An enchantment of digital archaeology: raising the dead with agent-based models, archaeogaming and artificial intelligence
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; r...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; Oxford
Berghahn
2020
|
Schriftenreihe: | Digital archaeology
volume 1 |
Schlagworte: | |
Zusammenfassung: | The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming |
Beschreibung: | List of Tables; Acknowledgements; Introduction; Chapter 1. Imagine a Network; Chapter 2. Reanimating Networks; Chapter 3. Add Agents, and Stir; Chapter 4. Archaeogaming; Chapter 5. The Fun is in The Building; Chapter 6. Artificial Intelligence; Conclusion: Enchantment is Remembering; Afterword: Guidelines for Developing Your Own Digital Archaeology; Appendices; Appendix A; Appendix B; Appendix C; Appendix D; References |
Beschreibung: | viii, 201 Seiten |
ISBN: | 9781789208719 9781789207866 |
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id | DE-604.BV046817845 |
illustrated | Not Illustrated |
index_date | 2024-07-03T15:00:49Z |
indexdate | 2024-10-18T18:14:59Z |
institution | BVB |
isbn | 9781789208719 9781789207866 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032226276 |
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physical | viii, 201 Seiten |
psigel | BSB_NED_20201112 |
publishDate | 2020 |
publishDateSearch | 2020 |
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publisher | Berghahn |
record_format | marc |
series | Digital archaeology |
series2 | Digital archaeology |
spelling | Graham, Shawn Verfasser (DE-588)1216269335 aut An enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence Shawn Graham New York ; Oxford Berghahn 2020 viii, 201 Seiten txt rdacontent n rdamedia nc rdacarrier Digital archaeology volume 1 List of Tables; Acknowledgements; Introduction; Chapter 1. Imagine a Network; Chapter 2. Reanimating Networks; Chapter 3. Add Agents, and Stir; Chapter 4. Archaeogaming; Chapter 5. The Fun is in The Building; Chapter 6. Artificial Intelligence; Conclusion: Enchantment is Remembering; Afterword: Guidelines for Developing Your Own Digital Archaeology; Appendices; Appendix A; Appendix B; Appendix C; Appendix D; References The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming bisacsh Digitalisierung (DE-588)4123065-6 gnd rswk-swf Methode (DE-588)4038971-6 gnd rswk-swf Computerunterstütztes Verfahren (DE-588)4139030-1 gnd rswk-swf Archäologie (DE-588)4002827-6 gnd rswk-swf Archäologie (DE-588)4002827-6 s Methode (DE-588)4038971-6 s Computerunterstütztes Verfahren (DE-588)4139030-1 s Digitalisierung (DE-588)4123065-6 s DE-604 Erscheint auch als Online-Ausgabe Graham, Shawn An enchantment of digital archaeology New York ; Oxford : Berghahn, 2020 978-1-78920-787-3 Digital archaeology volume 1 (DE-604)BV046967118 1 |
spellingShingle | Graham, Shawn An enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence Digital archaeology bisacsh Digitalisierung (DE-588)4123065-6 gnd Methode (DE-588)4038971-6 gnd Computerunterstütztes Verfahren (DE-588)4139030-1 gnd Archäologie (DE-588)4002827-6 gnd |
subject_GND | (DE-588)4123065-6 (DE-588)4038971-6 (DE-588)4139030-1 (DE-588)4002827-6 |
title | An enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence |
title_auth | An enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence |
title_exact_search | An enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence |
title_exact_search_txtP | An enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence |
title_full | An enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence Shawn Graham |
title_fullStr | An enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence Shawn Graham |
title_full_unstemmed | An enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence Shawn Graham |
title_short | An enchantment of digital archaeology |
title_sort | an enchantment of digital archaeology raising the dead with agent based models archaeogaming and artificial intelligence |
title_sub | raising the dead with agent-based models, archaeogaming and artificial intelligence |
topic | bisacsh Digitalisierung (DE-588)4123065-6 gnd Methode (DE-588)4038971-6 gnd Computerunterstütztes Verfahren (DE-588)4139030-1 gnd Archäologie (DE-588)4002827-6 gnd |
topic_facet | bisacsh Digitalisierung Methode Computerunterstütztes Verfahren Archäologie |
volume_link | (DE-604)BV046967118 |
work_keys_str_mv | AT grahamshawn anenchantmentofdigitalarchaeologyraisingthedeadwithagentbasedmodelsarchaeogamingandartificialintelligence |