Invent to learn: making, tinkering, and engineering in the classroom
"Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and microcontrollers like micro:bit and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a m...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Torrance, California
Constructing Modern Knowledge Press
2019
|
Ausgabe: | New & expanded second edition |
Schlagworte: | |
Zusammenfassung: | "Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and microcontrollers like micro:bit and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation." --From inside the flap |
Beschreibung: | Previous edition: 2013 |
Beschreibung: | xix, 297 Seiten Illustrationen 25 cm |
ISBN: | 9780997554373 9780997554380 |
Internformat
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300 | |a xix, 297 Seiten |b Illustrationen |c 25 cm | ||
336 | |b txt |2 rdacontent | ||
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500 | |a Previous edition: 2013 | ||
505 | 8 | |a An insanely brief and incomplete history of making -- Learning -- Thinking about thinking -- What makes a good project? -- Teaching -- Making today -- The game changers: fabrication -- The game changers: physical computing -- the game changers: programming -- Stuff -- Shaping the learning environment -- Student leadership -- Make your own maker day -- Do to ourselves -- Making the case -- Resources to explore | |
520 | 3 | |a "Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and microcontrollers like micro:bit and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation." --From inside the flap | |
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Datensatz im Suchindex
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adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Martinez, Sylvia Libow Stager, Gary |
author_facet | Martinez, Sylvia Libow Stager, Gary |
author_role | aut aut |
author_sort | Martinez, Sylvia Libow |
author_variant | s l m sl slm g s gs |
building | Verbundindex |
bvnumber | BV046814569 |
classification_rvk | TB 4053 |
contents | An insanely brief and incomplete history of making -- Learning -- Thinking about thinking -- What makes a good project? -- Teaching -- Making today -- The game changers: fabrication -- The game changers: physical computing -- the game changers: programming -- Stuff -- Shaping the learning environment -- Student leadership -- Make your own maker day -- Do to ourselves -- Making the case -- Resources to explore |
ctrlnum | (OCoLC)1332028231 (DE-599)BVBBV046814569 |
discipline | Allgemeine Naturwissenschaft |
discipline_str_mv | Allgemeine Naturwissenschaft |
edition | New & expanded second edition |
format | Book |
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illustrated | Illustrated |
index_date | 2024-07-03T14:59:54Z |
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institution | BVB |
isbn | 9780997554373 9780997554380 |
language | English |
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physical | xix, 297 Seiten Illustrationen 25 cm |
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publisher | Constructing Modern Knowledge Press |
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spelling | Martinez, Sylvia Libow Verfasser aut Invent to learn making, tinkering, and engineering in the classroom Sylvia Libow Martinez & Gary Stager Making, tinkering, and engineering in the classroom New & expanded second edition Torrance, California Constructing Modern Knowledge Press 2019 xix, 297 Seiten Illustrationen 25 cm txt rdacontent n rdamedia nc rdacarrier Previous edition: 2013 An insanely brief and incomplete history of making -- Learning -- Thinking about thinking -- What makes a good project? -- Teaching -- Making today -- The game changers: fabrication -- The game changers: physical computing -- the game changers: programming -- Stuff -- Shaping the learning environment -- Student leadership -- Make your own maker day -- Do to ourselves -- Making the case -- Resources to explore "Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and microcontrollers like micro:bit and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation." --From inside the flap Erfahrungsorientiertes Lernen (DE-588)4152726-4 gnd rswk-swf Technische Innovation (DE-588)4431027-4 gnd rswk-swf Didaktik (DE-588)4070463-4 gnd rswk-swf Selbsttätigkeit (DE-588)4137545-2 gnd rswk-swf Naturwissenschaftlicher Unterricht (DE-588)4041425-5 gnd rswk-swf Maker movement in education Makerspaces Naturwissenschaftlicher Unterricht (DE-588)4041425-5 s Selbsttätigkeit (DE-588)4137545-2 s Technische Innovation (DE-588)4431027-4 s DE-604 Didaktik (DE-588)4070463-4 s Erfahrungsorientiertes Lernen (DE-588)4152726-4 s Stager, Gary Verfasser aut |
spellingShingle | Martinez, Sylvia Libow Stager, Gary Invent to learn making, tinkering, and engineering in the classroom An insanely brief and incomplete history of making -- Learning -- Thinking about thinking -- What makes a good project? -- Teaching -- Making today -- The game changers: fabrication -- The game changers: physical computing -- the game changers: programming -- Stuff -- Shaping the learning environment -- Student leadership -- Make your own maker day -- Do to ourselves -- Making the case -- Resources to explore Erfahrungsorientiertes Lernen (DE-588)4152726-4 gnd Technische Innovation (DE-588)4431027-4 gnd Didaktik (DE-588)4070463-4 gnd Selbsttätigkeit (DE-588)4137545-2 gnd Naturwissenschaftlicher Unterricht (DE-588)4041425-5 gnd |
subject_GND | (DE-588)4152726-4 (DE-588)4431027-4 (DE-588)4070463-4 (DE-588)4137545-2 (DE-588)4041425-5 |
title | Invent to learn making, tinkering, and engineering in the classroom |
title_alt | Making, tinkering, and engineering in the classroom |
title_auth | Invent to learn making, tinkering, and engineering in the classroom |
title_exact_search | Invent to learn making, tinkering, and engineering in the classroom |
title_exact_search_txtP | Invent to learn making, tinkering, and engineering in the classroom |
title_full | Invent to learn making, tinkering, and engineering in the classroom Sylvia Libow Martinez & Gary Stager |
title_fullStr | Invent to learn making, tinkering, and engineering in the classroom Sylvia Libow Martinez & Gary Stager |
title_full_unstemmed | Invent to learn making, tinkering, and engineering in the classroom Sylvia Libow Martinez & Gary Stager |
title_short | Invent to learn |
title_sort | invent to learn making tinkering and engineering in the classroom |
title_sub | making, tinkering, and engineering in the classroom |
topic | Erfahrungsorientiertes Lernen (DE-588)4152726-4 gnd Technische Innovation (DE-588)4431027-4 gnd Didaktik (DE-588)4070463-4 gnd Selbsttätigkeit (DE-588)4137545-2 gnd Naturwissenschaftlicher Unterricht (DE-588)4041425-5 gnd |
topic_facet | Erfahrungsorientiertes Lernen Technische Innovation Didaktik Selbsttätigkeit Naturwissenschaftlicher Unterricht |
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