Level of detail for 3D graphics:
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory...
Gespeichert in:
Format: | Elektronisch E-Book |
---|---|
Sprache: | English |
Veröffentlicht: |
Boston, MA
Morgan Kaufmann Publishers
© 2003
|
Ausgabe: | 1st ed |
Schriftenreihe: | Morgan Kaufmann series in computer graphics and geometric modeling
|
Schlagworte: | |
Online-Zugang: | FLA01 Volltext |
Zusammenfassung: | Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work. * Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems. * Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds. * Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics. * Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement. * Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com |
Beschreibung: | Includes bibliographical references (pages 349-369) and index |
Beschreibung: | 1 online resource (xxiv, 390 pages) illustrations (some color) |
ISBN: | 0585450862 9780585450865 |
Internformat
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Datensatz im Suchindex
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any_adam_object | |
building | Verbundindex |
bvnumber | BV046124388 |
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dewey-full | 006.6/93 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
dewey-search | 006.6/93 |
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discipline | Informatik |
edition | 1st ed |
format | Electronic eBook |
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id | DE-604.BV046124388 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:35:49Z |
institution | BVB |
isbn | 0585450862 9780585450865 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031504842 |
oclc_num | 52508640 |
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physical | 1 online resource (xxiv, 390 pages) illustrations (some color) |
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publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Morgan Kaufmann Publishers |
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spelling | Level of detail for 3D graphics David Luebke [and others] 1st ed Boston, MA Morgan Kaufmann Publishers © 2003 1 online resource (xxiv, 390 pages) illustrations (some color) txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in computer graphics and geometric modeling Includes bibliographical references (pages 349-369) and index Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods. Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work. * Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems. * Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds. * Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics. * Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement. * Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Three-dimensional display systems fast Computer graphics Three-dimensional display systems Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Metamathematik (DE-588)4074759-1 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Realistische Computergrafik (DE-588)4205002-9 gnd rswk-swf Rendering (DE-588)4219666-8 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Geometrische Modellierung (DE-588)4156717-1 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Rendering (DE-588)4219666-8 s Softwareentwicklung (DE-588)4116522-6 s Metamathematik (DE-588)4074759-1 s 1\p DE-604 Realistische Computergrafik (DE-588)4205002-9 s Geometrische Modellierung (DE-588)4156717-1 s DE-604 Computergrafik (DE-588)4010450-3 s Luebke, David P. Sonstige oth Erscheint auch als Druck-Ausgabe 1558608389 Erscheint auch als Druck-Ausgabe 9781558608382 http://www.sciencedirect.com/science/book/9781558608382 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Level of detail for 3D graphics COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Three-dimensional display systems fast Computer graphics Three-dimensional display systems Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Metamathematik (DE-588)4074759-1 gnd Computergrafik (DE-588)4010450-3 gnd Realistische Computergrafik (DE-588)4205002-9 gnd Rendering (DE-588)4219666-8 gnd Softwareentwicklung (DE-588)4116522-6 gnd Geometrische Modellierung (DE-588)4156717-1 gnd |
subject_GND | (DE-588)4133691-4 (DE-588)4074759-1 (DE-588)4010450-3 (DE-588)4205002-9 (DE-588)4219666-8 (DE-588)4116522-6 (DE-588)4156717-1 |
title | Level of detail for 3D graphics |
title_auth | Level of detail for 3D graphics |
title_exact_search | Level of detail for 3D graphics |
title_full | Level of detail for 3D graphics David Luebke [and others] |
title_fullStr | Level of detail for 3D graphics David Luebke [and others] |
title_full_unstemmed | Level of detail for 3D graphics David Luebke [and others] |
title_short | Level of detail for 3D graphics |
title_sort | level of detail for 3d graphics |
topic | COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics fast Three-dimensional display systems fast Computer graphics Three-dimensional display systems Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Metamathematik (DE-588)4074759-1 gnd Computergrafik (DE-588)4010450-3 gnd Realistische Computergrafik (DE-588)4205002-9 gnd Rendering (DE-588)4219666-8 gnd Softwareentwicklung (DE-588)4116522-6 gnd Geometrische Modellierung (DE-588)4156717-1 gnd |
topic_facet | COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Computer graphics Three-dimensional display systems Dreidimensionale Computergrafik Metamathematik Computergrafik Realistische Computergrafik Rendering Softwareentwicklung Geometrische Modellierung |
url | http://www.sciencedirect.com/science/book/9781558608382 |
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