Emotion in games: theory and praxis
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cham
Springer International Publishing Imprint: Springer
2016
|
Schriftenreihe: | Socio-Affective Computing
4 |
Schlagworte: | |
Online-Zugang: | DE-634 DE-523 DE-355 Volltext |
Beschreibung: | 1 Online-Ressource (XV, 338 Seiten) Illustrationen |
ISBN: | 9783319413167 |
ISSN: | 2509-5706 |
DOI: | 10.1007/978-3-319-41316-7 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author2 | Karpouzis, Kostas Yannakakis, Georgios N. |
author2_role | edt edt |
author2_variant | k k kk g n y gn gny |
author_GND | (DE-588)1190915960 (DE-588)1166693422 |
author_facet | Karpouzis, Kostas Yannakakis, Georgios N. |
building | Verbundindex |
bvnumber | BV046294230 |
classification_rvk | ST 324 |
collection | ZDB-2-SBL |
ctrlnum | (ZDB-2-SBL)9783319413167 (OCoLC)965649894 (DE-599)BVBBV046294230 |
dewey-full | 612.8 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 612 - Human physiology |
dewey-raw | 612.8 |
dewey-search | 612.8 |
dewey-sort | 3612.8 |
dewey-tens | 610 - Medicine and health |
discipline | Informatik Medizin |
doi_str_mv | 10.1007/978-3-319-41316-7 |
format | Electronic eBook |
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id | DE-604.BV046294230 |
illustrated | Not Illustrated |
indexdate | 2024-10-23T10:07:13Z |
institution | BVB |
isbn | 9783319413167 |
issn | 2509-5706 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031671641 |
oclc_num | 965649894 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR DE-634 DE-523 DE-11 |
owner_facet | DE-355 DE-BY-UBR DE-634 DE-523 DE-11 |
physical | 1 Online-Ressource (XV, 338 Seiten) Illustrationen |
psigel | ZDB-2-SBL ZDB-2-SBL_2016_Fremddaten |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Springer International Publishing Imprint: Springer |
record_format | marc |
series2 | Socio-Affective Computing |
spelling | Emotion in games theory and praxis edited by Kostas Karpouzis, Georgios N. Yannakakis Cham Springer International Publishing Imprint: Springer 2016 1 Online-Ressource (XV, 338 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier Socio-Affective Computing 4 2509-5706 Neurosciences User Interfaces and Human Computer Interaction Educational Technology Artificial Intelligence Computer Appl. in Social and Behavioral Sciences Computers and Education Computer science Education Artificial intelligence Social sciences / Data processing Gefühl (DE-588)4019702-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Gefühl (DE-588)4019702-5 s Computerspiel (DE-588)4010457-6 s Mensch-Maschine-Kommunikation (DE-588)4125909-9 s 1\p DE-604 Karpouzis, Kostas (DE-588)1190915960 edt Yannakakis, Georgios N. (DE-588)1166693422 edt Erscheint auch als Druck-Ausgabe 978-3-319-41314-3 Erscheint auch als Druck-Ausgabe 978-3-319-41315-0 Erscheint auch als Druck-Ausgabe 978-3-319-82321-8 https://doi.org/10.1007/978-3-319-41316-7 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Emotion in games theory and praxis Neurosciences User Interfaces and Human Computer Interaction Educational Technology Artificial Intelligence Computer Appl. in Social and Behavioral Sciences Computers and Education Computer science Education Artificial intelligence Social sciences / Data processing Gefühl (DE-588)4019702-5 gnd Computerspiel (DE-588)4010457-6 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
subject_GND | (DE-588)4019702-5 (DE-588)4010457-6 (DE-588)4125909-9 |
title | Emotion in games theory and praxis |
title_auth | Emotion in games theory and praxis |
title_exact_search | Emotion in games theory and praxis |
title_full | Emotion in games theory and praxis edited by Kostas Karpouzis, Georgios N. Yannakakis |
title_fullStr | Emotion in games theory and praxis edited by Kostas Karpouzis, Georgios N. Yannakakis |
title_full_unstemmed | Emotion in games theory and praxis edited by Kostas Karpouzis, Georgios N. Yannakakis |
title_short | Emotion in games |
title_sort | emotion in games theory and praxis |
title_sub | theory and praxis |
topic | Neurosciences User Interfaces and Human Computer Interaction Educational Technology Artificial Intelligence Computer Appl. in Social and Behavioral Sciences Computers and Education Computer science Education Artificial intelligence Social sciences / Data processing Gefühl (DE-588)4019702-5 gnd Computerspiel (DE-588)4010457-6 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
topic_facet | Neurosciences User Interfaces and Human Computer Interaction Educational Technology Artificial Intelligence Computer Appl. in Social and Behavioral Sciences Computers and Education Computer science Education Artificial intelligence Social sciences / Data processing Gefühl Computerspiel Mensch-Maschine-Kommunikation |
url | https://doi.org/10.1007/978-3-319-41316-7 |
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