Ludotopia: spaces, places and territories in computer games

Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the f...

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Bibliographische Detailangaben
Weitere Verfasser: Aarseth, Espen J. 1965- (HerausgeberIn), Günzel, Stephan 1971- (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Bielefeld transcript [2019]
Schriftenreihe:Media studies volume 63
Schlagworte:
Online-Zugang:DE-B1533
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Volltext
Zusammenfassung:Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these
Beschreibung:Aus der Einleitung: "This volume is the result of two workshops that were held at the IT University Copenhagen and the University of Salford in Manchester, organized in cooperation with the Digital Games Research Center at the University of Potsdam."
Beschreibung:1 Online-Ressource (315 Seiten) Illustrationen
ISBN:9783839447307
DOI:10.14361/9783839447307