Games and bereavement: how video games represent attachment, loss, and grief
<p>How can videogames portray love and loss? <i>Games and Bereavement</i> answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game d...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | German |
Veröffentlicht: |
Bielefeld
transcript
2018
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Schriftenreihe: | Media studies
volume 55 |
Schlagworte: | |
Online-Zugang: | DE-B1533 DE-859 DE-860 DE-355 DE-706 Volltext Volltext |
Zusammenfassung: | <p>How can videogames portray love and loss? <i>Games and Bereavement</i> answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.</p> |
Beschreibung: | Open Access |
Beschreibung: | 1 Online-Ressource (273 Seiten) |
ISBN: | 9783839444153 |
DOI: | 10.1515/9783839444153 |
Internformat
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Datensatz im Suchindex
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author | Harrer, Sabine 1984- |
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id | DE-604.BV046165779 |
illustrated | Not Illustrated |
indexdate | 2025-01-16T17:08:15Z |
institution | BVB |
isbn | 9783839444153 |
language | German |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031545634 |
oclc_num | 1120132015 |
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physical | 1 Online-Ressource (273 Seiten) |
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spelling | Harrer, Sabine 1984- Verfasser (DE-588)1169947921 aut Games and bereavement how video games represent attachment, loss, and grief Sabine Harrer Bielefeld transcript 2018 1 Online-Ressource (273 Seiten) txt rdacontent c rdamedia cr rdacarrier Media studies volume 55 Open Access <p>How can videogames portray love and loss? <i>Games and Bereavement</i> answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.</p> Media Media Aesthetics Media Studies computer games Media Design Attachment Grief Art Therapy Trauer (DE-588)4060742-2 gnd rswk-swf Darstellung (DE-588)4200624-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Gefühlsempfindung (DE-588)4156269-0 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Tod (DE-588)4060294-1 gnd rswk-swf Verlust (DE-588)4187879-6 gnd rswk-swf Videospiel (DE-588)4063465-6 s Gefühlsempfindung (DE-588)4156269-0 s Computerspiel (DE-588)4010457-6 s Trauer (DE-588)4060742-2 s Verlust (DE-588)4187879-6 s DE-604 Tod (DE-588)4060294-1 s Darstellung (DE-588)4200624-7 s 1\p DE-604 Erscheint auch als Print-Ausgabe 978-3-8376-4415-9 Media studies volume 55 (DE-604)BV042286785 55 https://elibrary.utb.de/doi/book/10.5555/9783839444153 Aggregator URL des Erstveröffentlichers Volltext https://doi.org/10.1515/9783839444153 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Harrer, Sabine 1984- Games and bereavement how video games represent attachment, loss, and grief Media studies Media Media Aesthetics Media Studies computer games Media Design Attachment Grief Art Therapy Trauer (DE-588)4060742-2 gnd Darstellung (DE-588)4200624-7 gnd Computerspiel (DE-588)4010457-6 gnd Gefühlsempfindung (DE-588)4156269-0 gnd Videospiel (DE-588)4063465-6 gnd Tod (DE-588)4060294-1 gnd Verlust (DE-588)4187879-6 gnd |
subject_GND | (DE-588)4060742-2 (DE-588)4200624-7 (DE-588)4010457-6 (DE-588)4156269-0 (DE-588)4063465-6 (DE-588)4060294-1 (DE-588)4187879-6 |
title | Games and bereavement how video games represent attachment, loss, and grief |
title_auth | Games and bereavement how video games represent attachment, loss, and grief |
title_exact_search | Games and bereavement how video games represent attachment, loss, and grief |
title_full | Games and bereavement how video games represent attachment, loss, and grief Sabine Harrer |
title_fullStr | Games and bereavement how video games represent attachment, loss, and grief Sabine Harrer |
title_full_unstemmed | Games and bereavement how video games represent attachment, loss, and grief Sabine Harrer |
title_short | Games and bereavement |
title_sort | games and bereavement how video games represent attachment loss and grief |
title_sub | how video games represent attachment, loss, and grief |
topic | Media Media Aesthetics Media Studies computer games Media Design Attachment Grief Art Therapy Trauer (DE-588)4060742-2 gnd Darstellung (DE-588)4200624-7 gnd Computerspiel (DE-588)4010457-6 gnd Gefühlsempfindung (DE-588)4156269-0 gnd Videospiel (DE-588)4063465-6 gnd Tod (DE-588)4060294-1 gnd Verlust (DE-588)4187879-6 gnd |
topic_facet | Media Media Aesthetics Media Studies computer games Media Design Attachment Grief Art Therapy Trauer Darstellung Computerspiel Gefühlsempfindung Videospiel Tod Verlust |
url | https://elibrary.utb.de/doi/book/10.5555/9783839444153 https://doi.org/10.1515/9783839444153 |
volume_link | (DE-604)BV042286785 |
work_keys_str_mv | AT harrersabine gamesandbereavementhowvideogamesrepresentattachmentlossandgrief |