Making school a game worth playing: digital games in the classroom
This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Thousand Oaks, California
Corwin
2016
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom |
Beschreibung: | illustrations |
ISBN: | 9781483378534 |
Internformat
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245 | 1 | 0 | |a Making school a game worth playing |b digital games in the classroom |c Ryan Schaaf & Nicky Mohan |
264 | 1 | |a Thousand Oaks, California |b Corwin |c 2016 | |
300 | |b illustrations | ||
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505 | 8 | |a Includes bibliographical references and index | |
520 | |a This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom | ||
650 | 4 | |a Computer-assisted instruction | |
650 | 4 | |a Activity programs in education | |
650 | 4 | |a Video games | |
650 | 4 | |a Internet games | |
650 | 4 | |a Educational technology | |
650 | 4 | |a Education |x Effect of technological innovations on | |
700 | 1 | |a Mohan, Nicky |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 9781483359601 |
856 | 4 | 0 | |u https://sk.sagepub.com/Books/making-school-a-game-worth-playing |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
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Datensatz im Suchindex
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any_adam_object | |
author | Schaaf, Ryan Mohan, Nicky |
author_facet | Schaaf, Ryan Mohan, Nicky |
author_role | aut aut |
author_sort | Schaaf, Ryan |
author_variant | r s rs n m nm |
building | Verbundindex |
bvnumber | BV046447943 |
classification_rvk | DP 2500 DW 4400 |
collection | ZDB-96-SKC |
contents | Includes bibliographical references and index |
ctrlnum | (ZDB-96-SKC)EDZ0001316076 (OCoLC)986648146 (DE-599)BVBBV046447943 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Pädagogik |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-07-10T08:44:51Z |
institution | BVB |
isbn | 9781483378534 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031859924 |
oclc_num | 986648146 |
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physical | illustrations |
psigel | ZDB-96-SKC |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Corwin |
record_format | marc |
spelling | Schaaf, Ryan Verfasser aut Making school a game worth playing digital games in the classroom Ryan Schaaf & Nicky Mohan Thousand Oaks, California Corwin 2016 illustrations txt rdacontent sti rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom Computer-assisted instruction Activity programs in education Video games Internet games Educational technology Education Effect of technological innovations on Mohan, Nicky aut Erscheint auch als Druck-Ausgabe 9781483359601 https://sk.sagepub.com/Books/making-school-a-game-worth-playing Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Schaaf, Ryan Mohan, Nicky Making school a game worth playing digital games in the classroom Includes bibliographical references and index Computer-assisted instruction Activity programs in education Video games Internet games Educational technology Education Effect of technological innovations on |
title | Making school a game worth playing digital games in the classroom |
title_auth | Making school a game worth playing digital games in the classroom |
title_exact_search | Making school a game worth playing digital games in the classroom |
title_full | Making school a game worth playing digital games in the classroom Ryan Schaaf & Nicky Mohan |
title_fullStr | Making school a game worth playing digital games in the classroom Ryan Schaaf & Nicky Mohan |
title_full_unstemmed | Making school a game worth playing digital games in the classroom Ryan Schaaf & Nicky Mohan |
title_short | Making school a game worth playing |
title_sort | making school a game worth playing digital games in the classroom |
title_sub | digital games in the classroom |
topic | Computer-assisted instruction Activity programs in education Video games Internet games Educational technology Education Effect of technological innovations on |
topic_facet | Computer-assisted instruction Activity programs in education Video games Internet games Educational technology Education Effect of technological innovations on |
url | https://sk.sagepub.com/Books/making-school-a-game-worth-playing |
work_keys_str_mv | AT schaafryan makingschoolagameworthplayingdigitalgamesintheclassroom AT mohannicky makingschoolagameworthplayingdigitalgamesintheclassroom |