Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations:
"This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines"--
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Hershey, PA, USA
IGI Global, disseminator of knowledge
[2019]
|
Schriftenreihe: | Advances in game-based learning (AGBL) book series
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines"-- |
Beschreibung: | "Premier reference source" |
Beschreibung: | xxiv, 333 Seiten Illustrationen 27 cm |
ISBN: | 9781522574613 1522574611 |
Internformat
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245 | 1 | 0 | |a Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations |c Brock R. Dubbels, McMaster University, Canada (editor) |
264 | 1 | |a Hershey, PA, USA |b IGI Global, disseminator of knowledge |c [2019] | |
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490 | 0 | |a Advances in game-based learning (AGBL) book series | |
500 | |a "Premier reference source" | ||
505 | 8 | |a Investigating epistemic stances in game play through learning analytics / Mario Garza, Douglas Clark -- A digital game for undergraduate calculus : immersion, calculation, and conceptual understanding / Yu-Hao Lee, Norah Dunbar, Keri Kornelson, Scott Wilson, Ryan Ralston, Milos Savic, Sepideh Stewart, William Thompson, Javier Elizondo -- "Nervousness and maybe even some regret" : videogames and the cognitive-affective model of historical empathy / Liz Boltz -- Using notions of "play" over the life course to inform game design for older populations / Julie Brown, Bob De Schutter -- Design principles for online role play simulations to address groupthink tendency in professional training : an exploration / Lawrence Leung, Nancy Law -- If the gear fits, spin it again! : embodied education, design components, and in-play assessments / Mina Johnson, David Birchfield, Colleen Megowan-Romanowicz -- An extended study on training and physical exercise in esports / Tuomas Kari, Veli-Matti Karhulahti, Miia Siutila | |
520 | 3 | |a "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines"-- | |
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653 | 0 | |a Computer games / Psychological aspects | |
653 | 0 | |a Video games / Psychological aspects | |
653 | 0 | |a Jeux vidéo / Aspect psychologique | |
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Datensatz im Suchindex
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adam_text | Table of Contents Preface.....................................................................................................................xv Chapter 1 Requirements-Based Design of Serious Games and Learning Software: An Introduction to the Vegas Effect............................................................................... 1 Brock Randall Dubbels, McMaster University, Canada Chapter 2 Design Principles for Online Role Play Simulations to Address Groupthink Tendency in Professional Training: An Exploration.............................................35 Lawrence Leung, Hong Kong Police College, Hong Kong Nancy Law, University of Hong Kong, Hong Kong Chapter 3 Virtual Standardized Patients for Interactive Conversational Training: A Grand Experiment and New Approach............................................................... 62 Thomas B. Talbot, University of Southern California, USA Albert Skip Rizzo, University of Southern California, USA Chapter 4 Investigating Epistemic Stances in Game Play Through Learning Analytics..... 87 Mario Martinez-Garza, Independent Researcher, USA Douglas B. Clark, University of Calgary, Canada Chapter 5 If the Gear Fits, Spin It Again! Embodied Education, Design Components, and In-Play Assessments...................................................................................... 141 Mina C. Johnson, Arizona State University, USA Embodied Games, USA David Birchfield, SmalLab Learning, USA Colleen Megowan-Romanowicz, American Modeling Teachers Association, USA
