eSport play: anticipation, attachment, and addiction in psycholudic development
"Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, sociology and anthropology, Esport Play probes and advances current gaming topics such as addiction, expertise, and toxicity. Based on a 4-year engagement period with League of...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London ; New York
Bloomsbury Academic
2020
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Schlagworte: | |
Online-Zugang: | BSB01 UBR01 UBT01 URL des Erstveröffentlichers |
Zusammenfassung: | "Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, sociology and anthropology, Esport Play probes and advances current gaming topics such as addiction, expertise, and toxicity. Based on a 4-year engagement period with League of Legends, a multiplayer online battle arena, Veli-Matti Karhulahti makes two major contributions. First, he explicates what esport play is: analyzing, documenting, and identifying competitive play as a present-day means to satisfy the human need for competence. Second, he presents a theory of psycholudic development, i.e. a theory that explains and organizes the development of player-play relationships over the days, months, and years of evolution"-- |
Beschreibung: | 1 Online-Ressource (xiv, 206 Seiten) |
ISBN: | 9781501359316 9781501359323 9781501359330 |
DOI: | 10.5040/9781501359316 |
Internformat
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245 | 1 | 0 | |a eSport play |b anticipation, attachment, and addiction in psycholudic development |c Veli-Matti Karhulahti |
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505 | 8 | |a Preface 1. Noob 2. Uncarriable 3. Boosted Animal 4. Ludonarcotic Junkie 5. Today We Die a Little 6. -- 7. Theory of Psycholudic Development -- Epilogue References Glossary Index | |
520 | |a "Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, sociology and anthropology, Esport Play probes and advances current gaming topics such as addiction, expertise, and toxicity. Based on a 4-year engagement period with League of Legends, a multiplayer online battle arena, Veli-Matti Karhulahti makes two major contributions. First, he explicates what esport play is: analyzing, documenting, and identifying competitive play as a present-day means to satisfy the human need for competence. Second, he presents a theory of psycholudic development, i.e. a theory that explains and organizes the development of player-play relationships over the days, months, and years of evolution"-- | ||
650 | 4 | |a Media studies / bicssc | |
650 | 4 | |a eSports (Contests) / Psychological aspects | |
650 | 4 | |a Video game addiction | |
653 | |a Electronic books | ||
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Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Karhulahti, Veli-Matti |
author_GND | (DE-588)123658516X |
author_facet | Karhulahti, Veli-Matti |
author_role | aut |
author_sort | Karhulahti, Veli-Matti |
author_variant | v m k vmk |
building | Verbundindex |
bvnumber | BV046792515 |
collection | ZDB-162-BFM |
contents | Preface 1. Noob 2. Uncarriable 3. Boosted Animal 4. Ludonarcotic Junkie 5. Today We Die a Little 6. -- 7. Theory of Psycholudic Development -- Epilogue References Glossary Index |
ctrlnum | (ZDB-162-BFM)9781501359316 (OCoLC)1164622893 (DE-599)BVBBV046792515 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
discipline_str_mv | Sport |
doi_str_mv | 10.5040/9781501359316 |
format | Electronic eBook |
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illustrated | Not Illustrated |
index_date | 2024-07-03T14:53:23Z |
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institution | BVB |
isbn | 9781501359316 9781501359323 9781501359330 |
language | English |
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publisher | Bloomsbury Academic |
record_format | marc |
spelling | Karhulahti, Veli-Matti Verfasser (DE-588)123658516X aut eSport play anticipation, attachment, and addiction in psycholudic development Veli-Matti Karhulahti London ; New York Bloomsbury Academic 2020 1 Online-Ressource (xiv, 206 Seiten) txt rdacontent c rdamedia cr rdacarrier Preface 1. Noob 2. Uncarriable 3. Boosted Animal 4. Ludonarcotic Junkie 5. Today We Die a Little 6. -- 7. Theory of Psycholudic Development -- Epilogue References Glossary Index "Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, sociology and anthropology, Esport Play probes and advances current gaming topics such as addiction, expertise, and toxicity. Based on a 4-year engagement period with League of Legends, a multiplayer online battle arena, Veli-Matti Karhulahti makes two major contributions. First, he explicates what esport play is: analyzing, documenting, and identifying competitive play as a present-day means to satisfy the human need for competence. Second, he presents a theory of psycholudic development, i.e. a theory that explains and organizes the development of player-play relationships over the days, months, and years of evolution"-- Media studies / bicssc eSports (Contests) / Psychological aspects Video game addiction Electronic books Erscheint auch als Druck-Ausgabe 978-1-5013-5934-7 https://doi.org/10.5040/9781501359316 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Karhulahti, Veli-Matti eSport play anticipation, attachment, and addiction in psycholudic development Preface 1. Noob 2. Uncarriable 3. Boosted Animal 4. Ludonarcotic Junkie 5. Today We Die a Little 6. -- 7. Theory of Psycholudic Development -- Epilogue References Glossary Index Media studies / bicssc eSports (Contests) / Psychological aspects Video game addiction |
title | eSport play anticipation, attachment, and addiction in psycholudic development |
title_auth | eSport play anticipation, attachment, and addiction in psycholudic development |
title_exact_search | eSport play anticipation, attachment, and addiction in psycholudic development |
title_exact_search_txtP | eSport play anticipation, attachment, and addiction in psycholudic development |
title_full | eSport play anticipation, attachment, and addiction in psycholudic development Veli-Matti Karhulahti |
title_fullStr | eSport play anticipation, attachment, and addiction in psycholudic development Veli-Matti Karhulahti |
title_full_unstemmed | eSport play anticipation, attachment, and addiction in psycholudic development Veli-Matti Karhulahti |
title_short | eSport play |
title_sort | esport play anticipation attachment and addiction in psycholudic development |
title_sub | anticipation, attachment, and addiction in psycholudic development |
topic | Media studies / bicssc eSports (Contests) / Psychological aspects Video game addiction |
topic_facet | Media studies / bicssc eSports (Contests) / Psychological aspects Video game addiction |
url | https://doi.org/10.5040/9781501359316 |
work_keys_str_mv | AT karhulahtivelimatti esportplayanticipationattachmentandaddictioninpsycholudicdevelopment |