LibGDX game development by example: learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK
Packt Publishing
2015
|
Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Beschreibung: | Online resource; title from cover page (Safari, viewed September 29, 2015). - Includes index |
Beschreibung: | 1 online resource (1 volume) illustrations |
ISBN: | 1785288849 1785281445 9781785281440 9781785288845 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV046098903 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 190812s2015 |||| o||u| ||||||eng d | ||
020 | |a 1785288849 |9 1-78528-884-9 | ||
020 | |a 1785281445 |9 1-78528-144-5 | ||
020 | |a 9781785281440 |9 978-1-78528-144-0 | ||
020 | |a 9781785288845 |9 978-1-78528-884-5 | ||
035 | |a (ZDB-4-ITC)ocn922580647 | ||
035 | |a (OCoLC)922580647 | ||
035 | |a (DE-599)BVBBV046098903 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
082 | 0 | |a 794.81536 |2 23 | |
100 | 1 | |a Cook, James |e Verfasser |4 aut | |
245 | 1 | 0 | |a LibGDX game development by example |b learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network |c James Cook |
246 | 1 | 3 | |a Learn how to create your very own game using the LibGDX cross-platform network |
246 | 1 | 1 | |a Learn how to create your very own game using the LibGDX cross-platform network |
264 | 1 | |a Birmingham, UK |b Packt Publishing |c 2015 | |
300 | |a 1 online resource (1 volume) |b illustrations | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
500 | |a Online resource; title from cover page (Safari, viewed September 29, 2015). - Includes index | ||
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 4 | |a Computer games |x Programming |a Computer games |x Development |a Computer graphics | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Cook, James |t LibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform framework |d Birmingham, England ; Mumbai, India : Packt Publishing, ©2015 |h ix, 260 pages |k Community experience distilled |z 9781785281440 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-031479721 |
Datensatz im Suchindex
_version_ | 1804180404492566528 |
---|---|
any_adam_object | |
author | Cook, James |
author_facet | Cook, James |
author_role | aut |
author_sort | Cook, James |
author_variant | j c jc |
building | Verbundindex |
bvnumber | BV046098903 |
collection | ZDB-4-ITC |
ctrlnum | (ZDB-4-ITC)ocn922580647 (OCoLC)922580647 (DE-599)BVBBV046098903 |
dewey-full | 794.81536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81536 |
dewey-search | 794.81536 |
dewey-sort | 3794.81536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01984nmm a2200421zc 4500</leader><controlfield tag="001">BV046098903</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">190812s2015 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1785288849</subfield><subfield code="9">1-78528-884-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1785281445</subfield><subfield code="9">1-78528-144-5</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781785281440</subfield><subfield code="9">978-1-78528-144-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781785288845</subfield><subfield code="9">978-1-78528-884-5</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-4-ITC)ocn922580647</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)922580647</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV046098903</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.81536</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Cook, James</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">LibGDX game development by example</subfield><subfield code="b">learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network</subfield><subfield code="c">James Cook</subfield></datafield><datafield tag="246" ind1="1" ind2="3"><subfield code="a">Learn how to create your very own game using the LibGDX cross-platform network</subfield></datafield><datafield tag="246" ind1="1" ind2="1"><subfield code="a">Learn how to create your very own game using the LibGDX cross-platform network</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham, UK</subfield><subfield code="b">Packt Publishing</subfield><subfield code="c">2015</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (1 volume)</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Community experience distilled</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Online resource; title from cover page (Safari, viewed September 29, 2015). - Includes index</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer graphics</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES / Board</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield><subfield code="a">Computer games</subfield><subfield code="x">Development</subfield><subfield code="a">Computer graphics</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="a">Cook, James</subfield><subfield code="t">LibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform framework</subfield><subfield code="d">Birmingham, England ; Mumbai, India : Packt Publishing, ©2015</subfield><subfield code="h">ix, 260 pages</subfield><subfield code="k">Community experience distilled</subfield><subfield code="z">9781785281440</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-ITC</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-031479721</subfield></datafield></record></collection> |
id | DE-604.BV046098903 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:35:13Z |
institution | BVB |
isbn | 1785288849 1785281445 9781785281440 9781785288845 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031479721 |
oclc_num | 922580647 |
open_access_boolean | |
physical | 1 online resource (1 volume) illustrations |
psigel | ZDB-4-ITC |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Packt Publishing |
record_format | marc |
series2 | Community experience distilled |
spelling | Cook, James Verfasser aut LibGDX game development by example learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network James Cook Learn how to create your very own game using the LibGDX cross-platform network Birmingham, UK Packt Publishing 2015 1 online resource (1 volume) illustrations txt rdacontent c rdamedia cr rdacarrier Community experience distilled Online resource; title from cover page (Safari, viewed September 29, 2015). - Includes index Computer games / Programming fast Computer graphics fast GAMES / Board bisacsh Computer games Programming Computer games Development Computer graphics Erscheint auch als Druck-Ausgabe Cook, James LibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform framework Birmingham, England ; Mumbai, India : Packt Publishing, ©2015 ix, 260 pages Community experience distilled 9781785281440 |
spellingShingle | Cook, James LibGDX game development by example learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network Computer games / Programming fast Computer graphics fast GAMES / Board bisacsh Computer games Programming Computer games Development Computer graphics |
title | LibGDX game development by example learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network |
title_alt | Learn how to create your very own game using the LibGDX cross-platform network |
title_auth | LibGDX game development by example learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network |
title_exact_search | LibGDX game development by example learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network |
title_full | LibGDX game development by example learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network James Cook |
title_fullStr | LibGDX game development by example learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network James Cook |
title_full_unstemmed | LibGDX game development by example learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network James Cook |
title_short | LibGDX game development by example |
title_sort | libgdx game development by example learn how to create your very own game using the libgdx cross platform network learn how to create your very own game using the libgdx cross platform network |
title_sub | learn how to create your very own game using the LibGDX cross-platform network = Learn how to create your very own game using the LibGDX cross-platform network |
topic | Computer games / Programming fast Computer graphics fast GAMES / Board bisacsh Computer games Programming Computer games Development Computer graphics |
topic_facet | Computer games / Programming Computer graphics GAMES / Board Computer games Programming Computer games Development Computer graphics |
work_keys_str_mv | AT cookjames libgdxgamedevelopmentbyexamplelearnhowtocreateyourveryowngameusingthelibgdxcrossplatformnetworklearnhowtocreateyourveryowngameusingthelibgdxcrossplatformnetwork AT cookjames learnhowtocreateyourveryowngameusingthelibgdxcrossplatformnetwork |