Chapter 6 Monster Mischief: A Game-Based Assessment of Selective Sustained Attention in Young Children............................................ .................................... 171 Karrie E. Godwin, Kent State University, USA Derek Lomas, 10 Delft University of Technology, The Netherlands Ken R. Koedinger, Carnegie Mellon University, USA Anna V. Fisher, Carnegie Mellon University, USA Chapter 7 A Digital Game for Undergraduate Calculus: Immersion, Calculation, and Conceptual Understanding................................................................................... 206 Yu-Hao Lee, University of Florida, USA Norah E. Dunbar, University of California Santa Barbara, USA Keri Kornelson, University of Oklahoma, USA Scott N. Wilson, University of Oklahoma, USA Ryan Ralston, University of Oklahoma, USA Milos Savie, University of Oklahoma, USA Sepideh Stewart, University of Oklahoma, USA Emily Ann Lennox, University of Oklahoma, USA William Thompson, University of Oklahoma, USA Javier Elizondo, University of Oklahoma, USA - Chapter 8 “Nervousness and Maybe Even Some Regret”: Videogames and the Cognitive-Affective Model of Historical Empathy............................................ 228 Liz Owens Boltz, Michigan State University, USA Chapter 9 Using Notions of “Play” Over the Life Course to Inform Game Design for Older Populations............................................................................................... 252 Julie A. Brown, Ohio University, USA Bob De Schutter, Miami University, USA Chapter 10 An Extended Study on Training and Physical Exercise in
Esports...................270 Tuomas Kari, University of Jyväskylä, Finland Miia Slittila, University of Turku, Finland Veli-Matti Karhulahti, University of Turku, Finland
Chapter 6 Monster Mischief: Á Game-Based Assessment of Selective Sustained Attention in Young Children............................................ ....................................171 Kanie E. Godwin, Kent State University, USA Derek Lomas, 10 Delft University of Technology, The Netherlands Ken R. Koedinger, Carnegie Mellon University, USA Anna V. Fisher, Carnegie Mellon University, USA Chapter 7 A Digital Game for Undergraduate Calculus: Immersion, Calculation, and Conceptual Understanding................................................................................... 206 Yu-Hao Lee, University of Florida, USA Norah E. Dunbar, University of California ֊ Santa Barbara, USA Keri Kornelson, University of Oklahoma, USA Scott N. Wilson, University of Oklahoma, USA Ryan Ralston, University of Oklahoma, USA Milos Savie, University of Oklahoma, USA Sepideh Stewart, University of Oklahoma, USA Emily Ann Lennox, University of Oklahoma, USA William Thompson, University of Oklahoma, USA Javier Elizondo, University of Oklahoma, USA Chapter 8 “Nervousness and Maybe Even Some Regret”: Videogames and the Cognitive-Affective Model of Historical Empathy.............................................228 Liz Owens Boltz, Michigan State University, USA Chapter 9 Using Notions of “Play” Over the Life Course to Inform Game Design for Older Populations..................................................................................................252 Julie A. Brown, Ohio University, USA Bob De Schutter, Miami University, USA Chapter 10 An Extended Study on Training and Physical Exercise in
Esports...................270 Tuomas Kari, University of Jyväskylä, Finland Miia Sintila, University of Turku, Finland Veli-Matti Karhulahti, University of Turku, Finland
|
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author2 | Dubbels, Brock Randall |
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author_GND | (DE-588)1129483223 |
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bvnumber | BV046091902 |
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contents | Investigating epistemic stances in game play through learning analytics / Mario Garza, Douglas Clark -- A digital game for undergraduate calculus : immersion, calculation, and conceptual understanding / Yu-Hao Lee, Norah Dunbar, Keri Kornelson, Scott Wilson, Ryan Ralston, Milos Savic, Sepideh Stewart, William Thompson, Javier Elizondo -- "Nervousness and maybe even some regret" : videogames and the cognitive-affective model of historical empathy / Liz Boltz -- Using notions of "play" over the life course to inform game design for older populations / Julie Brown, Bob De Schutter -- Design principles for online role play simulations to address groupthink tendency in professional training : an exploration / Lawrence Leung, Nancy Law -- If the gear fits, spin it again! : embodied education, design components, and in-play assessments / Mina Johnson, David Birchfield, Colleen Megowan-Romanowicz -- An extended study on training and physical exercise in esports / Tuomas Kari, Veli-Matti Karhulahti, Miia Siutila |
ctrlnum | (OCoLC)1118995843 (DE-599)BVBBV046091902 |
discipline | Pädagogik |
format | Book |
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isbn | 9781522574613 1522574611 |
language | English |
