Physically based rendering: from theory to implementation
"Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam Boston
Elsevier/Morgan Kaufmann
© 2004
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Schriftenreihe: | Morgan Kaufmann series in interactive 3D technology
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Schlagworte: | |
Online-Zugang: | FLA01 Volltext |
Zusammenfassung: | "Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images." from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer. By coupling the discussion of rendering algorithms with their implementations, Matt Pharr and Greg Humphreys are able to reveal many of the details and subtleties of these algorithms. But this book goes further; it also describes the design strategies involved with building real systemsthere is much more to writing a good renderer than stringing together a set of fast algorithms. For example, techniques for high-quality antialiasing must be considered from the start, as they have implications throughout the system. The rendering system described in this book is itself highly readable, written in a style called literate programming that mixes text describing the system with the code that implements it. Literate programming gives a gentle introduction to working with programs of this size. This lucid pairing of text and code offers the most complete and in-depth book available for understanding, designing, and building physically realistic rendering systems. * Winner of an Honorable Mention in the Computer and Information Science category from The Professional and Scholarly Publishing Division (PSP) of the Association of American Publishers (AAP) * Finalist for the 15th Annual Jolt Awards * Companion CD-ROM includes the source code for a complete rendering system for Windows, Mac OS X, and Linuxwith many of the features found in high-quality commercial systems. * The system's plug-in architecture makes its basic structure transparent and allows for new features to be added easily. * The rendering system implements a number of newer or difficult-to-implement algorithms and techniques, including subdivision surfaces, Monte Carlo light transport, and volumetric scattering |
Beschreibung: | Includes bibliographical references (pages 961-988) and indexes |
Beschreibung: | 1 online resource (xxxii, 1019) illustrations (some color) |
ISBN: | 9780125531801 012553180X 9780080538969 0080538967 |
Internformat
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520 | |a "Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images." from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer. By coupling the discussion of rendering algorithms with their implementations, Matt Pharr and Greg Humphreys are able to reveal many of the details and subtleties of these algorithms. | ||
520 | |a But this book goes further; it also describes the design strategies involved with building real systemsthere is much more to writing a good renderer than stringing together a set of fast algorithms. For example, techniques for high-quality antialiasing must be considered from the start, as they have implications throughout the system. The rendering system described in this book is itself highly readable, written in a style called literate programming that mixes text describing the system with the code that implements it. Literate programming gives a gentle introduction to working with programs of this size. This lucid pairing of text and code offers the most complete and in-depth book available for understanding, designing, and building physically realistic rendering systems. | ||
520 | |a * Winner of an Honorable Mention in the Computer and Information Science category from The Professional and Scholarly Publishing Division (PSP) of the Association of American Publishers (AAP) * Finalist for the 15th Annual Jolt Awards * Companion CD-ROM includes the source code for a complete rendering system for Windows, Mac OS X, and Linuxwith many of the features found in high-quality commercial systems. * The system's plug-in architecture makes its basic structure transparent and allows for new features to be added easily. * The rendering system implements a number of newer or difficult-to-implement algorithms and techniques, including subdivision surfaces, Monte Carlo light transport, and volumetric scattering | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Pharr, Matt |
author_facet | Pharr, Matt |
author_role | aut |
author_sort | Pharr, Matt |
author_variant | m p mp |
building | Verbundindex |
bvnumber | BV046123958 |
collection | ZDB-33-ESD |
ctrlnum | (ZDB-33-ESD)ocn162576262 (OCoLC)162576262 (DE-599)BVBBV046123958 |
dewey-full | 006.6/6 006.693 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/6 006.693 |
dewey-search | 006.6/6 006.693 |
dewey-sort | 16.6 16 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV046123958 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:35:49Z |
institution | BVB |
isbn | 9780125531801 012553180X 9780080538969 0080538967 |
language | English |
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physical | 1 online resource (xxxii, 1019) illustrations (some color) |
psigel | ZDB-33-ESD ZDB-33-ESD FLA_PDA_ESD |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Elsevier/Morgan Kaufmann |
record_format | marc |
series2 | Morgan Kaufmann series in interactive 3D technology |
