Smart things: ubiquitous computing user experience design
The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and serv...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam Boston
Morgan Kaufmann Publisher
© 2010
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Schlagworte: | |
Online-Zugang: | FLA01 Volltext |
Zusammenfassung: | The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the why of this kind of design and the how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices. Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges. Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | 1 online resource |
ISBN: | 0080954081 9780080954080 1282878727 9781282878723 |
Internformat
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520 | |a The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the why of this kind of design and the how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices. Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges. Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Kuniavsky, Mike |
author_facet | Kuniavsky, Mike |
author_role | aut |
author_sort | Kuniavsky, Mike |
author_variant | m k mk |
building | Verbundindex |
bvnumber | BV046125501 |
classification_rvk | ST 278 |
collection | ZDB-33-ESD |
ctrlnum | (ZDB-33-ESD)ocn652754988 (OCoLC)652754988 (DE-599)BVBBV046125501 |
dewey-full | 004.01/9 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004.01/9 |
dewey-search | 004.01/9 |
dewey-sort | 14.01 19 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV046125501 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:35:52Z |
institution | BVB |
isbn | 0080954081 9780080954080 1282878727 9781282878723 |
language | English |
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publishDate | 2010 |
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publisher | Morgan Kaufmann Publisher |
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spelling | Kuniavsky, Mike Verfasser aut Smart things ubiquitous computing user experience design Mike Kuniavsky Amsterdam Boston Morgan Kaufmann Publisher © 2010 1 online resource txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the why of this kind of design and the how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices. Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges. Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes COMPUTERS / Interactive & Multimedia bisacsh COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh Human-computer interaction fast Ubiquitous computing fast User interfaces (Computer systems) fast Användargränssnitt / design sao Människa-dator-interaktion sao Ubiquitous computing User interfaces (Computer systems) Human-computer interaction Benutzeroberfläche (DE-588)4131424-4 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Ubiquitous Computing (DE-588)4657367-7 gnd rswk-swf Ubiquitous Computing (DE-588)4657367-7 s Benutzeroberfläche (DE-588)4131424-4 s Mensch-Maschine-Kommunikation (DE-588)4125909-9 s 1\p DE-604 Erscheint auch als Druck-Ausgabe 0123748992 Erscheint auch als Druck-Ausgabe 9780123748997 http://www.sciencedirect.com/science/book/9780123748997 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Kuniavsky, Mike Smart things ubiquitous computing user experience design COMPUTERS / Interactive & Multimedia bisacsh COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh Human-computer interaction fast Ubiquitous computing fast User interfaces (Computer systems) fast Användargränssnitt / design sao Människa-dator-interaktion sao Ubiquitous computing User interfaces (Computer systems) Human-computer interaction Benutzeroberfläche (DE-588)4131424-4 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Ubiquitous Computing (DE-588)4657367-7 gnd |
subject_GND | (DE-588)4131424-4 (DE-588)4125909-9 (DE-588)4657367-7 |
title | Smart things ubiquitous computing user experience design |
title_auth | Smart things ubiquitous computing user experience design |
title_exact_search | Smart things ubiquitous computing user experience design |
title_full | Smart things ubiquitous computing user experience design Mike Kuniavsky |
title_fullStr | Smart things ubiquitous computing user experience design Mike Kuniavsky |
title_full_unstemmed | Smart things ubiquitous computing user experience design Mike Kuniavsky |
title_short | Smart things |
title_sort | smart things ubiquitous computing user experience design |
title_sub | ubiquitous computing user experience design |
topic | COMPUTERS / Interactive & Multimedia bisacsh COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh Human-computer interaction fast Ubiquitous computing fast User interfaces (Computer systems) fast Användargränssnitt / design sao Människa-dator-interaktion sao Ubiquitous computing User interfaces (Computer systems) Human-computer interaction Benutzeroberfläche (DE-588)4131424-4 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Ubiquitous Computing (DE-588)4657367-7 gnd |
topic_facet | COMPUTERS / Interactive & Multimedia COMPUTERS / Social Aspects / Human-Computer Interaction Human-computer interaction Ubiquitous computing User interfaces (Computer systems) Användargränssnitt / design Människa-dator-interaktion Benutzeroberfläche Mensch-Maschine-Kommunikation Ubiquitous Computing |
url | http://www.sciencedirect.com/science/book/9780123748997 |
work_keys_str_mv | AT kuniavskymike smartthingsubiquitouscomputinguserexperiencedesign |