Violence, perception, video games: new directions in game research : young academics at the clash of realities 2017-2018
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Weitere Verfasser: | , , |
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Format: | Tagungsbericht Buch |
Sprache: | English |
Veröffentlicht: |
Bielefeld
transcript
[2019]
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Schriftenreihe: | Studies of digital media culture
volume 11 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Ausführliche Beschreibung Inhaltsverzeichnis Inhaltsverzeichnis Inhaltsverzeichnis Klappentext |
Beschreibung: | 229 Seiten Illustrationen 22.5 cm x 14.8 cm, 366 g |
ISBN: | 9783837650518 |
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Datensatz im Suchindex
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adam_text | CONTENTS
PREFACE [ 7
INTRODUCTION | 11
REFRAMING THE VIOLENCE AND VIDEO GAMES DEBATE
REAL VIOLENCE VERSUS IMAGINARY GUNS.
WHY REFRAMING THE DEBATE ON VIDEO GAME VIOLENCE IS NECESSARY
CHRISTOPHER J. FERGUSON | 17
AVATARS DON T KILL PEOPLE, PLAYERS DO! ACTOR-NETWORK-THEORY,
MEDIATION, AND VIOLENCE IN AVATAR-BASED VIDEO GAMES
FRANK FETZER | 29
THE (AMERICAN) WAY OF EXPERIENCING VIDEO GAME VIOLENCE
NATALI PANIC-CIDIC | 39
VIDEO GAME VIOLENCE FROM THE PERSPECTIVE OF COGNITIVE
PSYCHOLOGY. ROLE IDENTIFICATION AND ROLE DISTANCING IN A WAY OUT
CHRISTIAN ROTH | 53
THE PLAYING VOYEUR.
VOYEURISM AND AFFECT IN THE AGE OF VIDEO GAMES
AHN-THU NGUYEN | 63
THE SPECTACLE OF MURDER.
OVER-AESTHETICIZED DEPICTION OF DEATH IN HORROR VIDEO GAMES
CORNELIA J. SCHNAARS | 77
DESIGNING RITUALS INSTEAD OF CEREMONIES.
THE MEANINGFUL PERFORMANCE OF VIOLENCE IN VIDEO GAMES
RTLDIGER BRANDIS & ALEX BOCCIA | 93
DAMAGE OVER TIME.
STRUCTURAL VIOLENCE AND CLIMATE CHANGE IN VIDEO GAMES
DEREK PRICE 105
PERCEIVING VIDEO GAMES
A CYBORG, IF YOU LIKE.
TECHNOLOGICAL INTENTIONALITY IN AVATAR-BASED
SINGLE PLAYER VIDEO GAMES
FRANK FETZER | 115
PLAYER PERCEPTION OF GAMEWORLDS AND GAME SYSTEMS:
LOAD THEORY AS GAME ANALYTIC TOOL
NIKOLAY MOHAMMAD-HADI | 127
ON CHARACTER ANALYSIS AND BLENDING THEORY.
WHY YOU CRIED AT THE END OF THE LAST OF US
NATALI PANIC-CIDIC | 137
DEPRESSION AND DIGITAL GAMES.
AN INVESTIGATION OF EXISTING USES OF THERAPY GAMES
LEONIEWOLF | 151
PERCEIVED BEHAVIORS OF PERSONALITY-DRIVEN AGENTS
ALBERTO ALVAREZ & MIRUNA VOZARU | 171
FROM PIXELATED BLOOD AND FIXED CAMERA PERSPECTIVES TO VR
EXPERIENCE. TRACING THE DIVERSIFICATION OF SURVIVAL HORROR
VIDEO GAMES AND THEIR ALTERED MODE OF PERCEPTION
CORNELIA J. SCHNAARS | 185
SURVIVAL HORROR AND MASOCHISM.
A DIGRESSION FROM THE MODERN SCOPIC REGIME
SHUNSUKE MUKAE | 199
EPIPHANY THROUGH KINAESTHETICS.
UNFOLDING STORYWORLDS IN IMMERSIVE ANALOG SPACES
AGNES K. BAKK | 213
AUTHORS I 225
Contents Preface I 7 Introduction I 11 Reframing the Violence and Video Games Debate Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary Christopher J. Ferguson 117 Avatars Don’t Kill People, Players Dol Actor-Network-Theory, Mediation, and Vióleme in Avatar-Based Video Games Frank Fetzer ļ 29 The (American) Way of Experiencing Video Game Violence Natali Panic-Cidic 139 Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A Way Out ChristianRø (53 ^ The Playing Voyeur. Voyeurism and Affect in the Age of Video Games Ahn-Thu Nguyen j 63 The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Gamm Cornelia J. Schnaais ) 77 Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games Rüdiger Brandis Alex Boccia |93 Damage meť Time. Structural Wełence and Climate Change in Video Games Derek Price 1105
Perceiving Video Games A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games Frank Fetzer 1115 Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool Nikolay Mohammađ-Hadi 1127 On Character Analysis and Blending Theory. Why You Cried aft the End of The Last of Us Natali Panic-Cidic [ 137 An Investigation of Existing Uses of Therapy Games Leonie Wolf ļ 151 Perceived Behaviors of Personality-Driven Agents Alberto Alvarez Mirana Vozam Į171 From Pixoiatod gleed and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception Cornelia J. Scbnaarej 185 Survival Horror and Masochism. A Digression from the Modem Scopic Regime Shunsuke Mukae 1199 Unfolding Storyworlds in immersive Analog Spaces . Agnes K. Bakk 1213 Authors [225
This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018, The 2017 work shop — Perceiving Video Games — explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop — Reframing the Violence and Video Games Debate — tran scended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.
