Violence, perception, video games: new directions in game research : young academics at the clash of realities 2017-2018

This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Vid...

Full description

Saved in:
Bibliographic Details
Other Authors: Alvarez Igarzábal, Federico (Editor), Debus, Michael S. (Editor), Maughan, Curtis L. (Editor)
Format: Electronic Conference Proceeding eBook
Language:English
Published: Bielefeld transcript [2019]
© 2019
Series:Studies of digital media culture volume 11
Subjects:
Online Access:DE-B1533
DE-1043
DE-1046
DE-858
DE-859
DE-860
DE-188
DE-863
DE-862
DE-473
DE-355
DE-703
DE-706
DE-29
DE-739
Volltext
Summary:This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson
Physical Description:1 Online Resource (229 Seiten) Illustrationen
ISBN:9783839450512
DOI:10.14361/9783839450512