Video Games and Storytelling: Reading Games and Playing Books
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended st...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London
Palgrave Macmillan Limited
2015
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Schlagworte: | |
Online-Zugang: | DE-20 |
Zusammenfassung: | The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 online resource (243 pages) |
ISBN: | 9781137525055 |
Internformat
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500 | |a Description based on publisher supplied metadata and other sources | ||
520 | |a The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives | ||
650 | 4 | |a Video games--Authorship | |
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Datensatz im Suchindex
_version_ | 1824508904541782016 |
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adam_text | |
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Mukherjee, Souvik 1978- |
author_GND | (DE-588)1081402989 |
author_facet | Mukherjee, Souvik 1978- |
author_role | aut |
author_sort | Mukherjee, Souvik 1978- |
author_variant | s m sm |
building | Verbundindex |
bvnumber | BV046670834 |
classification_rvk | AP 15963 EC 4610 |
collection | ZDB-30-PQE |
ctrlnum | (ZDB-30-PQE)EBC4331947 (ZDB-89-EBL)EBL4331947 (ZDB-38-EBR)ebr11139759 (OCoLC)935260071 (DE-599)BVBBV046670834 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Literaturwissenschaft |
discipline_str_mv | Allgemeines Sport Literaturwissenschaft |
format | Electronic eBook |
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id | DE-604.BV046670834 |
illustrated | Not Illustrated |
index_date | 2024-07-03T14:21:13Z |
indexdate | 2025-02-19T17:48:02Z |
institution | BVB |
isbn | 9781137525055 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032081836 |
oclc_num | 935260071 |
open_access_boolean | |
owner | DE-20 |
owner_facet | DE-20 |
physical | 1 online resource (243 pages) |
psigel | ZDB-30-PQE |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Palgrave Macmillan Limited |
record_format | marc |
spelling | Mukherjee, Souvik 1978- Verfasser (DE-588)1081402989 aut Video Games and Storytelling Reading Games and Playing Books London Palgrave Macmillan Limited 2015 1 online resource (243 pages) txt rdacontent c rdamedia cr rdacarrier Description based on publisher supplied metadata and other sources The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives Video games--Authorship Erzähltechnik (DE-588)4124854-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Buch (DE-588)4008570-3 gnd rswk-swf Literatur (DE-588)4035964-5 gnd rswk-swf Videospiel (DE-588)4063465-6 s Computerspiel (DE-588)4010457-6 s Erzähltechnik (DE-588)4124854-5 s Literatur (DE-588)4035964-5 s Buch (DE-588)4008570-3 s DE-604 Erscheint auch als Druck-Ausgabe Mukherjee, Souvik Video Games and Storytelling : Reading Games and Playing Books London : Palgrave Macmillan Limited,c2015 9781137525048 |
spellingShingle | Mukherjee, Souvik 1978- Video Games and Storytelling Reading Games and Playing Books Video games--Authorship Erzähltechnik (DE-588)4124854-5 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Buch (DE-588)4008570-3 gnd Literatur (DE-588)4035964-5 gnd |
subject_GND | (DE-588)4124854-5 (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4008570-3 (DE-588)4035964-5 |
title | Video Games and Storytelling Reading Games and Playing Books |
title_auth | Video Games and Storytelling Reading Games and Playing Books |
title_exact_search | Video Games and Storytelling Reading Games and Playing Books |
title_exact_search_txtP | Video Games and Storytelling Reading Games and Playing Books |
title_full | Video Games and Storytelling Reading Games and Playing Books |
title_fullStr | Video Games and Storytelling Reading Games and Playing Books |
title_full_unstemmed | Video Games and Storytelling Reading Games and Playing Books |
title_short | Video Games and Storytelling |
title_sort | video games and storytelling reading games and playing books |
title_sub | Reading Games and Playing Books |
topic | Video games--Authorship Erzähltechnik (DE-588)4124854-5 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Buch (DE-588)4008570-3 gnd Literatur (DE-588)4035964-5 gnd |
topic_facet | Video games--Authorship Erzähltechnik Computerspiel Videospiel Buch Literatur |
work_keys_str_mv | AT mukherjeesouvik videogamesandstorytellingreadinggamesandplayingbooks |