Programming fundamentals using Java: a game application approach
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Dulles, Virginia
Mercury Learning and Information
[2015]
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Schlagworte: | |
Beschreibung: | Online resource; title from title screen (Books24x7.com, viewed February 6, 2015) |
Beschreibung: | 1 online resource illustrations |
ISBN: | 9781938549786 1938549783 |
Internformat
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245 | 1 | 0 | |a Programming fundamentals using Java |b a game application approach |c William McAllister, S. Jane Fritz, St Joseph's College, New York |
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338 | |b cr |2 rdacarrier | ||
500 | |a Online resource; title from title screen (Books24x7.com, viewed February 6, 2015) | ||
505 | 8 | |a Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It features: material that is in compliance with the forthcoming ACM/IEEE 2013 computer science curriculum guidelines; includes information on programming of mobile applications and several simulations that graphically depict unseen runtime processes such as the construction and destruction of objects, the passing of parameters, dynamic creation of an array of objects, polymorphic method invocations, and backtracking using recursion. -- | |
650 | 7 | |a Computer games / Design |2 fast | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Java (Computer program language) |2 fast | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 4 | |a Java (Computer program language) |a Computer games |x Programming |a Computer games |x Design | |
700 | 1 | |a Fritz, Jane |e Sonstige |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a McAllister, William (William James) |t Programming fundamentals using Java |z 9781938549762 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-031479702 |
Datensatz im Suchindex
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any_adam_object | |
author | McAllister, William |
author_facet | McAllister, William |
author_role | aut |
author_sort | McAllister, William |
author_variant | w m wm |
building | Verbundindex |
bvnumber | BV046098884 |
collection | ZDB-4-ITC |
contents | Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It features: material that is in compliance with the forthcoming ACM/IEEE 2013 computer science curriculum guidelines; includes information on programming of mobile applications and several simulations that graphically depict unseen runtime processes such as the construction and destruction of objects, the passing of parameters, dynamic creation of an array of objects, polymorphic method invocations, and backtracking using recursion. -- |
ctrlnum | (ZDB-4-ITC)ocn905192517 (OCoLC)905192517 (DE-599)BVBBV046098884 |
dewey-full | 794.8151 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8151 |
dewey-search | 794.8151 |
dewey-sort | 3794.8151 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-07-10T08:35:13Z |
institution | BVB |
isbn | 9781938549786 1938549783 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031479702 |
oclc_num | 905192517 |
open_access_boolean | |
physical | 1 online resource illustrations |
psigel | ZDB-4-ITC |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Mercury Learning and Information |
record_format | marc |
spelling | McAllister, William Verfasser aut Programming fundamentals using Java a game application approach William McAllister, S. Jane Fritz, St Joseph's College, New York Dulles, Virginia Mercury Learning and Information [2015] © 2015 1 online resource illustrations txt rdacontent c rdamedia cr rdacarrier Online resource; title from title screen (Books24x7.com, viewed February 6, 2015) Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It features: material that is in compliance with the forthcoming ACM/IEEE 2013 computer science curriculum guidelines; includes information on programming of mobile applications and several simulations that graphically depict unseen runtime processes such as the construction and destruction of objects, the passing of parameters, dynamic creation of an array of objects, polymorphic method invocations, and backtracking using recursion. -- Computer games / Design fast Computer games / Programming fast Java (Computer program language) fast GAMES / Board bisacsh Java (Computer program language) Computer games Programming Computer games Design Fritz, Jane Sonstige oth Erscheint auch als Druck-Ausgabe McAllister, William (William James) Programming fundamentals using Java 9781938549762 |
spellingShingle | McAllister, William Programming fundamentals using Java a game application approach Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It features: material that is in compliance with the forthcoming ACM/IEEE 2013 computer science curriculum guidelines; includes information on programming of mobile applications and several simulations that graphically depict unseen runtime processes such as the construction and destruction of objects, the passing of parameters, dynamic creation of an array of objects, polymorphic method invocations, and backtracking using recursion. -- Computer games / Design fast Computer games / Programming fast Java (Computer program language) fast GAMES / Board bisacsh Java (Computer program language) Computer games Programming Computer games Design |
title | Programming fundamentals using Java a game application approach |
title_auth | Programming fundamentals using Java a game application approach |
title_exact_search | Programming fundamentals using Java a game application approach |
title_full | Programming fundamentals using Java a game application approach William McAllister, S. Jane Fritz, St Joseph's College, New York |
title_fullStr | Programming fundamentals using Java a game application approach William McAllister, S. Jane Fritz, St Joseph's College, New York |
title_full_unstemmed | Programming fundamentals using Java a game application approach William McAllister, S. Jane Fritz, St Joseph's College, New York |
title_short | Programming fundamentals using Java |
title_sort | programming fundamentals using java a game application approach |
title_sub | a game application approach |
topic | Computer games / Design fast Computer games / Programming fast Java (Computer program language) fast GAMES / Board bisacsh Java (Computer program language) Computer games Programming Computer games Design |
topic_facet | Computer games / Design Computer games / Programming Java (Computer program language) GAMES / Board Java (Computer program language) Computer games Programming Computer games Design |
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