Eye tracking in user experience design:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Elsevier/ Morgan Kaufmann
[2014]
|
Schlagworte: | |
Beschreibung: | Print version record |
Beschreibung: | 1 online resource (xx, 374 pages) illustrations |
ISBN: | 9780124167094 0124167098 9781306507271 1306507278 |
Internformat
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505 | 8 | |a Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiencesWritten by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry | |
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Datensatz im Suchindex
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any_adam_object | |
author | Bergstrom, Jennifer Romano |
author_facet | Bergstrom, Jennifer Romano |
author_role | aut |
author_sort | Bergstrom, Jennifer Romano |
author_variant | j r b jr jrb |
building | Verbundindex |
bvnumber | BV046098864 |
collection | ZDB-4-ITC |
contents | Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiencesWritten by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry |
ctrlnum | (ZDB-4-ITC)ocn874018255 (OCoLC)874018255 (DE-599)BVBBV046098864 |
dewey-full | 004.01/9 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004.01/9 |
dewey-search | 004.01/9 |
dewey-sort | 14.01 19 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV046098864 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:35:13Z |
institution | BVB |
isbn | 9780124167094 0124167098 9781306507271 1306507278 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031479682 |
oclc_num | 874018255 |
open_access_boolean | |
physical | 1 online resource (xx, 374 pages) illustrations |
psigel | ZDB-4-ITC |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Elsevier/ Morgan Kaufmann |
record_format | marc |
spelling | Bergstrom, Jennifer Romano Verfasser aut Eye tracking in user experience design Jennifer Romano Bergstrom, Ph. D, Andrew Jonathan Schall Amsterdam Elsevier/ Morgan Kaufmann [2014] © 2014 1 online resource (xx, 374 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Print version record Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiencesWritten by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry COMPUTERS / Computer Literacy bisacsh COMPUTERS / Computer Science bisacsh COMPUTERS / Data Processing bisacsh COMPUTERS / Hardware / General bisacsh COMPUTERS / Information Technology bisacsh COMPUTERS / Machine Theory bisacsh COMPUTERS / Reference bisacsh Eye / Movements fast Human-computer interaction fast User interfaces (Computer systems) fast Visual perception fast Augenfolgebewegung gnd Bewertung gnd Mensch-Maschine-Kommunikation gnd Eye Movement Measurements User-Computer Interface Human-computer interaction Visual perception Eye Movements User interfaces (Computer systems) Augenfolgebewegung (DE-588)4301487-2 gnd rswk-swf Bewertung (DE-588)4006340-9 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Augenfolgebewegung (DE-588)4301487-2 s Bewertung (DE-588)4006340-9 s 1\p DE-604 Schall, Andrew Jonathan Sonstige oth Erscheint auch als Druck-Ausgabe Bergstrom, Jennifer Romano Eye tracking in user experience design 9780124081383 012408138X 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Bergstrom, Jennifer Romano Eye tracking in user experience design Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiencesWritten by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry COMPUTERS / Computer Literacy bisacsh COMPUTERS / Computer Science bisacsh COMPUTERS / Data Processing bisacsh COMPUTERS / Hardware / General bisacsh COMPUTERS / Information Technology bisacsh COMPUTERS / Machine Theory bisacsh COMPUTERS / Reference bisacsh Eye / Movements fast Human-computer interaction fast User interfaces (Computer systems) fast Visual perception fast Augenfolgebewegung gnd Bewertung gnd Mensch-Maschine-Kommunikation gnd Eye Movement Measurements User-Computer Interface Human-computer interaction Visual perception Eye Movements User interfaces (Computer systems) Augenfolgebewegung (DE-588)4301487-2 gnd Bewertung (DE-588)4006340-9 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
subject_GND | (DE-588)4301487-2 (DE-588)4006340-9 (DE-588)4125909-9 |
title | Eye tracking in user experience design |
title_auth | Eye tracking in user experience design |
title_exact_search | Eye tracking in user experience design |
title_full | Eye tracking in user experience design Jennifer Romano Bergstrom, Ph. D, Andrew Jonathan Schall |
title_fullStr | Eye tracking in user experience design Jennifer Romano Bergstrom, Ph. D, Andrew Jonathan Schall |
title_full_unstemmed | Eye tracking in user experience design Jennifer Romano Bergstrom, Ph. D, Andrew Jonathan Schall |
title_short | Eye tracking in user experience design |
title_sort | eye tracking in user experience design |
topic | COMPUTERS / Computer Literacy bisacsh COMPUTERS / Computer Science bisacsh COMPUTERS / Data Processing bisacsh COMPUTERS / Hardware / General bisacsh COMPUTERS / Information Technology bisacsh COMPUTERS / Machine Theory bisacsh COMPUTERS / Reference bisacsh Eye / Movements fast Human-computer interaction fast User interfaces (Computer systems) fast Visual perception fast Augenfolgebewegung gnd Bewertung gnd Mensch-Maschine-Kommunikation gnd Eye Movement Measurements User-Computer Interface Human-computer interaction Visual perception Eye Movements User interfaces (Computer systems) Augenfolgebewegung (DE-588)4301487-2 gnd Bewertung (DE-588)4006340-9 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
topic_facet | COMPUTERS / Computer Literacy COMPUTERS / Computer Science COMPUTERS / Data Processing COMPUTERS / Hardware / General COMPUTERS / Information Technology COMPUTERS / Machine Theory COMPUTERS / Reference Eye / Movements Human-computer interaction User interfaces (Computer systems) Visual perception Augenfolgebewegung Bewertung Mensch-Maschine-Kommunikation Eye Movement Measurements User-Computer Interface Human-computer interaction Visual perception Eye Movements User interfaces (Computer systems) |
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