VR developer gems:

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book fro...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Weitere Verfasser: Sherman, William R. (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Boca Raton ; London ; New York CRC Press [2019]
Schriftenreihe:Games & Animation
Schlagworte:
Online-Zugang:BTU01
FHI01
HTW01
Volltext
Zusammenfassung:This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire
Beschreibung:Literaturangaben
Beschreibung:1 Online-Ressource (xix, 673 Seiten) Illustrationen, Diagramme
ISBN:9781315157764
9781351654616
DOI:10.1201/b21598

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