Cases on models and methods for STEAM education:
"This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"--
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey, PA
IGI Global
[2020]
|
Ausgabe: | Second edition |
Schlagworte: | |
Online-Zugang: | DE-1050 DE-706 DE-83 DE-898 URL des Erstveröffentlichers |
Zusammenfassung: | "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"-- |
Beschreibung: | Previous edition: 2017 |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9781522596370 |
DOI: | 10.4018/978-1-5225-9631-8 |
Internformat
MARC
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245 | 1 | 0 | |a Cases on models and methods for STEAM education |c Judith Ann Bazler, Meta Lee Van Sickle |
250 | |a Second edition | ||
264 | 1 | |a Hershey, PA |b IGI Global |c [2020] | |
300 | |a 1 Online-Ressource | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
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500 | |a Previous edition: 2017 | ||
505 | 8 | |a Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom | |
520 | |a "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"-- | ||
650 | 4 | |a STEAM education | |
650 | 4 | |a Science / Study and teaching / Methodology | |
650 | 4 | |a Interdisciplinary approach in education | |
650 | 4 | |a Science and the arts | |
650 | 7 | |a Interdisciplinary approach in education |2 fast | |
650 | 7 | |a Science and the arts |2 fast | |
650 | 7 | |a Science / Study and teaching / Methodology |2 fast | |
700 | 1 | |a Bazler, Judith |d 1945- |0 (DE-588)17373457X |4 edt | |
700 | 1 | |a Sickle, Meta Lee Van |4 edt | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, hardcover |z 978-1-5225-9631-8 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, softcover |z 978-1-5225-9636-3 |
856 | 4 | 0 | |u https://doi.org/10.4018/978-1-5225-9631-8 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-98-IGB | ||
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966 | e | |u https://doi.org/10.4018/978-1-5225-9631-8 |l DE-706 |p ZDB-98-IGB |x Verlag |3 Volltext | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author2 | Bazler, Judith 1945- Sickle, Meta Lee Van |
author2_role | edt edt |
author2_variant | j b jb m l v s mlv mlvs |
author_GND | (DE-588)17373457X |
author_facet | Bazler, Judith 1945- Sickle, Meta Lee Van |
building | Verbundindex |
bvnumber | BV046217770 |
collection | ZDB-98-IGB |
contents | Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom |
ctrlnum | (OCoLC)1126568519 (DE-599)BVBBV046217770 |
doi_str_mv | 10.4018/978-1-5225-9631-8 |
edition | Second edition |
format | Electronic eBook |
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id | DE-604.BV046217770 |
illustrated | Not Illustrated |
indexdate | 2024-07-20T06:01:26Z |
institution | BVB |
isbn | 9781522596370 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031596507 |
oclc_num | 1126568519 |
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physical | 1 Online-Ressource |
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publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | IGI Global |
record_format | marc |
spelling | Cases on models and methods for STEAM education Judith Ann Bazler, Meta Lee Van Sickle Second edition Hershey, PA IGI Global [2020] 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier Previous edition: 2017 Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"-- STEAM education Science / Study and teaching / Methodology Interdisciplinary approach in education Science and the arts Interdisciplinary approach in education fast Science and the arts fast Science / Study and teaching / Methodology fast Bazler, Judith 1945- (DE-588)17373457X edt Sickle, Meta Lee Van edt Erscheint auch als Druck-Ausgabe, hardcover 978-1-5225-9631-8 Erscheint auch als Druck-Ausgabe, softcover 978-1-5225-9636-3 https://doi.org/10.4018/978-1-5225-9631-8 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Cases on models and methods for STEAM education Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom STEAM education Science / Study and teaching / Methodology Interdisciplinary approach in education Science and the arts Interdisciplinary approach in education fast Science and the arts fast Science / Study and teaching / Methodology fast |
title | Cases on models and methods for STEAM education |
title_auth | Cases on models and methods for STEAM education |
title_exact_search | Cases on models and methods for STEAM education |
title_full | Cases on models and methods for STEAM education Judith Ann Bazler, Meta Lee Van Sickle |
title_fullStr | Cases on models and methods for STEAM education Judith Ann Bazler, Meta Lee Van Sickle |
title_full_unstemmed | Cases on models and methods for STEAM education Judith Ann Bazler, Meta Lee Van Sickle |
title_short | Cases on models and methods for STEAM education |
title_sort | cases on models and methods for steam education |
topic | STEAM education Science / Study and teaching / Methodology Interdisciplinary approach in education Science and the arts Interdisciplinary approach in education fast Science and the arts fast Science / Study and teaching / Methodology fast |
topic_facet | STEAM education Science / Study and teaching / Methodology Interdisciplinary approach in education Science and the arts |
url | https://doi.org/10.4018/978-1-5225-9631-8 |
work_keys_str_mv | AT bazlerjudith casesonmodelsandmethodsforsteameducation AT sicklemetaleevan casesonmodelsandmethodsforsteameducation |