Real games: what's legitimate and what's not in contemporary videogames
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
<<The>> MIT Press
[2019]
|
Schriftenreihe: | Playful thinking
|
Schlagworte: | |
Beschreibung: | xxxvii, 180 Seiten Illustrationen |
ISBN: | 9780262042604 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV046194648 | ||
003 | DE-604 | ||
005 | 20200122 | ||
007 | t | ||
008 | 191011s2019 a||| b||| 00||| eng d | ||
010 | |a 2018046681 | ||
020 | |a 9780262042604 |c Hardcover |9 978-0-262-04260-4 | ||
035 | |a (OCoLC)1137819250 | ||
035 | |a (DE-599)OBVAC15479440 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-188 |a DE-703 | ||
082 | 0 | |a 794.8 |2 23 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
100 | 1 | |a Consalvo, Mia |d 1969- |e Verfasser |0 (DE-588)1021937444 |4 aut | |
245 | 1 | 0 | |a Real games |b what's legitimate and what's not in contemporary videogames |c Mia Consalvo and Christopher A. Paul |
246 | 1 | 0 | |a video games |
264 | 1 | |a Cambridge, Massachusetts ; London, England |b <<The>> MIT Press |c [2019] | |
264 | 4 | |c © 2019 | |
300 | |a xxxvii, 180 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Playful thinking | |
648 | 7 | |a Geschichte |2 gnd |9 rswk-swf | |
650 | 4 | |a Video games |x History | |
650 | 4 | |a Video games |x Design | |
650 | 4 | |a Video games |x Social aspects | |
650 | 4 | |a Video games industry |x History | |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Authentizität |0 (DE-588)4193985-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Realisierung |0 (DE-588)4294084-9 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | 1 | |a Realisierung |0 (DE-588)4294084-9 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 1 | 1 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 1 | 2 | |a Authentizität |0 (DE-588)4193985-2 |D s |
689 | 1 | 3 | |a Geschichte |A z |
689 | 1 | |5 DE-604 | |
700 | 1 | |a Paul, Christopher A. |e Verfasser |0 (DE-588)1170265324 |4 aut | |
999 | |a oai:aleph.bib-bvb.de:BVB01-031573943 |
Datensatz im Suchindex
_version_ | 1804180571835858944 |
---|---|
any_adam_object | |
author | Consalvo, Mia 1969- Paul, Christopher A. |
author_GND | (DE-588)1021937444 (DE-588)1170265324 |
author_facet | Consalvo, Mia 1969- Paul, Christopher A. |
author_role | aut aut |
author_sort | Consalvo, Mia 1969- |
author_variant | m c mc c a p ca cap |
building | Verbundindex |
bvnumber | BV046194648 |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)1137819250 (DE-599)OBVAC15479440 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
era | Geschichte gnd |
era_facet | Geschichte |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01908nam a2200541 c 4500</leader><controlfield tag="001">BV046194648</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20200122 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">191011s2019 a||| b||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2018046681</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262042604</subfield><subfield code="c">Hardcover</subfield><subfield code="9">978-0-262-04260-4</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1137819250</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)OBVAC15479440</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-188</subfield><subfield code="a">DE-703</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Consalvo, Mia</subfield><subfield code="d">1969-</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1021937444</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Real games</subfield><subfield code="b">what's legitimate and what's not in contemporary videogames</subfield><subfield code="c">Mia Consalvo and Christopher A. Paul</subfield></datafield><datafield tag="246" ind1="1" ind2="0"><subfield code="a">video games</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Massachusetts ; London, England</subfield><subfield code="b"><<The>> MIT Press</subfield><subfield code="c">[2019]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2019</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xxxvii, 180 Seiten</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Playful thinking</subfield></datafield><datafield tag="648" ind1=" " ind2="7"><subfield code="a">Geschichte</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">History</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Design</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Social aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games industry</subfield><subfield code="x">History</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Authentizität</subfield><subfield code="0">(DE-588)4193985-2</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Realisierung</subfield><subfield code="0">(DE-588)4294084-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Realisierung</subfield><subfield code="0">(DE-588)4294084-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="2"><subfield code="a">Authentizität</subfield><subfield code="0">(DE-588)4193985-2</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="3"><subfield code="a">Geschichte</subfield><subfield code="A">z</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Paul, Christopher A.</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1170265324</subfield><subfield code="4">aut</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-031573943</subfield></datafield></record></collection> |
id | DE-604.BV046194648 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:37:53Z |
institution | BVB |
isbn | 9780262042604 |
language | English |
lccn | 2018046681 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031573943 |
oclc_num | 1137819250 |
open_access_boolean | |
owner | DE-188 DE-703 |
owner_facet | DE-188 DE-703 |
physical | xxxvii, 180 Seiten Illustrationen |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | <<The>> MIT Press |
record_format | marc |
series2 | Playful thinking |
spelling | Consalvo, Mia 1969- Verfasser (DE-588)1021937444 aut Real games what's legitimate and what's not in contemporary videogames Mia Consalvo and Christopher A. Paul video games Cambridge, Massachusetts ; London, England <<The>> MIT Press [2019] © 2019 xxxvii, 180 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Playful thinking Geschichte gnd rswk-swf Video games History Video games Design Video games Social aspects Video games industry History Videospiel (DE-588)4063465-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Authentizität (DE-588)4193985-2 gnd rswk-swf Realisierung (DE-588)4294084-9 gnd rswk-swf Videospiel (DE-588)4063465-6 s Realisierung (DE-588)4294084-9 s DE-604 Programmierung (DE-588)4076370-5 s Authentizität (DE-588)4193985-2 s Geschichte z Paul, Christopher A. Verfasser (DE-588)1170265324 aut |
spellingShingle | Consalvo, Mia 1969- Paul, Christopher A. Real games what's legitimate and what's not in contemporary videogames Video games History Video games Design Video games Social aspects Video games industry History Videospiel (DE-588)4063465-6 gnd Programmierung (DE-588)4076370-5 gnd Authentizität (DE-588)4193985-2 gnd Realisierung (DE-588)4294084-9 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4076370-5 (DE-588)4193985-2 (DE-588)4294084-9 |
title | Real games what's legitimate and what's not in contemporary videogames |
title_alt | video games |
title_auth | Real games what's legitimate and what's not in contemporary videogames |
title_exact_search | Real games what's legitimate and what's not in contemporary videogames |
title_full | Real games what's legitimate and what's not in contemporary videogames Mia Consalvo and Christopher A. Paul |
title_fullStr | Real games what's legitimate and what's not in contemporary videogames Mia Consalvo and Christopher A. Paul |
title_full_unstemmed | Real games what's legitimate and what's not in contemporary videogames Mia Consalvo and Christopher A. Paul |
title_short | Real games |
title_sort | real games what s legitimate and what s not in contemporary videogames |
title_sub | what's legitimate and what's not in contemporary videogames |
topic | Video games History Video games Design Video games Social aspects Video games industry History Videospiel (DE-588)4063465-6 gnd Programmierung (DE-588)4076370-5 gnd Authentizität (DE-588)4193985-2 gnd Realisierung (DE-588)4294084-9 gnd |
topic_facet | Video games History Video games Design Video games Social aspects Video games industry History Videospiel Programmierung Authentizität Realisierung |
work_keys_str_mv | AT consalvomia realgameswhatslegitimateandwhatsnotincontemporaryvideogames AT paulchristophera realgameswhatslegitimateandwhatsnotincontemporaryvideogames AT consalvomia videogames AT paulchristophera videogames |