Understanding esports: an introduction to the global phenomenon
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Lanham ; Boulder ; New York ; London
Lexington Books
[2019]
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | ix, 239 Seiten |
ISBN: | 9781498589802 |
Internformat
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Datensatz im Suchindex
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adam_text | Contents Preface vii PARTI: BACKGROUND 1 What Is Esports? Kelly L. Adams, Gabriella “LeTigress” Devia-Allen, and Maria A. Moore 2 Can Video Games Be a Sport? Debating and Complicating Esports as Physical Competitions Nicholas David Bowman and Gregory A. Cranmer 15 The Origins of Esport: A Half Century History of an “Overnight” Success Andrew C. Billings and due Hou 31 Competition Formats in Esports 45 3 4 3 John George and Brett Sherrick 5 No Time for Lag: Newspaper Coverage of Esports, 2000-2018 57 Jessalyn Coble, Catherine Einstein, Kyra Keene, Madison Lanier, Laura Purcell, and James D. Ivory PARTII: FANS AND PLAYERS 6 Esport Spectator Motivation Andrew Shaw, Ellen B. Drogin Rodgers, R. Pierre Rodgers, and Brenda P. Wiggins v 73
vi Contents 7 The Esports Consumer Experience Michael L. Naraine and Henry Wear 85 8 The Motivations of Esports Players David P. Hedlund 95 PART III: GAMES AND GENRES 9 Fighting Games and Social Play Lee K. Farquhar 117 10 Sports Video Games (SVGs) in the Esports Landscape Timothy Mirabito and Jake Kucek 135 11 Not Your Average Sunday Driver: The Formula 1 Esports Series World Championship Damion Sturm 12 Counter-Strike or Counterpublic? Audience Creation, Transnational Discourses, and the Rhetorical Legitimation of Esports in TBS’s ELEAGUE Steve Young and L. Paul Strait 153 167 PART IV: LOOKING AHEAD 13 The Law of Esports Mark Grabowski 185 14 Leveraging Esports in Higher Education Karen McGrath 201 Index 219 About the Contributors 233 About the Editor 239
MEDIA STUDIES · SPORTS “Esports is a field that is emerging rapidly in schools, communities, industry, and educational research, and may well become a crucial new source of modern learning for collaboration and technology. This book is an excellent user manual for an exciting ride into uncharted territory.” —JAMES PAUL GEE. Arizona State University Understanding Esports.· An Introduction to the Global Phenomenon places esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of esports has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of competitive gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful. Contributors Kelly L. Adams, Andrew C. Billings, Nicholas David Bowman, Jessalyn Coble, Gregory A. Cranmer, Gabriella “LeTigress” Devia-Allen, Ellen B. Dragin Rodgers, Catherine Einstein, Lee K. Farquhar, John George, Mark Grabowski, David P. Hedlund, Jue Hou, James D. Ivory, Kyra Keene, Jake Kucek, Madison Lanier, Karen McGrath, Timothy Mirabito, Maria A. Moore, Michael L. Naraine, Laura Purcell, R. Pierre Rodgers, Andrew Shaw, Brett Sherrick, L. Paul Strait, Damion Sturm, Henry Wear, Brenda P. Wiggins, Steve Young RYAN ROGERS is assistant professor in the Department of Entertainment Media and Journalism at Butler University.
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spelling | Understanding esports an introduction to the global phenomenon Ryan Rogers Lanham ; Boulder ; New York ; London Lexington Books [2019] © 2019 ix, 239 Seiten txt rdacontent n rdamedia nc rdacarrier E-Sport (DE-588)1024265765 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content E-Sport (DE-588)1024265765 s DE-604 Rogers, Ryan (DE-588)1105421791 edt Erscheint auch als Online-Ausgabe 978-1-4985-8981-9 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031565668&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031565668&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Understanding esports an introduction to the global phenomenon E-Sport (DE-588)1024265765 gnd |
subject_GND | (DE-588)1024265765 (DE-588)4143413-4 |
title | Understanding esports an introduction to the global phenomenon |
title_auth | Understanding esports an introduction to the global phenomenon |
title_exact_search | Understanding esports an introduction to the global phenomenon |
title_full | Understanding esports an introduction to the global phenomenon Ryan Rogers |
title_fullStr | Understanding esports an introduction to the global phenomenon Ryan Rogers |
title_full_unstemmed | Understanding esports an introduction to the global phenomenon Ryan Rogers |
title_short | Understanding esports |
title_sort | understanding esports an introduction to the global phenomenon |
title_sub | an introduction to the global phenomenon |
topic | E-Sport (DE-588)1024265765 gnd |
topic_facet | E-Sport Aufsatzsammlung |
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