From embedded systems to physical computing: challenges of the "Digital World" in secondary computer science education

Physical computing covers the design and realization of interactive objects and installations and allows learners to develop concrete, tangible products of the real world, which arise from their imagination. This can be used in computer science education to provide learners with interesting and moti...

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Bibliographische Detailangaben
1. Verfasser: Grillenberger, Mareen (VerfasserIn)
Format: Abschlussarbeit Buch
Sprache:English
Veröffentlicht: Potsdam 2018
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Zusammenfassung:Physical computing covers the design and realization of interactive objects and installations and allows learners to develop concrete, tangible products of the real world, which arise from their imagination. This can be used in computer science education to provide learners with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. However, if at all, physical computing has so far mostly been taught in afternoon clubs or other extracurricular settings. Thus, for the majority of students so far there are no opportunities to design and create their own interactive objects in regular school lessons. Despite its increasing popularity also for schools, the topic has not yet been clearly and sufficiently characterized in the context of computer science education. The aim of this doctoral thesis therefore is to clarify physical computing from the perspective of computer science education and to adequately prepare the topic both content-wise and methodologically…
Beschreibung:xvii, 277 Seiten Diagramme, Illustrationen

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