Introduction to game development using Processing: = Game development using Processing
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Dulles, Virginia ; Boston, Massachusetts ; New Delhi
Mercury Learning and Information
[2015]
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Schlagworte: | |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource (xx, 322 pages illustrations |
ISBN: | 9781942270645 194227064X |
Internformat
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082 | 0 | |a 794.8/151 |2 23 | |
100 | 1 | |a Parker, J. R. |d 1955- |e Verfasser |4 aut | |
245 | 1 | 0 | |a Introduction to game development using Processing |b = Game development using Processing |c James R. Parker |
246 | 1 | 3 | |a Game development using Processing |
246 | 1 | 1 | |a Game development using Processing |
264 | 1 | |a Dulles, Virginia ; Boston, Massachusetts ; New Delhi |b Mercury Learning and Information |c [2015] | |
300 | |a 1 online resource (xx, 322 pages |b illustrations | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Print version record | ||
505 | 8 | |a This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. -- | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 7 | |a Computer games / Design |2 fast | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Processing (Computer program language) |2 fast | |
650 | 4 | |a Computer games |x Design |a Computer games |x Programming |a Processing (Computer program language) | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Parker, J.R. (Jim R.), 1955- |t Introduction to game development using Processing |d Dulles, Virginia ; Boston, Massachusetts ; New Delhi : Mercury Learning and Information, [2015] |z 9781937585402 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-031479723 |
Datensatz im Suchindex
_version_ | 1804180404494663680 |
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any_adam_object | |
author | Parker, J. R. 1955- |
author_facet | Parker, J. R. 1955- |
author_role | aut |
author_sort | Parker, J. R. 1955- |
author_variant | j r p jr jrp |
building | Verbundindex |
bvnumber | BV046098905 |
collection | ZDB-4-ITC |
contents | This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. -- |
ctrlnum | (ZDB-4-ITC)ocn924253111 (OCoLC)924253111 (DE-599)BVBBV046098905 |
dewey-full | 794.8/151 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/151 |
dewey-search | 794.8/151 |
dewey-sort | 3794.8 3151 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV046098905 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:35:13Z |
institution | BVB |
isbn | 9781942270645 194227064X |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031479723 |
oclc_num | 924253111 |
open_access_boolean | |
physical | 1 online resource (xx, 322 pages illustrations |
psigel | ZDB-4-ITC |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Mercury Learning and Information |
record_format | marc |
spelling | Parker, J. R. 1955- Verfasser aut Introduction to game development using Processing = Game development using Processing James R. Parker Game development using Processing Dulles, Virginia ; Boston, Massachusetts ; New Delhi Mercury Learning and Information [2015] 1 online resource (xx, 322 pages illustrations txt rdacontent c rdamedia cr rdacarrier Print version record This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. -- GAMES / Board bisacsh Computer games / Design fast Computer games / Programming fast Processing (Computer program language) fast Computer games Design Computer games Programming Processing (Computer program language) Erscheint auch als Druck-Ausgabe Parker, J.R. (Jim R.), 1955- Introduction to game development using Processing Dulles, Virginia ; Boston, Massachusetts ; New Delhi : Mercury Learning and Information, [2015] 9781937585402 |
spellingShingle | Parker, J. R. 1955- Introduction to game development using Processing = Game development using Processing This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. -- GAMES / Board bisacsh Computer games / Design fast Computer games / Programming fast Processing (Computer program language) fast Computer games Design Computer games Programming Processing (Computer program language) |
title | Introduction to game development using Processing = Game development using Processing |
title_alt | Game development using Processing |
title_auth | Introduction to game development using Processing = Game development using Processing |
title_exact_search | Introduction to game development using Processing = Game development using Processing |
title_full | Introduction to game development using Processing = Game development using Processing James R. Parker |
title_fullStr | Introduction to game development using Processing = Game development using Processing James R. Parker |
title_full_unstemmed | Introduction to game development using Processing = Game development using Processing James R. Parker |
title_short | Introduction to game development using Processing |
title_sort | introduction to game development using processing game development using processing |
title_sub | = Game development using Processing |
topic | GAMES / Board bisacsh Computer games / Design fast Computer games / Programming fast Processing (Computer program language) fast Computer games Design Computer games Programming Processing (Computer program language) |
topic_facet | GAMES / Board Computer games / Design Computer games / Programming Processing (Computer program language) Computer games Design Computer games Programming Processing (Computer program language) |
work_keys_str_mv | AT parkerjr introductiontogamedevelopmentusingprocessinggamedevelopmentusingprocessing AT parkerjr gamedevelopmentusingprocessing |