Dungeons and desktops: the history of computer role-playing games
Computer role-playing games (CRPGs) are a genre of computer games that move "Dungeons & Dragons" and similar role-playing games from the tabletop to the desktop, but they're much more than the sum of their parts. For the first time in full color, the 2nd edition of "Dungeons...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton, FL
CRC Press
[2019]
|
Ausgabe: | Second edition |
Schlagworte: | |
Zusammenfassung: | Computer role-playing games (CRPGs) are a genre of computer games that move "Dungeons & Dragons" and similar role-playing games from the tabletop to the desktop, but they're much more than the sum of their parts. For the first time in full color, the 2nd edition of "Dungeons and Desktops" includes new chapters on indie games such as "Undertale" and "Age of Decadence", as well as a whole new era: The Kickstarter Renaissance, which covers "Torment: Tides of Numenera", "Pillars of Eternity", and other crowdfunded projects. It brings the book up to date with major AAA-games such as "Dragon Age", "Witcher", and "Skyrim". It also goes more in-depth on the educational potential of CRPGs and features a Bestiary of obscure, unique, or just plain fun CRPGs you may not have heard of before. -- From publisher's description |
Beschreibung: | xxix, 614 Seiten Illustrationen 25 cm |
ISBN: | 9781138574649 9781138574670 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV046741867 | ||
003 | DE-604 | ||
005 | 20200915 | ||
007 | t | ||
008 | 200529s2019 a||| b||| 00||| eng d | ||
020 | |a 9781138574649 |c pbk |9 978-1-138-57464-9 | ||
020 | |a 9781138574670 |c hardback |9 9781138574670 | ||
035 | |a (OCoLC)1164608574 | ||
035 | |a (DE-599)BVBBV046741867 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-11 | ||
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
084 | |a SU 500 |0 (DE-625)143695: |2 rvk | ||
100 | 1 | |a Barton, Matt |d 1977- |e Verfasser |0 (DE-588)1046524631 |4 aut | |
245 | 1 | 0 | |a Dungeons and desktops |b the history of computer role-playing games |c Matt Barton, Shane Stacks |
250 | |a Second edition | ||
264 | 1 | |a Boca Raton, FL |b CRC Press |c [2019] | |
264 | 4 | |c © 2019 | |
300 | |a xxix, 614 Seiten |b Illustrationen |c 25 cm | ||
336 | |b txt |2 rdacontent | ||
336 | |b sti |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
505 | 8 | |a Introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- "Dungeon Master" and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- "Diablo" and the rise of action RPGs -- "Fallout" and "Baldur's Gate" -- Other highlights of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The Renaissance, kickstarted -- The road ever ventures forth | |
520 | 3 | |a Computer role-playing games (CRPGs) are a genre of computer games that move "Dungeons & Dragons" and similar role-playing games from the tabletop to the desktop, but they're much more than the sum of their parts. For the first time in full color, the 2nd edition of "Dungeons and Desktops" includes new chapters on indie games such as "Undertale" and "Age of Decadence", as well as a whole new era: The Kickstarter Renaissance, which covers "Torment: Tides of Numenera", "Pillars of Eternity", and other crowdfunded projects. It brings the book up to date with major AAA-games such as "Dragon Age", "Witcher", and "Skyrim". It also goes more in-depth on the educational potential of CRPGs and features a Bestiary of obscure, unique, or just plain fun CRPGs you may not have heard of before. -- From publisher's description | |
653 | 0 | |a Fantasy games / History | |
653 | 0 | |a Computer games / History | |
653 | 0 | |a Computer games | |
653 | 0 | |a Fantasy games | |
653 | 6 | |a History | |
700 | 1 | |a Stacks, Shane |e Sonstige |4 oth | |
999 | |a oai:aleph.bib-bvb.de:BVB01-032151764 |
Datensatz im Suchindex
_version_ | 1804181494859563008 |
---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Barton, Matt 1977- |
author_GND | (DE-588)1046524631 |
author_facet | Barton, Matt 1977- |
author_role | aut |
author_sort | Barton, Matt 1977- |
author_variant | m b mb |
building | Verbundindex |
bvnumber | BV046741867 |
classification_rvk | AP 15963 SU 500 |
contents | Introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- "Dungeon Master" and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- "Diablo" and the rise of action RPGs -- "Fallout" and "Baldur's Gate" -- Other highlights of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The Renaissance, kickstarted -- The road ever ventures forth |
ctrlnum | (OCoLC)1164608574 (DE-599)BVBBV046741867 |
discipline | Allgemeines Informatik |
discipline_str_mv | Allgemeines Informatik |
edition | Second edition |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02753nam a2200421 c 4500</leader><controlfield tag="001">BV046741867</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20200915 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">200529s2019 a||| b||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781138574649</subfield><subfield code="c">pbk</subfield><subfield code="9">978-1-138-57464-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781138574670</subfield><subfield code="c">hardback</subfield><subfield code="9">9781138574670</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1164608574</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV046741867</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-11</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">SU 500</subfield><subfield code="0">(DE-625)143695:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Barton, Matt</subfield><subfield code="d">1977-</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1046524631</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Dungeons and desktops</subfield><subfield code="b">the history of