Monstrous forms: moving image horror across media
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York, NY
Oxford University Press
[2020]
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | viii, 255 Seiten Illustrationen 25 cm |
ISBN: | 9780190916244 0190916249 9780190916237 0190916230 |
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Datensatz im Suchindex
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adam_text | Contents Acknowledgments Previously Published by Adam Charles Hart vii ix Introduction: Haunted Screens 1 PARTI: THE SENSATIONAL ADDRESS 1. Shocks to the System: How We Watch/Play/Browse Horror 19 2. I’M SCREEEEEEEEAMING! ! ! ! The Lowly Art of the Jump Scare 59 3. The Blackest Eyes... The Devils Eyes: Horror s First-Person Camerawork Part 1 : Killer POV 89 4. The Blackest Eyes... The Devils Eyes: Horrors First-Person Camerawork Part 2: The Searching Camera 107 PART 2: SCARY MONSTERS (AND SUPER CREEPS) 5. The Monster Function 135 6. Monsters, and the Viewers Who Love Them 171 7. Monster Stories/Storied Monsters Epilogue: Three Ways of Looking at Horror in 2017 195 215 Notes Selected Bibliography Index 225 249 253
It makes us jump. It makes us scream. It haunts our nightmares. So why do we watch horror? Why do we play it? What could possibly be appealing about a genre that tries to terrify us? Why would we subject ourselves to shriekinducing shocks, or spend dozens of hours watching a television show about disgusting flesh-eating monsters? Monstrous Forms offers a theory of horror that cuts across a broad range of contemporary moving image media: film, television, video games, YouTube, gifs, streaming, virtual reality. This book analyzes our experience of and engagement with horror by focusing on its forms, paying special attention to the common ground, the styles that move between mediums. It looks at the ways that moving image horror addresses its audiences, the ways that it elicits, or demands, responses from its viewers, players, browsers. Camera movement, jump scares, offscreen monsters— horror innovates styles that directly provoke and stimulate the bodies in front of the screen. Analyzing films including Paranormal Activity, It Follows, and Get Out, video games including Amnesia: The Dark Descent, Layers of Fear, and Until Dawn, and TV shows including The Walking Dead and American Horror Story, Monstrous Forms argues for understanding horror through its sensational address, and dissects the forms that make that address so effective. ADAM CHARLES HART grew up in Washington State and worked as a film programmer and arts administrator in Seattle before entering academia. His writings have appeared or are forthcoming in The Journal of Cinema and Media Studies, Imaginations,
Studies in the Fantastic, and Discourse, as well as the book collections A Companion to the Horror Film and Gothic Cinema. He teaches at the University of Pittsburgh.
|
adam_txt |
Contents Acknowledgments Previously Published by Adam Charles Hart vii ix Introduction: Haunted Screens 1 PARTI: THE SENSATIONAL ADDRESS 1. Shocks to the System: How We Watch/Play/Browse Horror 19 2. I’M SCREEEEEEEEAMING! ! ! ! The Lowly Art of the Jump Scare 59 3. The Blackest Eyes. The Devils Eyes: Horror s First-Person Camerawork Part 1 : Killer POV 89 4. The Blackest Eyes. The Devils Eyes: Horrors First-Person Camerawork Part 2: The Searching Camera 107 PART 2: SCARY MONSTERS (AND SUPER CREEPS) 5. The Monster Function 135 6. Monsters, and the Viewers Who Love Them 171 7. Monster Stories/Storied Monsters Epilogue: Three Ways of Looking at Horror in 2017 195 215 Notes Selected Bibliography Index 225 249 253
It makes us jump. It makes us scream. It haunts our nightmares. So why do we watch horror? Why do we play it? What could possibly be appealing about a genre that tries to terrify us? Why would we subject ourselves to shriekinducing shocks, or spend dozens of hours watching a television show about disgusting flesh-eating monsters? Monstrous Forms offers a theory of horror that cuts across a broad range of contemporary moving image media: film, television, video games, YouTube, gifs, streaming, virtual reality. This book analyzes our experience of and engagement with horror by focusing on its forms, paying special attention to the common ground, the styles that move between mediums. It looks at the ways that moving image horror addresses its audiences, the ways that it elicits, or demands, responses from its viewers, players, browsers. Camera