The race card: from gaming technologies to model minorities
"The Race Card" explores gaming technologies and the concept of a "model minority."
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
New York University Press
[2019]
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Schriftenreihe: | Postmillennial pop
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | "The Race Card" explores gaming technologies and the concept of a "model minority." |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | viii, 257 Seiten Illustrationen, Karten |
ISBN: | 9781479868551 9781479805952 |
Internformat
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505 | 8 | |a Introduction : Ludo-Orientalism and the gamification of race -- Evening the odds through Chinese exclusion -- Just deserts : a game theory of the Japanese American internment -- Against the odds : from model minority to model majority -- West of the magic circle : the Orientalist origins of game studies -- Mobile frontiers : Pokémon after Pearl Harbor | |
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Datensatz im Suchindex
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adam_text | CONTENTS List of Figures and Tables Introduction: Ludo-Orientalism and the Gamification of Race vii і PART I. GAMBLING ON THE AMERICAN DREAM The Pitch: Fair Play П 17*1 1. Evening the Odds through Chinese Exclusion 2. Just Deserts: A Game Theory of the Japanese American Internment 33 47 The Catch: The House Always Wins 17*1 3. Against the Odds: From Model Minority to Model Majority 79 PART II. MARCO POLO IN THE VIRTUAL WORLD The Pitch: Freeplay 1ΓΪ1 4. West of the Magic Circle: The Orientalist Origins of Game Studies Ixl 5. Mobile Frontiers: Pokémon after Pearl Harbor 113 138 The Catch: Free Labor HU 6. Game Over? Internet Addiction, Gold Farming, and the Race Card in a Post-Racial Age 177
vi I CONTENTS Acknowledgments շցց Notes 203 Bibliography 231 Index 245 About the Author 257
“Revealing the orientalist origins of game studies and locating the very tenets of game theory in Japanese internment, Tara Fickle engages racialization as gameplay itself. In doing so, Fickle explodes our understanding of economic survival and success by revealing the centrality of gambling rhetoric—and a willingness for risk taking—in the appraisal of Japanese Americans as the ultimate model minority. An original and timely intervention that at last accounts for the dominant representa tion of Asian Americans as both the hard worker and the obsessed gamer.” WENDY HUI KYONG CHUN author of Updating to Remain the Same: Habitual New Media “Revealing the mutual constitution of gaming and racialization, The Race Card s concept of ‘ludo-Orientalism’ offers a significant new way of understanding the historical discourse of Asian exclusionism, as well as more subtle forms of post19605 anti-Asian racism. Focusing on representations of Asian Americans as pathological players, Fickle shows how racial discourse is linked to the specula tive logic of American exceptionalism.” COLLEEN LYE author of America’s Asia: Racial Form and American Literature, 1893-1945 As Pokémon GO reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role In our contemporary understanding of race and racial forma tion in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game
theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the United States. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance topdown political agendas. Bridging the intellectual divide between the embedded me chanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways. TARA FICKLE is Assistant Professor of English at the University of Oregon and affiliated faculty in Ethnic Studies, the Center for Asian and Pacific Studies, and the New Media and Culture certificate program.
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contents | Introduction : Ludo-Orientalism and the gamification of race -- Evening the odds through Chinese exclusion -- Just deserts : a game theory of the Japanese American internment -- Against the odds : from model minority to model majority -- West of the magic circle : the Orientalist origins of game studies -- Mobile frontiers : Pokémon after Pearl Harbor |
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spelling | Fickle, Tara Verfasser (DE-588)1201286972 aut The race card from gaming technologies to model minorities Tara Fickle New York New York University Press [2019] viii, 257 Seiten Illustrationen, Karten txt rdacontent n rdamedia nc rdacarrier Postmillennial pop Includes bibliographical references and index Introduction : Ludo-Orientalism and the gamification of race -- Evening the odds through Chinese exclusion -- Just deserts : a game theory of the Japanese American internment -- Against the odds : from model minority to model majority -- West of the magic circle : the Orientalist origins of game studies -- Mobile frontiers : Pokémon after Pearl Harbor "The Race Card" explores gaming technologies and the concept of a "model minority." Asian Americans / Social conditions Games / Social aspects / United States Asian Americans in popular culture Race discrimination / United States Game theory / Social aspects / United States Nationale Minderheit (DE-588)4039409-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf USA (DE-588)4078704-7 gnd rswk-swf USA (DE-588)4078704-7 g Computerspiel (DE-588)4010457-6 s Nationale Minderheit (DE-588)4039409-8 s DE-604 Erscheint auch als Online-Ausgabe 978-1-4798-0568-6 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031622328&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031622328&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Fickle, Tara The race card from gaming technologies to model minorities Introduction : Ludo-Orientalism and the gamification of race -- Evening the odds through Chinese exclusion -- Just deserts : a game theory of the Japanese American internment -- Against the odds : from model minority to model majority -- West of the magic circle : the Orientalist origins of game studies -- Mobile frontiers : Pokémon after Pearl Harbor Asian Americans / Social conditions Games / Social aspects / United States Asian Americans in popular culture Race discrimination / United States Game theory / Social aspects / United States Nationale Minderheit (DE-588)4039409-8 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4039409-8 (DE-588)4010457-6 (DE-588)4078704-7 |
title | The race card from gaming technologies to model minorities |
title_auth | The race card from gaming technologies to model minorities |
title_exact_search | The race card from gaming technologies to model minorities |
title_full | The race card from gaming technologies to model minorities Tara Fickle |
title_fullStr | The race card from gaming technologies to model minorities Tara Fickle |
title_full_unstemmed | The race card from gaming technologies to model minorities Tara Fickle |
title_short | The race card |
title_sort | the race card from gaming technologies to model minorities |
title_sub | from gaming technologies to model minorities |
topic | Asian Americans / Social conditions Games / Social aspects / United States Asian Americans in popular culture Race discrimination / United States Game theory / Social aspects / United States Nationale Minderheit (DE-588)4039409-8 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Asian Americans / Social conditions Games / Social aspects / United States Asian Americans in popular culture Race discrimination / United States Game theory / Social aspects / United States Nationale Minderheit Computerspiel USA |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031622328&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031622328&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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