Video game law in a nutshell:
"[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
St. Paul, MN
West Academic Publishing
[2018]
|
Schriftenreihe: | Nutshell series
|
Schlagworte: | |
Zusammenfassung: | "[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including esports and global game ratings."... |
Beschreibung: | Includes index |
Beschreibung: | xvi, 462 Seiten Illustrationen 19 cm |
ISBN: | 9781683281061 1683281063 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV046141292 | ||
003 | DE-604 | ||
005 | 20200402 | ||
007 | t | ||
008 | 190904s2018 xxua||| |||| 00||| eng d | ||
010 | |a 018298396 | ||
020 | |a 9781683281061 |9 978-1-68328-106-1 | ||
020 | |a 1683281063 |9 1-68328-106-3 | ||
035 | |a (DE-599)BVBBV046141292 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-M382 | ||
050 | 0 | |a KF3994 | |
100 | 1 | |a Nabel, Dan D. |0 (DE-588)1207496022 |4 aut | |
245 | 1 | 0 | |a Video game law in a nutshell |c Dan D. Nabel (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law), Bill Chang (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law) |
246 | 1 | 3 | |a Videogame law in a nutshell |
246 | 1 | 3 | |a Video game law |
264 | 1 | |a St. Paul, MN |b West Academic Publishing |c [2018] | |
264 | 4 | |c © 2018 | |
300 | |a xvi, 462 Seiten |b Illustrationen |c 19 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Nutshell series | |
500 | |a Includes index | ||
520 | |a "[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including esports and global game ratings."... | ||
650 | 4 | |a Study guides / lcgft | |
650 | 4 | |a Video games / Law and legislation / fast / (OCoLC)fst01166433 | |
650 | 4 | |a Video games |x Law and legislation |z United States | |
650 | 4 | |a Video games | |
651 | 4 | |a United States / fast / (OCoLC)fst01204155 | |
651 | 4 | |a United States | |
655 | 7 | |0 (DE-588)4123623-3 |a Lehrbuch |2 gnd-content | |
700 | 1 | |a Chang, Bill |0 (DE-588)1207496200 |4 aut | |
999 | |a oai:aleph.bib-bvb.de:BVB01-031521536 |
Datensatz im Suchindex
_version_ | 1804180473572753408 |
---|---|
any_adam_object | |
author | Nabel, Dan D. Chang, Bill |
author_GND | (DE-588)1207496022 (DE-588)1207496200 |
author_facet | Nabel, Dan D. Chang, Bill |
author_role | aut aut |
author_sort | Nabel, Dan D. |
author_variant | d d n dd ddn b c bc |
building | Verbundindex |
bvnumber | BV046141292 |
callnumber-first | K - Law |
callnumber-label | KF3994 |
callnumber-raw | KF3994 |
callnumber-search | KF3994 |
callnumber-sort | KF 43994 |
callnumber-subject | KF - United States |
ctrlnum | (DE-599)BVBBV046141292 |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01960nam a2200457 c 4500</leader><controlfield tag="001">BV046141292</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20200402 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">190904s2018 xxua||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">018298396</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781683281061</subfield><subfield code="9">978-1-68328-106-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1683281063</subfield><subfield code="9">1-68328-106-3</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV046141292</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-M382</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">KF3994</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Nabel, Dan D.</subfield><subfield code="0">(DE-588)1207496022</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Video game law in a nutshell</subfield><subfield code="c">Dan D. Nabel (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law), Bill Chang (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law)</subfield></datafield><datafield tag="246" ind1="1" ind2="3"><subfield code="a">Videogame law in a nutshell</subfield></datafield><datafield tag="246" ind1="1" ind2="3"><subfield code="a">Video game law</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">St. Paul, MN</subfield><subfield code="b">West Academic Publishing</subfield><subfield code="c">[2018]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2018</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xvi, 462 Seiten</subfield><subfield code="b">Illustrationen</subfield><subfield code="c">19 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Nutshell series</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including esports and global game ratings."...</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Study guides / lcgft</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games / Law and legislation / fast / (OCoLC)fst01166433</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Law and legislation</subfield><subfield code="z">United States</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield></datafield><datafield tag="651" ind1=" " ind2="4"><subfield code="a">United States / fast / (OCoLC)fst01204155</subfield></datafield><datafield tag="651" ind1=" " ind2="4"><subfield code="a">United States</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4123623-3</subfield><subfield code="a">Lehrbuch</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Chang, Bill</subfield><subfield code="0">(DE-588)1207496200</subfield><subfield code="4">aut</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-031521536</subfield></datafield></record></collection> |
genre | (DE-588)4123623-3 Lehrbuch gnd-content |
genre_facet | Lehrbuch |
geographic | United States / fast / (OCoLC)fst01204155 United States |
geographic_facet | United States / fast / (OCoLC)fst01204155 United States |
id | DE-604.BV046141292 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:36:19Z |
institution | BVB |
isbn | 9781683281061 1683281063 |
language | English |
lccn | 018298396 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031521536 |
open_access_boolean | |
owner | DE-M382 |
owner_facet | DE-M382 |
physical | xvi, 462 Seiten Illustrationen 19 cm |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | West Academic Publishing |
record_format | marc |
series2 | Nutshell series |
spelling | Nabel, Dan D. (DE-588)1207496022 aut Video game law in a nutshell Dan D. Nabel (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law), Bill Chang (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law) Videogame law in a nutshell Video game law St. Paul, MN West Academic Publishing [2018] © 2018 xvi, 462 Seiten Illustrationen 19 cm txt rdacontent n rdamedia nc rdacarrier Nutshell series Includes index "[This book] guides you through a video game's entire legal life cycle. You can use this book to: learn to spot legal issues in video game development and publishing; help your organization/clients avoid liability and maximize legal protections; and confidently chart a path through complex territory, including esports and global game ratings."... Study guides / lcgft Video games / Law and legislation / fast / (OCoLC)fst01166433 Video games Law and legislation United States Video games United States / fast / (OCoLC)fst01204155 United States (DE-588)4123623-3 Lehrbuch gnd-content Chang, Bill (DE-588)1207496200 aut |
spellingShingle | Nabel, Dan D. Chang, Bill Video game law in a nutshell Study guides / lcgft Video games / Law and legislation / fast / (OCoLC)fst01166433 Video games Law and legislation United States Video games |
subject_GND | (DE-588)4123623-3 |
title | Video game law in a nutshell |
title_alt | Videogame law in a nutshell Video game law |
title_auth | Video game law in a nutshell |
title_exact_search | Video game law in a nutshell |
title_full | Video game law in a nutshell Dan D. Nabel (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law), Bill Chang (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law) |
title_fullStr | Video game law in a nutshell Dan D. Nabel (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law), Bill Chang (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law) |
title_full_unstemmed | Video game law in a nutshell Dan D. Nabel (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law), Bill Chang (Principal Counsel, Riot Games, Inc., Los Angeles, CA, Lecturer in Law, USC Gould School of Law) |
title_short | Video game law in a nutshell |
title_sort | video game law in a nutshell |
topic | Study guides / lcgft Video games / Law and legislation / fast / (OCoLC)fst01166433 Video games Law and legislation United States Video games |
topic_facet | Study guides / lcgft Video games / Law and legislation / fast / (OCoLC)fst01166433 Video games Law and legislation United States Video games United States / fast / (OCoLC)fst01204155 United States Lehrbuch |
work_keys_str_mv | AT nabeldand videogamelawinanutshell AT changbill videogamelawinanutshell AT nabeldand videogamelaw AT changbill videogamelaw |