spelling | Pharr, Matt Verfasser aut Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys Amsterdam Boston Elsevier/Morgan Kaufmann © 2004 1 online resource (xxxii, 1019) illustrations (some color) txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in interactive 3D technology Includes bibliographical references (pages 961-988) and indexes "Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images." from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer. By coupling the discussion of rendering algorithms with their implementations, Matt Pharr and Greg Humphreys are able to reveal many of the details and subtleties of these algorithms. But this book goes further; it also describes the design strategies involved with building real systemsthere is much more to writing a good renderer than stringing together a set of fast algorithms. For example, techniques for high-quality antialiasing must be considered from the start, as they have implications throughout the system. The rendering system described in this book is itself highly readable, written in a style called literate programming that mixes text describing the system with the code that implements it. Literate programming gives a gentle introduction to working with programs of this size. This lucid pairing of text and code offers the most complete and in-depth book available for understanding, designing, and building physically realistic rendering systems. * Winner of an Honorable Mention in the Computer and Information Science category from The Professional and Scholarly Publishing Division (PSP) of the Association of American Publishers (AAP) * Finalist for the 15th Annual Jolt Awards * Companion CD-ROM includes the source code for a complete rendering system for Windows, Mac OS X, and Linuxwith many of the features found in high-quality commercial systems. * The system's plug-in architecture makes its basic structure transparent and allows for new features to be added easily. * The rendering system implements a number of newer or difficult-to-implement algorithms and techniques, including subdivision surfaces, Monte Carlo light transport, and volumetric scattering Infographie COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics blmlsh Computer graphics fast Dreidimensionale Computergrafik gnd Rendering gnd Softwareentwicklung gnd Computer graphics Geometrische Modellierung (DE-588)4156717-1 gnd rswk-swf Realistische Computergrafik (DE-588)4205002-9 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Computergrafik (DE-588)4010450-3 gnd rswk-swf Metamathematik (DE-588)4074759-1 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Rendering (DE-588)4219666-8 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Rendering (DE-588)4219666-8 s Softwareentwicklung (DE-588)4116522-6 s Metamathematik (DE-588)4074759-1 s 1\p DE-604 Realistische Computergrafik (DE-588)4205002-9 s Geometrische Modellierung (DE-588)4156717-1 s 2\p DE-604 Computergrafik (DE-588)4010450-3 s DE-604 Humphreys, Greg Sonstige oth http://www.sciencedirect.com/science/book/9780125531801 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Pharr, Matt Physically based rendering from theory to implementation Infographie COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics blmlsh Computer graphics fast Dreidimensionale Computergrafik gnd Rendering gnd Softwareentwicklung gnd Computer graphics Geometrische Modellierung (DE-588)4156717-1 gnd Realistische Computergrafik (DE-588)4205002-9 gnd Softwareentwicklung (DE-588)4116522-6 gnd Computergrafik (DE-588)4010450-3 gnd Metamathematik (DE-588)4074759-1 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Rendering (DE-588)4219666-8 gnd |
subject_GND | (DE-588)4156717-1 (DE-588)4205002-9 (DE-588)4116522-6 (DE-588)4010450-3 (DE-588)4074759-1 (DE-588)4133691-4 (DE-588)4219666-8 |
title | Physically based rendering from theory to implementation |
title_auth | Physically based rendering from theory to implementation |
title_exact_search | Physically based rendering from theory to implementation |
title_full | Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys |
title_fullStr | Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys |
title_full_unstemmed | Physically based rendering from theory to implementation Matt Pharr, Greg Humphreys |
title_short | Physically based rendering |
title_sort | physically based rendering from theory to implementation |
title_sub | from theory to implementation |
topic | Infographie COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer graphics blmlsh Computer graphics fast Dreidimensionale Computergrafik gnd Rendering gnd Softwareentwicklung gnd Computer graphics Geometrische Modellierung (DE-588)4156717-1 gnd Realistische Computergrafik (DE-588)4205002-9 gnd Softwareentwicklung (DE-588)4116522-6 gnd Computergrafik (DE-588)4010450-3 gnd Metamathematik (DE-588)4074759-1 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Rendering (DE-588)4219666-8 gnd |
topic_facet | Infographie COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Computer graphics Dreidimensionale Computergrafik Rendering Softwareentwicklung Geometrische Modellierung Realistische Computergrafik Computergrafik Metamathematik |
url | http://www.sciencedirect.com/science/book/9780125531801 |
work_keys_str_mv | AT pharrmatt physicallybasedrenderingfromtheorytoimplementation AT humphreysgreg physicallybasedrenderingfromtheorytoimplementation |