Games and bereavement: how video games represent attachment, loss, and grief

<p>How can videogames portray love and loss? <i>Games and Bereavement</i> answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game d...

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Bibliographische Detailangaben
1. Verfasser: Harrer, Sabine 1984- (VerfasserIn)
Format: Elektronisch E-Book
Sprache:German
Veröffentlicht: Bielefeld transcript 2018
Schriftenreihe:Media studies volume 55
Schlagworte:
Online-Zugang:DE-B1533
DE-859
DE-860
DE-355
DE-706
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Zusammenfassung:<p>How can videogames portray love and loss? <i>Games and Bereavement</i> answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.</p>
Beschreibung:Open Access
Beschreibung:1 Online-Ressource (273 Seiten)
ISBN:9783839444153
DOI:10.1515/9783839444153

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