ios for game programmers:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Dulles, VA
Mercury Learning and Information
c2015
|
Schlagworte: | |
Beschreibung: | Includes index Description based on print version record |
Beschreibung: | 1 online resource (xviii, 344 pages illustrations) |
ISBN: | 9781942270218 1942270216 |
Internformat
MARC
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020 | |a 9781942270218 |9 978-1-942270-21-8 | ||
020 | |a 1942270216 |9 1-942270-21-6 | ||
035 | |a (ZDB-4-ITC)ocn907934264 | ||
035 | |a (OCoLC)907934264 | ||
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082 | 0 | |a 794.8/1526 |2 23 | |
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245 | 1 | 0 | |a ios for game programmers |c Allen Sherrod |
264 | 1 | |a Dulles, VA |b Mercury Learning and Information |c c2015 | |
300 | |a 1 online resource (xviii, 344 pages |b illustrations) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
500 | |a Description based on print version record | ||
505 | 8 | |a This book takes the readers on a journey into the world of mobile game development aimed at beginner objective-c programmers. Readers are enabled to create projects, which include matching, puzzle, "whack-a-mole", and pong games as well as a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. By the end of the book, the reader will have five apps that they've developed, along with the knowledge of making games for the iOS platform. It includes information on iOS 5, iOS 6, iOS 7 and iOS 8, the latest versions for the iPhone and iPad and utilizes the UIKit allowing readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development. -- | |
630 | 0 | 4 | |a iOS (Electronic resource) |
650 | 7 | |a iOS (Electronic resource) |2 fast | |
650 | 7 | |a Computer games / Design |2 fast | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 4 | |a Computer games |x Programming |a Computer games |x Design | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Sherrod, Allen |t Ios for game programmers |d Dulles, VA : Mercury Learning and Information, c2015 |z 9781938549878 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-031479704 |
Datensatz im Suchindex
_version_ | 1804180404469497856 |
---|---|
any_adam_object | |
author | Sherrod, Allen |
author_facet | Sherrod, Allen |
author_role | aut |
author_sort | Sherrod, Allen |
author_variant | a s as |
building | Verbundindex |
bvnumber | BV046098886 |
collection | ZDB-4-ITC |
contents | This book takes the readers on a journey into the world of mobile game development aimed at beginner objective-c programmers. Readers are enabled to create projects, which include matching, puzzle, "whack-a-mole", and pong games as well as a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. By the end of the book, the reader will have five apps that they've developed, along with the knowledge of making games for the iOS platform. It includes information on iOS 5, iOS 6, iOS 7 and iOS 8, the latest versions for the iPhone and iPad and utilizes the UIKit allowing readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development. -- |
ctrlnum | (ZDB-4-ITC)ocn907934264 (OCoLC)907934264 (DE-599)BVBBV046098886 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV046098886 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:35:13Z |
institution | BVB |
isbn | 9781942270218 1942270216 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031479704 |
oclc_num | 907934264 |
open_access_boolean | |
physical | 1 online resource (xviii, 344 pages illustrations) |
psigel | ZDB-4-ITC |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Mercury Learning and Information |
record_format | marc |
spelling | Sherrod, Allen Verfasser aut ios for game programmers Allen Sherrod Dulles, VA Mercury Learning and Information c2015 1 online resource (xviii, 344 pages illustrations) txt rdacontent c rdamedia cr rdacarrier Includes index Description based on print version record This book takes the readers on a journey into the world of mobile game development aimed at beginner objective-c programmers. Readers are enabled to create projects, which include matching, puzzle, "whack-a-mole", and pong games as well as a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. By the end of the book, the reader will have five apps that they've developed, along with the knowledge of making games for the iOS platform. It includes information on iOS 5, iOS 6, iOS 7 and iOS 8, the latest versions for the iPhone and iPad and utilizes the UIKit allowing readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development. -- iOS (Electronic resource) iOS (Electronic resource) fast Computer games / Design fast Computer games / Programming fast GAMES / Board bisacsh Computer games Programming Computer games Design Erscheint auch als Druck-Ausgabe Sherrod, Allen Ios for game programmers Dulles, VA : Mercury Learning and Information, c2015 9781938549878 |
spellingShingle | Sherrod, Allen ios for game programmers This book takes the readers on a journey into the world of mobile game development aimed at beginner objective-c programmers. Readers are enabled to create projects, which include matching, puzzle, "whack-a-mole", and pong games as well as a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. By the end of the book, the reader will have five apps that they've developed, along with the knowledge of making games for the iOS platform. It includes information on iOS 5, iOS 6, iOS 7 and iOS 8, the latest versions for the iPhone and iPad and utilizes the UIKit allowing readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development. -- iOS (Electronic resource) iOS (Electronic resource) fast Computer games / Design fast Computer games / Programming fast GAMES / Board bisacsh Computer games Programming Computer games Design |
title | ios for game programmers |
title_auth | ios for game programmers |
title_exact_search | ios for game programmers |
title_full | ios for game programmers Allen Sherrod |
title_fullStr | ios for game programmers Allen Sherrod |
title_full_unstemmed | ios for game programmers Allen Sherrod |
title_short | ios for game programmers |
title_sort | ios for game programmers |
topic | iOS (Electronic resource) iOS (Electronic resource) fast Computer games / Design fast Computer games / Programming fast GAMES / Board bisacsh Computer games Programming Computer games Design |
topic_facet | iOS (Electronic resource) Computer games / Design Computer games / Programming GAMES / Board Computer games Programming Computer games Design |
work_keys_str_mv | AT sherrodallen iosforgameprogrammers |