Real VR - immersive digital reality: how to import the real world into head-mounted immersive displays
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cham, Switzerland
Springer
[2020]
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Schriftenreihe: | Image processing, computer vision, pattern recognition, and graphics
11900 |
Schlagworte: | |
Online-Zugang: | DE-634 DE-Aug4 DE-573 DE-M347 DE-92 DE-898 DE-859 DE-860 DE-861 DE-863 DE-862 DE-523 DE-91 DE-384 DE-473 DE-19 DE-355 DE-703 DE-20 DE-706 DE-29 DE-739 Volltext |
Beschreibung: | 1 Online-Ressource Illustrationen, Diagramme |
ISBN: | 9783030418168 |
DOI: | 10.1007/978-3-030-41816-8 |
Internformat
MARC
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Datensatz im Suchindex
DE-BY-FWS_katkey | 751897 |
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author2 | Magnor, Marcus 1972- Sorkine-Hornung, Alexander |
author2_role | edt edt |
author2_variant | m m mm a s h ash |
author_GND | (DE-588)12271802X (DE-588)1089710070 |
author_facet | Magnor, Marcus 1972- Sorkine-Hornung, Alexander |
building | Verbundindex |
bvnumber | BV046651728 |
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classification_tum | DAT 750 |
collection | ZDB-2-SCS ZDB-2-LNC |
ctrlnum | (ZDB-2-SCS)9783030418168 (ZDB-2-LNC)9783030418168 (OCoLC)1147974823 (DE-599)BVBBV046651728 |
dewey-full | 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6 |
dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
discipline_str_mv | Informatik |
doi_str_mv | 10.1007/978-3-030-41816-8 |
format | Electronic eBook |
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id | DE-604.BV046651728 |
illustrated | Not Illustrated |
index_date | 2024-07-03T14:16:42Z |
indexdate | 2024-10-18T04:01:20Z |
institution | BVB |
isbn | 9783030418168 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032062931 |
oclc_num | 1147974823 |
open_access_boolean | |
owner | DE-573 DE-860 DE-91 DE-BY-TUM DE-19 DE-BY-UBM DE-Aug4 DE-898 DE-BY-UBR DE-861 DE-188 DE-523 DE-859 DE-473 DE-BY-UBG DE-29 DE-863 DE-BY-FWS DE-20 DE-862 DE-BY-FWS DE-92 DE-355 DE-BY-UBR DE-384 DE-M347 DE-703 DE-706 DE-739 DE-634 |
owner_facet | DE-573 DE-860 DE-91 DE-BY-TUM DE-19 DE-BY-UBM DE-Aug4 DE-898 DE-BY-UBR DE-861 DE-188 DE-523 DE-859 DE-473 DE-BY-UBG DE-29 DE-863 DE-BY-FWS DE-20 DE-862 DE-BY-FWS DE-92 DE-355 DE-BY-UBR DE-384 DE-M347 DE-703 DE-706 DE-739 DE-634 |
physical | 1 Online-Ressource Illustrationen, Diagramme |
psigel | ZDB-2-SCS ZDB-2-LNC ZDB-2-SCS_2020 ZDB-2-LNC_2020 ZDB-2-LNC ZDB-2-LNC_2020 |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Springer |
record_format | marc |
series | Image processing, computer vision, pattern recognition, and graphics |
series2 | Lecture notes in computer science Image processing, computer vision, pattern recognition, and graphics |
spellingShingle | Real VR - immersive digital reality how to import the real world into head-mounted immersive displays Image processing, computer vision, pattern recognition, and graphics Computer Graphics Image Processing and Computer Vision User Interfaces and Human Computer Interaction Artificial Intelligence Computer System Implementation Computer graphics Optical data processing User interfaces (Computer systems) Artificial intelligence Architecture, Computer Künstliche Intelligenz (DE-588)4033447-8 gnd Computergrafik (DE-588)4010450-3 gnd Optische Datenverarbeitung (DE-588)4172661-3 gnd |
subject_GND | (DE-588)4033447-8 (DE-588)4010450-3 (DE-588)4172661-3 |
title | Real VR - immersive digital reality how to import the real world into head-mounted immersive displays |
title_auth | Real VR - immersive digital reality how to import the real world into head-mounted immersive displays |
title_exact_search | Real VR - immersive digital reality how to import the real world into head-mounted immersive displays |
title_exact_search_txtP | Real VR - immersive digital reality how to import the real world into head-mounted immersive displays |
title_full | Real VR - immersive digital reality how to import the real world into head-mounted immersive displays Marcus Magnor, Alexander Sorkine-Hornung (eds.) |
title_fullStr | Real VR - immersive digital reality how to import the real world into head-mounted immersive displays Marcus Magnor, Alexander Sorkine-Hornung (eds.) |
title_full_unstemmed | Real VR - immersive digital reality how to import the real world into head-mounted immersive displays Marcus Magnor, Alexander Sorkine-Hornung (eds.) |
title_short | Real VR - immersive digital reality |
title_sort | real vr immersive digital reality how to import the real world into head mounted immersive displays |
title_sub | how to import the real world into head-mounted immersive displays |
topic | Computer Graphics Image Processing and Computer Vision User Interfaces and Human Computer Interaction Artificial Intelligence Computer System Implementation Computer graphics Optical data processing User interfaces (Computer systems) Artificial intelligence Architecture, Computer Künstliche Intelligenz (DE-588)4033447-8 gnd Computergrafik (DE-588)4010450-3 gnd Optische Datenverarbeitung (DE-588)4172661-3 gnd |
topic_facet | Computer Graphics Image Processing and Computer Vision User Interfaces and Human Computer Interaction Artificial Intelligence Computer System Implementation Computer graphics Optical data processing User interfaces (Computer systems) Artificial intelligence Architecture, Computer Künstliche Intelligenz Computergrafik Optische Datenverarbeitung |
url | https://doi.org/10.1007/978-3-030-41816-8 |
volume_link | (DE-604)BV014880109 |
work_keys_str_mv | AT magnormarcus realvrimmersivedigitalrealityhowtoimporttherealworldintoheadmountedimmersivedisplays AT sorkinehornungalexander realvrimmersivedigitalrealityhowtoimporttherealworldintoheadmountedimmersivedisplays |