War games: memory, militarism and the subject of play
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York ; London ; Oxford ; New Delhi ; Sydney
Bloomsbury Academic
2020
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | xi, 265 Seiten Illustrationen |
ISBN: | 9781501351150 |
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Datensatz im Suchindex
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CONTENTS List of Figures vii Notes on Contributors ix Acknowledgements xii 1 Introduction: Studying War and Games Philip Hammond and Holger Pötzsch і PART I: Militarism and the Gaming Subject 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond 17 3 Playing in the End Times: Wargames, Resilience and the Art of Failure Kevin McSorley 37 4 The Political Economy of Wargames: The Production of History and Memory in Military Video Games Emil Lundedal Hammar and Jamie Woodcock S3 5 Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis Kristine Jørgensen 73 PART II: Playing War, History and Memory 6 Playing the Historical Fantastic: Zombies, MechaNazis and Making Meaning about the Past through Metaphor Adam Chapman 91 7 Machine(s) of Narrative Security: Mnemonic Hegemony and Polish Games about Violent Conflicts Piotr Sterczewski 111
vi CONTENTS 8 National Memories and the First World War: The Many Sides of Battlefield 1 Chris Kemp shall 135 9 Let’s Play War: Cultural Memory, Celebrities and Appropriations of the Past Stephanie de Smale 155 PART III: Wargames/Peacegames 10 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou 179 11 Critical War Game Development: Lessons Learned from Attentat 1942 Vít Šisler 20i 12 Simulating War Dynamics: A Case Study of the GameBased Learning Exercise Mission Z: One Last Chance Joakim Arnøy 223 13 Positioning Players as Political Subjects: Forms of Estrangement and the Presentation of War in This War of Mine and Spec Ops: The Line Holger Pötzsch 241 14 Afterword: War/Game Matthew Thomas Payne Index 263 259
'Beginning with the predominant tension, and indeed contradiction, between war and games, Hammond and Pötzsch have put together a remarkable collection of essays which at turns surprises, challenges and even provokes the reader into engaging with a core theme running through historical and military themed video games. Namely, how can games (a theoretically ludio and playful medium) deal with war (a vicious and destructive phenomenon which is anything but playful)? The answers to this core question vary from one contributor to another. Some offer approaches from the perspectives of historical enquiry and critical theory. Others are involved in questions of player identification, empathy and collective or public memory. Still others use reception methods like participant observation and empirical fieldwork to understand what players take away from this fundamentally interactive medium of games. What all of the responses in this carefully and cleverly edited collection do offer, however, is a sustained and thoughtful meditation on the centrality of conflict to ludology, ludology to conflict and the effects of wargaming on players, games, society and the industry. An excellent compendium for an era dominated by war and mediated simulacra of warfare. War Games has brought together some of the cutting-edge scholars working in the emerging discipline of historical gaming to produce a meaningful and importanf discussion of how war and games are critically and culturally enmeshed in twenty-first-century society.' Dr. Andrew B.R. Elliott, Senior Lecturer in Media and Cultural
Studies, University of Lincoln, UK Philip Hammond is Professor of Media and Communications at London South Bank University, UK. His previous publications include Media, War and Postmodemity (2007) and Screens of Tenor (2011). Holger Pötzsch is Associate Professor in Media and Documentation Studies at UiT - The Arctic University of Norway. He publishes widely in journals such as Games and Culture, Game Studies and New Media Society. |
adam_txt |
CONTENTS List of Figures vii Notes on Contributors ix Acknowledgements xii 1 Introduction: Studying War and Games Philip Hammond and Holger Pötzsch і PART I: Militarism and the Gaming Subject 2 Reality Check: Videogames as Propaganda for Inauthentic War Philip Hammond 17 3 Playing in the End Times: Wargames, Resilience and the Art of Failure Kevin McSorley 37 4 The Political Economy of Wargames: The Production of History and Memory in Military Video Games Emil Lundedal Hammar and Jamie Woodcock S3 5 Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis Kristine Jørgensen 73 PART II: Playing War, History and Memory 6 Playing the Historical Fantastic: Zombies, MechaNazis and Making Meaning about the Past through Metaphor Adam Chapman 91 7 Machine(s) of Narrative Security: Mnemonic Hegemony and Polish Games about Violent Conflicts Piotr Sterczewski 111
vi CONTENTS 8 National Memories and the First World War: The Many Sides of Battlefield 1 Chris Kemp shall 135 9 Let’s Play War: Cultural Memory, Celebrities and Appropriations of the Past Stephanie de Smale 155 PART III: Wargames/Peacegames 10 The Wargame Legacy: How Wargames Shaped the Roleplaying Experience from Tabletop to Digital Games Dimitra Nikolaidou 179 11 Critical War Game Development: Lessons Learned from Attentat 1942 Vít Šisler 20i 12 Simulating War Dynamics: A Case Study of the GameBased Learning Exercise Mission Z: One Last Chance Joakim Arnøy 223 13 Positioning Players as Political Subjects: Forms of Estrangement and the Presentation of War in This War of Mine and Spec Ops: The Line Holger Pötzsch 241 14 Afterword: War/Game Matthew Thomas Payne Index 263 259
'Beginning with the predominant tension, and indeed contradiction, between war and games, Hammond and Pötzsch have put together a remarkable collection of essays which at turns surprises, challenges and even provokes the reader into engaging with a core theme running through historical and military themed video games. Namely, how can games (a theoretically ludio and playful medium) deal with war (a vicious and destructive phenomenon which is anything but playful)? The answers to this core question vary from one contributor to another. Some offer approaches from the perspectives of historical enquiry and critical theory. Others are involved in questions of player identification, empathy and collective or public memory. Still others use reception methods like participant observation and empirical fieldwork to understand what players take away from this fundamentally interactive medium of games. What all of the responses in this carefully and cleverly edited collection do offer, however, is a sustained and thoughtful meditation on the centrality of conflict to ludology, ludology to conflict and the effects of wargaming on players, games, society and the industry. An excellent compendium for an era dominated by war and mediated simulacra of warfare. War Games has brought together some of the cutting-edge scholars working in the emerging discipline of historical gaming to produce a meaningful and importanf discussion of how war and games are critically and culturally enmeshed in twenty-first-century society.' Dr. Andrew B.R. Elliott, Senior Lecturer in Media and Cultural
Studies, University of Lincoln, UK Philip Hammond is Professor of Media and Communications at London South Bank University, UK. His previous publications include Media, War and Postmodemity (2007) and Screens of Tenor (2011). Holger Pötzsch is Associate Professor in Media and Documentation Studies at UiT - The Arctic University of Norway. He publishes widely in journals such as Games and Culture, Game Studies and New Media Society. |
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title | War games memory, militarism and the subject of play |
title_auth | War games memory, militarism and the subject of play |
title_exact_search | War games memory, militarism and the subject of play |
title_exact_search_txtP | War games memory, militarism and the subject of play |
title_full | War games memory, militarism and the subject of play edited by Philip Hammond and Holger Pötzsch |
title_fullStr | War games memory, militarism and the subject of play edited by Philip Hammond and Holger Pötzsch |
title_full_unstemmed | War games memory, militarism and the subject of play edited by Philip Hammond and Holger Pötzsch |
title_short | War games |
title_sort | war games memory militarism and the subject of play |
title_sub | memory, militarism and the subject of play |
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