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author2 | Kelly, Craig Lynes, Adam Hoffin, Kevin |
author2_role | edt edt edt |
author2_variant | c k ck a l al k h kh |
author_GND | (DE-588)1215926340 (DE-588)1075933978 (DE-588)1225492149 |
author_facet | Kelly, Craig Lynes, Adam Hoffin, Kevin |
building | Verbundindex |
bvnumber | BV046860618 |
classification_rvk | AP 15963 |
collection | ZDB-94-OAB |
ctrlnum | (OCoLC)1193312567 (DE-599)KXP1724150278 |
discipline | Allgemeines |
discipline_str_mv | Allgemeines |
doi_str_mv | 10.1108/9781838674472 |
edition | First edition |
format | Book |
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id | DE-604.BV046860618 |
illustrated | Not Illustrated |
index_date | 2024-07-03T15:12:50Z |
indexdate | 2024-10-19T04:01:50Z |
institution | BVB |
isbn | 9781838674502 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032269271 |
oclc_num | 1193312567 |
open_access_boolean | 1 |
owner | DE-12 DE-210 DE-521 DE-1102 DE-1046 DE-1028 DE-1050 DE-573 DE-M347 DE-92 DE-1051 DE-898 DE-BY-UBR DE-859 DE-860 DE-1049 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-Re13 DE-BY-UBR DE-Y3 DE-255 DE-Y7 DE-Y2 DE-70 DE-2174 DE-127 DE-22 DE-BY-UBG DE-155 DE-BY-UBR DE-91 DE-BY-TUM DE-384 DE-473 DE-BY-UBG DE-19 DE-BY-UBM DE-355 DE-BY-UBR DE-703 DE-20 DE-706 DE-824 DE-29 DE-739 |
owner_facet | DE-12 DE-210 DE-521 DE-1102 DE-1046 DE-1028 DE-1050 DE-573 DE-M347 DE-92 DE-1051 DE-898 DE-BY-UBR DE-859 DE-860 DE-1049 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-Re13 DE-BY-UBR DE-Y3 DE-255 DE-Y7 DE-Y2 DE-70 DE-2174 DE-127 DE-22 DE-BY-UBG DE-155 DE-BY-UBR DE-91 DE-BY-TUM DE-384 DE-473 DE-BY-UBG DE-19 DE-BY-UBM DE-355 DE-BY-UBR DE-703 DE-20 DE-706 DE-824 DE-29 DE-739 |
physical | xx, 214 Seiten |
psigel | ZDB-94-OAB |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Emerald Publishing Limited |
record_format | marc |
spellingShingle | Video games, crime and next-gen deviance reorienting the debate Gewalt (DE-588)4020832-1 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4020832-1 (DE-588)4010457-6 |
title | Video games, crime and next-gen deviance reorienting the debate |
title_auth | Video games, crime and next-gen deviance reorienting the debate |
title_exact_search | Video games, crime and next-gen deviance reorienting the debate |
title_exact_search_txtP | Video games, crime and next-gen deviance reorienting the debate |
title_full | Video games, crime and next-gen deviance reorienting the debate edited by Craig Kelly, Adam Lynes, and Kevin Hoffin (Birmingham City University, UK) |
title_fullStr | Video games, crime and next-gen deviance reorienting the debate edited by Craig Kelly, Adam Lynes, and Kevin Hoffin (Birmingham City University, UK) |
title_full_unstemmed | Video games, crime and next-gen deviance reorienting the debate edited by Craig Kelly, Adam Lynes, and Kevin Hoffin (Birmingham City University, UK) |
title_short | Video games, crime and next-gen deviance |
title_sort | video games crime and next gen deviance reorienting the debate |
title_sub | reorienting the debate |
topic | Gewalt (DE-588)4020832-1 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Gewalt Computerspiel |
url | https://doi.org/10.1108/9781838674472 https://directory.doabooks.org/handle/20.500.12854/31882 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032269271&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032269271&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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