Adventure games: playing the outsider
"Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of pl...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York ; London ; Oxford ; New Delhi ; Sydney
Bloomsbury Academic
2020
|
Schriftenreihe: | Approaches to digital game studies
volume 7 |
Schlagworte: | |
Online-Zugang: | BSB01 UBR01 UBT01 Volltext |
Zusammenfassung: | "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game"-- |
Beschreibung: | 1 Online-Ressource (vii, 230 Seiten) Illustrationen |
ISBN: | 9781501346576 9781501346552 9781501346569 |
DOI: | 10.5040/9781501346576 |
Internformat
MARC
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100 | 1 | |a Reed, Aaron |e Verfasser |0 (DE-588)1234431483 |4 aut | |
245 | 1 | 0 | |a Adventure games |b playing the outsider |c Aaron A. Reed, John Murray, and Anastasia Salter |
264 | 1 | |a New York ; London ; Oxford ; New Delhi ; Sydney |b Bloomsbury Academic |c 2020 | |
300 | |a 1 Online-Ressource (vii, 230 Seiten) |b Illustrationen | ||
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490 | 1 | |a Approaches to digital game studies |v volume 7 | |
505 | 8 | |a Outsider characters, outlier players -- Defining adventure games from the ground up -- Cinematic choice games -- Fragments of adventure -- Gone home? Walking simulators and the importance of slow gaming -- Breaking boundaries in visual novels -- Rick and Morty on the holodeck -- Futures of adventure : Kentucky Route Zero and machines for getting lost on purpose | |
520 | |a "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game"-- | ||
650 | 4 | |a Game theory / bicssc | |
650 | 4 | |a Computer adventure games | |
650 | 4 | |a Video game characters | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
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---|---|
adam_txt | |
any_adam_object | |
any_adam_object_boolean | |
author | Reed, Aaron Murray, John 1986- Salter, Anastasia 1984- |
author_GND | (DE-588)1234431483 (DE-588)1210713500 (DE-588)1210713578 |
author_facet | Reed, Aaron Murray, John 1986- Salter, Anastasia 1984- |
author_role | aut aut aut |
author_sort | Reed, Aaron |
author_variant | a r ar j m jm a s as |
building | Verbundindex |
bvnumber | BV046662226 |
classification_rvk | AP 15963 |
collection | ZDB-162-BFM |
contents | Outsider characters, outlier players -- Defining adventure games from the ground up -- Cinematic choice games -- Fragments of adventure -- Gone home? Walking simulators and the importance of slow gaming -- Breaking boundaries in visual novels -- Rick and Morty on the holodeck -- Futures of adventure : Kentucky Route Zero and machines for getting lost on purpose |
ctrlnum | (ZDB-162-BFM)9781501346576 (OCoLC)1150808882 (DE-599)BVBBV046662226 |
dewey-full | 793.93 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.93 |
dewey-search | 793.93 |
dewey-sort | 3793.93 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
discipline_str_mv | Allgemeines Sport |
doi_str_mv | 10.5040/9781501346576 |
format | Electronic eBook |
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id | DE-604.BV046662226 |
illustrated | Not Illustrated |
index_date | 2024-07-03T14:19:52Z |
indexdate | 2024-07-10T08:50:35Z |
institution | BVB |
isbn | 9781501346576 9781501346552 9781501346569 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032073302 |
oclc_num | 1150808882 |
open_access_boolean | |
owner | DE-12 DE-703 DE-355 DE-BY-UBR DE-11 |
owner_facet | DE-12 DE-703 DE-355 DE-BY-UBR DE-11 |
physical | 1 Online-Ressource (vii, 230 Seiten) Illustrationen |
psigel | ZDB-162-BFM ZDB-162-BFM20 ZDB-162-BFM UBR Paketkauf 2020 ZDB-162-BFM ZDB-162-BFM20 |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Bloomsbury Academic |
record_format | marc |
series | Approaches to digital game studies |
series2 | Approaches to digital game studies |
spelling | Reed, Aaron Verfasser (DE-588)1234431483 aut Adventure games playing the outsider Aaron A. Reed, John Murray, and Anastasia Salter New York ; London ; Oxford ; New Delhi ; Sydney Bloomsbury Academic 2020 1 Online-Ressource (vii, 230 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Approaches to digital game studies volume 7 Outsider characters, outlier players -- Defining adventure games from the ground up -- Cinematic choice games -- Fragments of adventure -- Gone home? Walking simulators and the importance of slow gaming -- Breaking boundaries in visual novels -- Rick and Morty on the holodeck -- Futures of adventure : Kentucky Route Zero and machines for getting lost on purpose "Drawing upon methods from platform studies, software studies, media studies, and literary studies, Adventure Games reveals the genre's ludic (playful) and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game"-- Game theory / bicssc Computer adventure games Video game characters Computerspiel (DE-588)4010457-6 gnd rswk-swf Abenteuerspiel (DE-588)4112436-4 gnd rswk-swf Electronic books Computerspiel (DE-588)4010457-6 s Abenteuerspiel (DE-588)4112436-4 s DE-604 Murray, John 1986- Verfasser (DE-588)1210713500 aut Salter, Anastasia 1984- Verfasser (DE-588)1210713578 aut Erscheint auch als Druck-Ausgabe 978-1-5013-4654-5 Approaches to digital game studies volume 7 (DE-604)BV043881097 7 https://doi.org/10.5040/9781501346576 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Reed, Aaron Murray, John 1986- Salter, Anastasia 1984- Adventure games playing the outsider Approaches to digital game studies Outsider characters, outlier players -- Defining adventure games from the ground up -- Cinematic choice games -- Fragments of adventure -- Gone home? Walking simulators and the importance of slow gaming -- Breaking boundaries in visual novels -- Rick and Morty on the holodeck -- Futures of adventure : Kentucky Route Zero and machines for getting lost on purpose Game theory / bicssc Computer adventure games Video game characters Computerspiel (DE-588)4010457-6 gnd Abenteuerspiel (DE-588)4112436-4 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4112436-4 |
title | Adventure games playing the outsider |
title_auth | Adventure games playing the outsider |
title_exact_search | Adventure games playing the outsider |
title_exact_search_txtP | Adventure games playing the outsider |
title_full | Adventure games playing the outsider Aaron A. Reed, John Murray, and Anastasia Salter |
title_fullStr | Adventure games playing the outsider Aaron A. Reed, John Murray, and Anastasia Salter |
title_full_unstemmed | Adventure games playing the outsider Aaron A. Reed, John Murray, and Anastasia Salter |
title_short | Adventure games |
title_sort | adventure games playing the outsider |
title_sub | playing the outsider |
topic | Game theory / bicssc Computer adventure games Video game characters Computerspiel (DE-588)4010457-6 gnd Abenteuerspiel (DE-588)4112436-4 gnd |
topic_facet | Game theory / bicssc Computer adventure games Video game characters Computerspiel Abenteuerspiel |
url | https://doi.org/10.5040/9781501346576 |
volume_link | (DE-604)BV043881097 |
work_keys_str_mv | AT reedaaron adventuregamesplayingtheoutsider AT murrayjohn adventuregamesplayingtheoutsider AT salteranastasia adventuregamesplayingtheoutsider |