Minor platforms in videogame history:
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial su...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Amsterdam University Press
[2019]
|
Schriftenreihe: | Games and play
2 |
Schlagworte: | |
Zusammenfassung: | Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In 'Minor Platforms in Videogame History', Benjamin Nicoll argues that 'minor' game histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll seeks out moments of difference and discontinuity in game history. From the domestication of vector graphics in the early years of videogame consoles to the proliferation of videogame piracy in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories |
Beschreibung: | 211 Seiten Illustrationen 24 cm |
ISBN: | 9789462988286 9462988285 |
Internformat
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520 | 3 | |a Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In 'Minor Platforms in Videogame History', Benjamin Nicoll argues that 'minor' game histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll seeks out moments of difference and discontinuity in game history. From the domestication of vector graphics in the early years of videogame consoles to the proliferation of videogame piracy in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories | |
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Datensatz im Suchindex
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any_adam_object | |
author | Nicoll, Benjamin |
author_facet | Nicoll, Benjamin |
author_role | aut |
author_sort | Nicoll, Benjamin |
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building | Verbundindex |
bvnumber | BV046293260 |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1135429274 (DE-599)BVBBV046293260 |
discipline | Allgemeines |
era | Geschichte gnd |
era_facet | Geschichte |
format | Book |
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id | DE-604.BV046293260 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:40:49Z |
institution | BVB |
isbn | 9789462988286 9462988285 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031670680 |
oclc_num | 1135429274 |
open_access_boolean | |
owner | DE-11 |
owner_facet | DE-11 |
physical | 211 Seiten Illustrationen 24 cm |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | Amsterdam University Press |
record_format | marc |
series | Games and play |
series2 | Games and play |
spelling | Nicoll, Benjamin Verfasser aut Minor platforms in videogame history Benjamin Nicoll Amsterdam Amsterdam University Press [2019] 211 Seiten Illustrationen 24 cm txt rdacontent n rdamedia nc rdacarrier Games and play 2 Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In 'Minor Platforms in Videogame History', Benjamin Nicoll argues that 'minor' game histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll seeks out moments of difference and discontinuity in game history. From the domestication of vector graphics in the early years of videogame consoles to the proliferation of videogame piracy in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories Geschichte gnd rswk-swf Anwendungsprogramm (DE-588)4395354-2 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Video games / History Computing platforms / History Computing platforms Video games History Videospiel (DE-588)4063465-6 s Anwendungsprogramm (DE-588)4395354-2 s Geschichte z DE-604 Erscheint auch als Online-Ausgabe 978-90-4854-030-3 Games and play 2 (DE-604)BV046319817 2 |
spellingShingle | Nicoll, Benjamin Minor platforms in videogame history Games and play Anwendungsprogramm (DE-588)4395354-2 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4395354-2 (DE-588)4063465-6 |
title | Minor platforms in videogame history |
title_auth | Minor platforms in videogame history |
title_exact_search | Minor platforms in videogame history |
title_full | Minor platforms in videogame history Benjamin Nicoll |
title_fullStr | Minor platforms in videogame history Benjamin Nicoll |
title_full_unstemmed | Minor platforms in videogame history Benjamin Nicoll |
title_short | Minor platforms in videogame history |
title_sort | minor platforms in videogame history |
topic | Anwendungsprogramm (DE-588)4395354-2 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Anwendungsprogramm Videospiel |
volume_link | (DE-604)BV046319817 |
work_keys_str_mv | AT nicollbenjamin minorplatformsinvideogamehistory |