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any_adam_object | 1 |
author2 | Alvarez Igarzábal, Federico Debus, Michael S. Maughan, Curtis L. |
author2_role | edt edt edt |
author2_variant | i f a if ifa m s d ms msd c l m cl clm |
author_GND | (DE-588)1195472250 |
author_facet | Alvarez Igarzábal, Federico Debus, Michael S. Maughan, Curtis L. |
building | Verbundindex |
bvnumber | BV046339131 |
classification_rvk | MS 3010 AP 15963 |
ctrlnum | (OCoLC)1121493892 (DE-599)DNB1195885059 |
discipline | Allgemeines Soziologie |
format | Conference Proceeding Book |
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series | Studies of digital media culture |
series2 | Studies of digital media culture |
spelling | Clash of Realities (Veranstaltung) 8. 2017 Köln (DE-588)120415872X isb Violence, perception, video games new directions in game research : young academics at the clash of realities 2017-2018 Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.) Violence | perception | video games Bielefeld transcript [2019] 229 Seiten Illustrationen 22.5 cm x 14.8 cm, 366 g txt rdacontent n rdamedia nc rdacarrier Studies of digital media culture volume 11 Gewalttätigkeit (DE-588)4157237-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Gewaltdarstellung (DE-588)4113749-8 gnd rswk-swf (DE-588)1071861417 Konferenzschrift 2018 Köln gnd-content (DE-588)1071861417 Konferenzschrift 2017 Köln gnd-content Computerspiel (DE-588)4010457-6 s Gewaltdarstellung (DE-588)4113749-8 s Gewalttätigkeit (DE-588)4157237-3 s DE-604 Videospiel (DE-588)4063465-6 s Alvarez Igarzábal, Federico (DE-588)1195472250 edt Debus, Michael S. edt Maughan, Curtis L. edt Clash of Realities (Veranstaltung) 9. 2018 Köln (DE-588)1201842514 isb Erscheint auch als Online-Ausgabe, PDF 978-3-8394-5051-2 Studies of digital media culture volume 11 (DE-604)BV040654472 11 https://content.ub.hu-berlin.de/monographs/toc/ethnologie/BV046339131.pdf Inhaltsverzeichnis X:MVB http://www.transcript-verlag.de/978-3-8376-5051-8 2019-10-07 Verlag Ausführliche Beschreibung V:DE-576;B:DE-Frei85 application/pdf http://swbplus.bsz-bw.de/bsz1678263567inh.htm 20191211153424 Inhaltsverzeichnis SWB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031715812&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031715812&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031715812&sequence=000005&line_number=0003&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Violence, perception, video games new directions in game research : young academics at the clash of realities 2017-2018 Studies of digital media culture Gewalttätigkeit (DE-588)4157237-3 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Gewaltdarstellung (DE-588)4113749-8 gnd |
subject_GND | (DE-588)4157237-3 (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4113749-8 (DE-588)1071861417 |
title | Violence, perception, video games new directions in game research : young academics at the clash of realities 2017-2018 |
title_alt | Violence | perception | video games |
title_auth | Violence, perception, video games new directions in game research : young academics at the clash of realities 2017-2018 |
title_exact_search | Violence, perception, video games new directions in game research : young academics at the clash of realities 2017-2018 |
title_full | Violence, perception, video games new directions in game research : young academics at the clash of realities 2017-2018 Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.) |
title_fullStr | Violence, perception, video games new directions in game research : young academics at the clash of realities 2017-2018 Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.) |
title_full_unstemmed | Violence, perception, video games new directions in game research : young academics at the clash of realities 2017-2018 Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.) |
title_short | Violence, perception, video games |
title_sort | violence perception video games new directions in game research young academics at the clash of realities 2017 2018 |
title_sub | new directions in game research : young academics at the clash of realities 2017-2018 |
topic | Gewalttätigkeit (DE-588)4157237-3 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Gewaltdarstellung (DE-588)4113749-8 gnd |
topic_facet | Gewalttätigkeit Computerspiel Videospiel Gewaltdarstellung Konferenzschrift 2018 Köln Konferenzschrift 2017 Köln |
url | https://content.ub.hu-berlin.de/monographs/toc/ethnologie/BV046339131.pdf http://www.transcript-verlag.de/978-3-8376-5051-8 http://swbplus.bsz-bw.de/bsz1678263567inh.htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031715812&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031715812&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031715812&sequence=000005&line_number=0003&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV040654472 |
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