The Player's Power to Change the Game: Ludic Mutation
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls "ludic mutation," a transformative process...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Amsterdam University Press
[2017]
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Schriftenreihe: | MediaMatters
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Online-Zugang: | FAB01 FAW01 FCO01 FHA01 FKE01 FLA01 UBG01 UPA01 Volltext |
Zusammenfassung: | In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls "ludic mutation," a transformative process in which the player, who is expected to engage in the preprogrammed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare |
Beschreibung: | Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Okt 2018) |
Beschreibung: | 1 Online-Ressource 11 color plates, 3 halftones, 1 line drawing |
ISBN: | 9789048525645 |
Internformat
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Datensatz im Suchindex
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author | Schleiner, Anne-Marie 1970- |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T08:29:11Z |
institution | BVB |
isbn | 9789048525645 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031261019 |
oclc_num | 1249667977 |
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spelling | Schleiner, Anne-Marie 1970- Verfasser (DE-588)130383821 aut The Player's Power to Change the Game Ludic Mutation Anne-Marie Schleiner Amsterdam Amsterdam University Press [2017] © 2017 1 Online-Ressource 11 color plates, 3 halftones, 1 line drawing txt rdacontent c rdamedia cr rdacarrier MediaMatters Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Okt 2018) In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls "ludic mutation," a transformative process in which the player, who is expected to engage in the preprogrammed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare In Englisch https://www.degruyter.com/doi/book/10.1515/9789048525645 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Schleiner, Anne-Marie 1970- The Player's Power to Change the Game Ludic Mutation |
title | The Player's Power to Change the Game Ludic Mutation |
title_auth | The Player's Power to Change the Game Ludic Mutation |
title_exact_search | The Player's Power to Change the Game Ludic Mutation |
title_full | The Player's Power to Change the Game Ludic Mutation Anne-Marie Schleiner |
title_fullStr | The Player's Power to Change the Game Ludic Mutation Anne-Marie Schleiner |
title_full_unstemmed | The Player's Power to Change the Game Ludic Mutation Anne-Marie Schleiner |
title_short | The Player's Power to Change the Game |
title_sort | the player s power to change the game ludic mutation |
title_sub | Ludic Mutation |
url | https://www.degruyter.com/doi/book/10.1515/9789048525645 |
work_keys_str_mv | AT schleinerannemarie theplayerspowertochangethegameludicmutation |