Programming Lego Mindstorms NXT:
Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL....
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Burlington, MA
Syngress Media, Inc.
© 2008
|
Schlagworte: | |
Online-Zugang: | FLA01 URL des Erstveröffentlichers |
Zusammenfassung: | Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. Includes a DVD w/ e-text, programming code, and link to accompanying website. For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence Key Features: * a how-to guide for programming your robot, using NXT-G and Microsoft VPL * ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include: Maze solver, Robot House Builder, Search (obstacle avoidance), Song and Dance Act * flowcharts and data flow diagrams are used to illustrate how to develop programs * introduces basic programming structures * includes a DVD w/ e-text, programming code, and link to accompanying website |
Beschreibung: | Includes index |
Beschreibung: | 1 online resource (x, 187 pages) illustrations |
ISBN: | 9781597492782 1597492787 9780080569963 008056996X |
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Datensatz im Suchindex
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any_adam_object | |
author | Bishop, O. N. |
author_facet | Bishop, O. N. |
author_role | aut |
author_sort | Bishop, O. N. |
author_variant | o n b on onb |
building | Verbundindex |
bvnumber | BV046124773 |
collection | ZDB-33-ESD |
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dewey-full | 629.8/9251 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 629 - Other branches of engineering |
dewey-raw | 629.8/9251 |
dewey-search | 629.8/9251 |
dewey-sort | 3629.8 49251 |
dewey-tens | 620 - Engineering and allied operations |
discipline | Mess-/Steuerungs-/Regelungs-/Automatisierungstechnik / Mechatronik |
format | Electronic eBook |
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id | DE-604.BV046124773 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:35:50Z |
institution | BVB |
isbn | 9781597492782 1597492787 9780080569963 008056996X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031505227 |
oclc_num | 272383147 |
open_access_boolean | |
physical | 1 online resource (x, 187 pages) illustrations |
psigel | ZDB-33-ESD ZDB-33-ESD FLA_PDA_ESD |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Syngress Media, Inc. |
record_format | marc |
spelling | Bishop, O. N. Verfasser aut Programming Lego Mindstorms NXT Owen Bishop Burlington, MA Syngress Media, Inc. © 2008 1 online resource (x, 187 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Includes index Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. Includes a DVD w/ e-text, programming code, and link to accompanying website. For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence Key Features: * a how-to guide for programming your robot, using NXT-G and Microsoft VPL * ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include: Maze solver, Robot House Builder, Search (obstacle avoidance), Song and Dance Act * flowcharts and data flow diagrams are used to illustrate how to develop programs * introduces basic programming structures * includes a DVD w/ e-text, programming code, and link to accompanying website TECHNOLOGY & ENGINEERING / Robotics bisacsh LEGO toys fast Robots / Programming fast LEGO MindStorms gnd Robots Programming LEGO toys http://www.sciencedirect.com/science/book/9781597492782 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Bishop, O. N. Programming Lego Mindstorms NXT TECHNOLOGY & ENGINEERING / Robotics bisacsh LEGO toys fast Robots / Programming fast LEGO MindStorms gnd Robots Programming LEGO toys |
title | Programming Lego Mindstorms NXT |
title_auth | Programming Lego Mindstorms NXT |
title_exact_search | Programming Lego Mindstorms NXT |
title_full | Programming Lego Mindstorms NXT Owen Bishop |
title_fullStr | Programming Lego Mindstorms NXT Owen Bishop |
title_full_unstemmed | Programming Lego Mindstorms NXT Owen Bishop |
title_short | Programming Lego Mindstorms NXT |
title_sort | programming lego mindstorms nxt |
topic | TECHNOLOGY & ENGINEERING / Robotics bisacsh LEGO toys fast Robots / Programming fast LEGO MindStorms gnd Robots Programming LEGO toys |
topic_facet | TECHNOLOGY & ENGINEERING / Robotics LEGO toys Robots / Programming LEGO MindStorms Robots Programming |
url | http://www.sciencedirect.com/science/book/9781597492782 |
work_keys_str_mv | AT bishopon programminglegomindstormsnxt |