A precarious game: the illusion of dream jobs in the video game industry
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Ithaca ; London
ILR Press, an imprint of Cornell University Press
2020
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Schlagworte: | |
Online-Zugang: | Volltext Volltext Volltext Volltext Inhaltsverzeichnis Klappentext |
Beschreibung: | Erscheint auch als Open Access bei De Gruyter |
Beschreibung: | xii, 205 Seiten |
ISBN: | 9781501746529 9781501746536 |
DOI: | 10.7298/37xe-v673 |
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Contents Preface Acknowledgments ix xi Introduction: For Whom the Love Works in Video Game Production? l 1. The Unequal Ludopolitical Regime of Game Production: Who Can Play, Who Has to Work? 2. The End of the Garage Studio as a Technomasculine Space: Financial Security, Streamlined Creativity, and Signs of Friction 30 54 3. Gaming the City: How a Game Studio Revitalized a Downtown Space in the Silicon Prairie 73 4. The Production of Communicative Developers in the Affective Game Studio 89 5. Reproducing Technomasculinity: Spouses’ Classed Femininities and Domestic Labor 105 6. Game Testers as Precarious Second-Class Citizens: Degradation of Fun, Instrumentalization of Play 122 7. Production Error: Layoffs Hit the Core Creatives 141 Conclusion: Reimagining Labor and Love in and beyond Game Production 159 Notes References Index 175 181 197
A Precarious Game is an ethnographic examination of video game production. The de velopers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the pas sion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of em ployment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics. |
adam_txt |
Contents Preface Acknowledgments ix xi Introduction: For Whom the Love Works in Video Game Production? l 1. The Unequal Ludopolitical Regime of Game Production: Who Can Play, Who Has to Work? 2. The End of the Garage Studio as a Technomasculine Space: Financial Security, Streamlined Creativity, and Signs of Friction 30 54 3. Gaming the City: How a Game Studio Revitalized a Downtown Space in the Silicon Prairie 73 4. The Production of Communicative Developers in the Affective Game Studio 89 5. Reproducing Technomasculinity: Spouses’ Classed Femininities and Domestic Labor 105 6. Game Testers as Precarious Second-Class Citizens: Degradation of Fun, Instrumentalization of Play 122 7. Production Error: Layoffs Hit the Core Creatives 141 Conclusion: Reimagining Labor and Love in and beyond Game Production 159 Notes References Index 175 181 197
A Precarious Game is an ethnographic examination of video game production. The de velopers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the pas sion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of em ployment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics. |
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spelling | Bulut, Ergin Verfasser (DE-588)1225053293 aut A precarious game the illusion of dream jobs in the video game industry Ergin Bulut Ithaca ; London ILR Press, an imprint of Cornell University Press 2020 xii, 205 Seiten txt rdacontent n rdamedia nc rdacarrier Erscheint auch als Open Access bei De Gruyter Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 s DE-604 Erscheint auch als Online-Ausgabe, PDF 10.7298/37xe-v673 978-1-5017-4654-3 Erscheint auch als Online-Ausgabe, EPUB 10.7298/37xe-v673 10.1515/9781501746543 978-1-5017-4655-0 https://doi.org/10.7298/37xe-v673 Verlag kostenfrei Volltext https://hdl.handle.net/1813/103967 Verlag kostenfrei Volltext https://directory.doabooks.org/handle/20.500.12854/72358 Verlag kostenfrei Volltext https://doi.org/10.1515/9781501746543 Verlag kostenfrei Volltext Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032032796&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032032796&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Bulut, Ergin A precarious game the illusion of dream jobs in the video game industry Computerspielindustrie (DE-588)7564534-8 gnd |
subject_GND | (DE-588)7564534-8 |
title | A precarious game the illusion of dream jobs in the video game industry |
title_auth | A precarious game the illusion of dream jobs in the video game industry |
title_exact_search | A precarious game the illusion of dream jobs in the video game industry |
title_exact_search_txtP | A precarious game the illusion of dream jobs in the video game industry |
title_full | A precarious game the illusion of dream jobs in the video game industry Ergin Bulut |
title_fullStr | A precarious game the illusion of dream jobs in the video game industry Ergin Bulut |
title_full_unstemmed | A precarious game the illusion of dream jobs in the video game industry Ergin Bulut |
title_short | A precarious game |
title_sort | a precarious game the illusion of dream jobs in the video game industry |
title_sub | the illusion of dream jobs in the video game industry |
topic | Computerspielindustrie (DE-588)7564534-8 gnd |
topic_facet | Computerspielindustrie |
url | https://doi.org/10.7298/37xe-v673 https://hdl.handle.net/1813/103967 https://directory.doabooks.org/handle/20.500.12854/72358 https://doi.org/10.1515/9781501746543 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032032796&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032032796&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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