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spelling | Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations Brock R. Dubbels, McMaster University, Canada (editor) Hershey, PA, USA IGI Global, disseminator of knowledge [2019] xxiv, 333 Seiten Illustrationen 27 cm txt rdacontent n rdamedia nc rdacarrier Advances in game-based learning (AGBL) book series "Premier reference source" Investigating epistemic stances in game play through learning analytics / Mario Garza, Douglas Clark -- A digital game for undergraduate calculus : immersion, calculation, and conceptual understanding / Yu-Hao Lee, Norah Dunbar, Keri Kornelson, Scott Wilson, Ryan Ralston, Milos Savic, Sepideh Stewart, William Thompson, Javier Elizondo -- "Nervousness and maybe even some regret" : videogames and the cognitive-affective model of historical empathy / Liz Boltz -- Using notions of "play" over the life course to inform game design for older populations / Julie Brown, Bob De Schutter -- Design principles for online role play simulations to address groupthink tendency in professional training : an exploration / Lawrence Leung, Nancy Law -- If the gear fits, spin it again! : embodied education, design components, and in-play assessments / Mina Johnson, David Birchfield, Colleen Megowan-Romanowicz -- An extended study on training and physical exercise in esports / Tuomas Kari, Veli-Matti Karhulahti, Miia Siutila "This book explores the theoretical and empirical understanding of electronic games and computer-mediated simulations. It also promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines"-- Psychologie (DE-588)4047704-6 gnd rswk-swf Lernen (DE-588)4035408-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Video games / Psychological aspects Computer games / Psychological aspects Simulation games / Psychological aspects Jeux vidéo / Aspect psychologique Jeux d'ordinateur / Aspect psychologique Jeux de simulation / Aspect psychologique (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Lernen (DE-588)4035408-8 s Psychologie (DE-588)4047704-6 s DE-604 Dubbels, Brock Randall (DE-588)1129483223 edt Erscheint auch als Online-Ausgabe, EPUB 978-1-5225-7462-0 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031472866&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations Investigating epistemic stances in game play through learning analytics / Mario Garza, Douglas Clark -- A digital game for undergraduate calculus : immersion, calculation, and conceptual understanding / Yu-Hao Lee, Norah Dunbar, Keri Kornelson, Scott Wilson, Ryan Ralston, Milos Savic, Sepideh Stewart, William Thompson, Javier Elizondo -- "Nervousness and maybe even some regret" : videogames and the cognitive-affective model of historical empathy / Liz Boltz -- Using notions of "play" over the life course to inform game design for older populations / Julie Brown, Bob De Schutter -- Design principles for online role play simulations to address groupthink tendency in professional training : an exploration / Lawrence Leung, Nancy Law -- If the gear fits, spin it again! : embodied education, design components, and in-play assessments / Mina Johnson, David Birchfield, Colleen Megowan-Romanowicz -- An extended study on training and physical exercise in esports / Tuomas Kari, Veli-Matti Karhulahti, Miia Siutila Psychologie (DE-588)4047704-6 gnd Lernen (DE-588)4035408-8 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4047704-6 (DE-588)4035408-8 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations |
title_auth | Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations |
title_exact_search | Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations |
title_full | Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations Brock R. Dubbels, McMaster University, Canada (editor) |
title_fullStr | Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations Brock R. Dubbels, McMaster University, Canada (editor) |
title_full_unstemmed | Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations Brock R. Dubbels, McMaster University, Canada (editor) |
title_short | Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations |
title_sort | exploring the cognitive social cultural and psychological aspects of gaming and simulations |
topic | Psychologie (DE-588)4047704-6 gnd Lernen (DE-588)4035408-8 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Psychologie Lernen Computerspiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031472866&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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