computer role-playing games</subfield><subfield code="c">Matt Barton, Shane Stacks</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">Second edition</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boca Raton, FL</subfield><subfield code="b">CRC Press</subfield><subfield code="c">[2019]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2019</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xxix, 614 Seiten</subfield><subfield code="b">Illustrationen</subfield><subfield code="c">25 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">sti</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- "Dungeon Master" and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- "Diablo" and the rise of action RPGs -- "Fallout" and "Baldur's Gate" -- Other highlights of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The Renaissance, kickstarted -- The road ever ventures forth</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">Computer role-playing games (CRPGs) are a genre of computer games that move "Dungeons & Dragons" and similar role-playing games from the tabletop to the desktop, but they're much more than the sum of their parts. For the first time in full color, the 2nd edition of "Dungeons and Desktops" includes new chapters on indie games such as "Undertale" and "Age of Decadence", as well as a whole new era: The Kickstarter Renaissance, which covers "Torment: Tides of Numenera", "Pillars of Eternity", and other crowdfunded projects. It brings the book up to date with major AAA-games such as "Dragon Age", "Witcher", and "Skyrim". It also goes more in-depth on the educational potential of CRPGs and features a Bestiary of obscure, unique, or just plain fun CRPGs you may not have heard of before. -- From publisher's description</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Fantasy games / History</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Computer games / History</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Computer games</subfield></datafield><datafield tag="653" ind1=" " ind2="0"><subfield code="a">Fantasy games</subfield></datafield><datafield tag="653" ind1=" " ind2="6"><subfield code="a">History</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Stacks, Shane</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-032151764</subfield></datafield></record></collection> |
id | DE-604.BV046741867 |
illustrated | Illustrated |
index_date | 2024-07-03T14:39:36Z |
indexdate | 2024-07-10T08:52:33Z |
institution | BVB |
isbn | 9781138574649 9781138574670 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032151764 |
oclc_num | 1164608574 |
open_access_boolean | |
owner | DE-11 |
owner_facet | DE-11 |
physical | xxix, 614 Seiten Illustrationen 25 cm |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | CRC Press |
record_format | marc |
spelling | Barton, Matt 1977- Verfasser (DE-588)1046524631 aut Dungeons and desktops the history of computer role-playing games Matt Barton, Shane Stacks Second edition Boca Raton, FL CRC Press [2019] © 2019 xxix, 614 Seiten Illustrationen 25 cm txt rdacontent sti rdacontent n rdamedia nc rdacarrier Introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- "Dungeon Master" and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- "Diablo" and the rise of action RPGs -- "Fallout" and "Baldur's Gate" -- Other highlights of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The Renaissance, kickstarted -- The road ever ventures forth Computer role-playing games (CRPGs) are a genre of computer games that move "Dungeons & Dragons" and similar role-playing games from the tabletop to the desktop, but they're much more than the sum of their parts. For the first time in full color, the 2nd edition of "Dungeons and Desktops" includes new chapters on indie games such as "Undertale" and "Age of Decadence", as well as a whole new era: The Kickstarter Renaissance, which covers "Torment: Tides of Numenera", "Pillars of Eternity", and other crowdfunded projects. It brings the book up to date with major AAA-games such as "Dragon Age", "Witcher", and "Skyrim". It also goes more in-depth on the educational potential of CRPGs and features a Bestiary of obscure, unique, or just plain fun CRPGs you may not have heard of before. -- From publisher's description Fantasy games / History Computer games / History Computer games Fantasy games History Stacks, Shane Sonstige oth |
spellingShingle | Barton, Matt 1977- Dungeons and desktops the history of computer role-playing games Introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- "Dungeon Master" and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- "Diablo" and the rise of action RPGs -- "Fallout" and "Baldur's Gate" -- Other highlights of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The Renaissance, kickstarted -- The road ever ventures forth |
title | Dungeons and desktops the history of computer role-playing games |
title_auth | Dungeons and desktops the history of computer role-playing games |
title_exact_search | Dungeons and desktops the history of computer role-playing games |
title_exact_search_txtP | Dungeons and desktops the history of computer role-playing games |
title_full | Dungeons and desktops the history of computer role-playing games Matt Barton, Shane Stacks |
title_fullStr | Dungeons and desktops the history of computer role-playing games Matt Barton, Shane Stacks |
title_full_unstemmed | Dungeons and desktops the history of computer role-playing games Matt Barton, Shane Stacks |
title_short | Dungeons and desktops |
title_sort | dungeons and desktops the history of computer role playing games |
title_sub | the history of computer role-playing games |
work_keys_str_mv | AT bartonmatt dungeonsanddesktopsthehistoryofcomputerroleplayinggames AT stacksshane dungeonsanddesktopsthehistoryofcomputerroleplayinggames |