The game of life: narrative and ludic identity formation in computer games
Gespeichert in:
1. Verfasser: | |
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Format: | Artikel |
Sprache: | English |
Veröffentlicht: |
2011
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Beschreibung: | Part V. Games as a cultural phenomenon. Identity |
ISBN: | 0-262-51658-6 |
Internformat
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Datensatz im Suchindex
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spelling | Mul, Jos de aut The game of life narrative and ludic identity formation in computer games Jos de Mul 2011 txt rdacontent n rdamedia nc rdacarrier Part V. Games as a cultural phenomenon. Identity pages:251-266 Handbook of computer game studies / ed. by Joost Raessens ... 1. Paperback ed. Cambridge, Mass. [u.a.], 2011 Seiten 251-266 (DE-604)BV037425107 0-262-51658-6 |
spellingShingle | Mul, Jos de The game of life narrative and ludic identity formation in computer games |
title | The game of life narrative and ludic identity formation in computer games |
title_auth | The game of life narrative and ludic identity formation in computer games |
title_exact_search | The game of life narrative and ludic identity formation in computer games |
title_full | The game of life narrative and ludic identity formation in computer games Jos de Mul |
title_fullStr | The game of life narrative and ludic identity formation in computer games Jos de Mul |
title_full_unstemmed | The game of life narrative and ludic identity formation in computer games Jos de Mul |
title_short | The game of life |
title_sort | the game of life narrative and ludic identity formation in computer games |
title_sub | narrative and ludic identity formation in computer games |
work_keys_str_mv | AT muljosde thegameoflifenarrativeandludicidentityformationincomputergames |