GPU Pro 360: guide to 3D engine design
Wolfgang Engels GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various...
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton
CRC Press/Taylor & Francis Group
2019
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Schlagworte: | |
Zusammenfassung: | Wolfgang Engels GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features:Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platformsExplores the latest developments in rapidly evolving field of real-time renderingTakes practical approach that helps graphics programmers solve their daily challenges |
Beschreibung: | xvii, 370 Seiten Illustrationen, Diagramme |
ISBN: | 9780815390756 9780815390794 |
Internformat
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Datensatz im Suchindex
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id | DE-604.BV046422046 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:44:11Z |
institution | BVB |
isbn | 9780815390756 9780815390794 |
language | English |
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oclc_num | 1141144954 |
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owner | DE-573 |
owner_facet | DE-573 |
physical | xvii, 370 Seiten Illustrationen, Diagramme |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | CRC Press/Taylor & Francis Group |
record_format | marc |
spelling | GPU Pro 360 guide to 3D engine design edited by Wolfgang Engel Boca Raton CRC Press/Taylor & Francis Group 2019 xvii, 370 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Wolfgang Engels GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features:Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platformsExplores the latest developments in rapidly evolving field of real-time renderingTakes practical approach that helps graphics programmers solve their daily challenges Computer graphics Graphics processing units Programming Graphics processing units Design and construction Three-dimensional modeling Rendering (DE-588)4219666-8 gnd rswk-swf Grafikprozessor (DE-588)4582114-8 gnd rswk-swf Spiel-Engine (DE-588)103437396X gnd rswk-swf Grafikprozessor (DE-588)4582114-8 s Rendering (DE-588)4219666-8 s Spiel-Engine (DE-588)103437396X s DE-604 Engel, Wolfgang F. (DE-588)1048552497 edt |
spellingShingle | GPU Pro 360 guide to 3D engine design Computer graphics Graphics processing units Programming Graphics processing units Design and construction Three-dimensional modeling Rendering (DE-588)4219666-8 gnd Grafikprozessor (DE-588)4582114-8 gnd Spiel-Engine (DE-588)103437396X gnd |
subject_GND | (DE-588)4219666-8 (DE-588)4582114-8 (DE-588)103437396X |
title | GPU Pro 360 guide to 3D engine design |
title_auth | GPU Pro 360 guide to 3D engine design |
title_exact_search | GPU Pro 360 guide to 3D engine design |
title_full | GPU Pro 360 guide to 3D engine design edited by Wolfgang Engel |
title_fullStr | GPU Pro 360 guide to 3D engine design edited by Wolfgang Engel |
title_full_unstemmed | GPU Pro 360 guide to 3D engine design edited by Wolfgang Engel |
title_short | GPU Pro 360 |
title_sort | gpu pro 360 guide to 3d engine design |
title_sub | guide to 3D engine design |
topic | Computer graphics Graphics processing units Programming Graphics processing units Design and construction Three-dimensional modeling Rendering (DE-588)4219666-8 gnd Grafikprozessor (DE-588)4582114-8 gnd Spiel-Engine (DE-588)103437396X gnd |
topic_facet | Computer graphics Graphics processing units Programming Graphics processing units Design and construction Three-dimensional modeling Rendering Grafikprozessor Spiel-Engine |
work_keys_str_mv | AT engelwolfgangf gpupro360guideto3denginedesign |