Handbook of research on immersive digital games in educational environments:

"This book explores how to adopt these new methods and applications supported with information technology tools and resources successfully, focusing on the area of digital educational games and game-based learning in 3D or immersive environments. It covers the introduction of new pedagogical pr...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Weitere Verfasser: Krassmann, Aliane Loureiro 1985- (HerausgeberIn), Amaral, Erico Marcelo Hoff do (HerausgeberIn), Nunes, Felipe Becker (HerausgeberIn), Voss, Gleizer Bierhalz (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Hershey, Pennsylvania IGI Global 2019
Schlagworte:
Online-Zugang:DE-91
DE-573
DE-20
DE-1049
DE-898
DE-706
DE-1050
DE-83
Volltex
Zusammenfassung:"This book explores how to adopt these new methods and applications supported with information technology tools and resources successfully, focusing on the area of digital educational games and game-based learning in 3D or immersive environments. It covers the introduction of new pedagogical practices in all levels and modalities of education"--
Beschreibung:Description based on title screen (IGI Global, viewed 08/08/2018)
Beschreibung:1 Online-Ressource (28 PDFs (xxiv, 695 pages))
ISBN:9781522557913

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