movement, jump scares, offscreen monsters— horror innovates styles that directly provoke and stimulate the bodies in front of the screen. Analyzing films including Paranormal Activity, It Follows, and Get Out, video games including Amnesia: The Dark Descent, Layers of Fear, and Until Dawn, and TV shows including The Walking Dead and American Horror Story, Monstrous Forms argues for understanding horror through its sensational address, and dissects the forms that make that address so effective. ADAM CHARLES HART grew up in Washington State and worked as a film programmer and arts administrator in Seattle before entering academia. His writings have appeared or are forthcoming in The Journal of Cinema and Media Studies, Imaginations,
Studies in the Fantastic, and Discourse, as well as the book collections A Companion to the Horror Film and Gothic Cinema. He teaches at the University of Pittsburgh. |
any_adam_object | 1 |
any_adam_object_boolean | 1 |
author | Hart, Adam Charles |
author_GND | (DE-588)1207498823 |
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spelling | Hart, Adam Charles Verfasser (DE-588)1207498823 aut Monstrous forms moving image horror across media Adam Charles Hart New York, NY Oxford University Press [2020] viii, 255 Seiten Illustrationen 25 cm txt rdacontent n rdamedia nc rdacarrier Immersion Virtuelle Realität (DE-588)4736034-3 gnd rswk-swf Das Grausige (DE-588)4148827-1 gnd rswk-swf Horror (DE-588)4201995-3 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Film (DE-588)4017102-4 gnd rswk-swf Horrorfilm (DE-588)4127415-5 gnd rswk-swf Schrecken Motiv (DE-588)4197062-7 gnd rswk-swf Netzkunst (DE-588)4571611-0 gnd rswk-swf Fernsehen (DE-588)4016825-6 gnd rswk-swf Rezeptionsästhetik (DE-588)4129895-0 gnd rswk-swf Horror films / History and criticism Horror in mass media Horror television programs / History and criticism Horror films Horror television programs Criticism, interpretation, etc Horror (DE-588)4201995-3 s Schrecken Motiv (DE-588)4197062-7 s Das Grausige (DE-588)4148827-1 s Film (DE-588)4017102-4 s Fernsehen (DE-588)4016825-6 s Videospiel (DE-588)4063465-6 s Netzkunst (DE-588)4571611-0 s Immersion Virtuelle Realität (DE-588)4736034-3 s Rezeptionsästhetik (DE-588)4129895-0 s DE-604 Horrorfilm (DE-588)4127415-5 s Erscheint auch als Online-Ausgabe, EPUB 978-0-19-091626-8 Erscheint auch als Online-Ausgabe, PDF 978-0-19-091625-1 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032063897&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032063897&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Hart, Adam Charles Monstrous forms moving image horror across media Immersion Virtuelle Realität (DE-588)4736034-3 gnd Das Grausige (DE-588)4148827-1 gnd Horror (DE-588)4201995-3 gnd Videospiel (DE-588)4063465-6 gnd Film (DE-588)4017102-4 gnd Horrorfilm (DE-588)4127415-5 gnd Schrecken Motiv (DE-588)4197062-7 gnd Netzkunst (DE-588)4571611-0 gnd Fernsehen (DE-588)4016825-6 gnd Rezeptionsästhetik (DE-588)4129895-0 gnd |
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title | Monstrous forms moving image horror across media |
title_auth | Monstrous forms moving image horror across media |
title_exact_search | Monstrous forms moving image horror across media |
title_exact_search_txtP | Monstrous forms moving image horror across media |
title_full | Monstrous forms moving image horror across media Adam Charles Hart |
title_fullStr | Monstrous forms moving image horror across media Adam Charles Hart |
title_full_unstemmed | Monstrous forms moving image horror across media Adam Charles Hart |
title_short | Monstrous forms |
title_sort | monstrous forms moving image horror across media |
title_sub | moving image horror across media |
topic | Immersion Virtuelle Realität (DE-588)4736034-3 gnd Das Grausige (DE-588)4148827-1 gnd Horror (DE-588)4201995-3 gnd Videospiel (DE-588)4063465-6 gnd Film (DE-588)4017102-4 gnd Horrorfilm (DE-588)4127415-5 gnd Schrecken Motiv (DE-588)4197062-7 gnd Netzkunst (DE-588)4571611-0 gnd Fernsehen (DE-588)4016825-6 gnd Rezeptionsästhetik (DE-588)4129895-0 gnd |
topic_facet | Immersion Virtuelle Realität Das Grausige Horror Videospiel Film Horrorfilm Schrecken Motiv Netzkunst Fernsehen Rezeptionsästhetik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032063897&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032063897&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT hartadamcharles monstrousformsmovingimagehorroracrossmedia |