Developing creative content for games:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton ; London ; New York
CRC Press
[2019]
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | xvii, 296 Seiten Illustrationen |
ISBN: | 9781498777667 9780367137885 |
Internformat
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Datensatz im Suchindex
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adam_text | Preface................................................................................................................... xv Author.................................................................................................................. xvii 1 — Introduction.. . . CHAPTER Overiw ... Why What This ... Teachs Bok by Litle 1 Bok This Learn A 1 Doing Job ... Aproach ... Advice Geting Asignmet Stared chapter 2-А What What What Is a Tabletop Is an MORPG? Do Tabletop 2 2 3 3 ... ... 3 3 ... Few Defintos, System, Mechanis Role-Paying Game? and Dynamics . 5 .. ... Role-Paying Games and MORPGs Have in Comn?. 5 6 . 6
vi Contents Regarding System Design, Game Mechanics, and Dynamics..............................6 What Do System Design and Game Mechanics Mean?.......................................... 7 System Goals................................................................................................................ 8 System Components.................................................................................................... 8 Arcs and Loops............................................................................................................ 9 How Arcs and Loops Apply to RPGs......................................................................10 How Combat Loops Work (D20)............................................................................. 11 Surprise and Initiative Arc.........................................................................................12 How Magic Works (hint...its’ another loop)........................................................... 13 Performing a Skill (BRP)...........................................................................................14 How Arcs and Loops Apply to Video Games......................................................... 15 Video Game Combat (WoT).....................................................................................16 Magic in the World’s Most Popular MMORPG World of Warcraft................... 17 Skills and Evolution (ARK: Survival Evolved)....................................................... 18
Conclusion.................................................................................................................. 19 Assignment..................................................................................................................20 chapter з — A Introduci Wargmes Pen D Satnism The The Wizards Brief History of Table-Top Role-Playing Games.. to Chapter 3 ... 21 21 2 2 23 ... and Paper RPGs ... is Born! and Golden RPG of Video The RPG Pardise ... ... Games Are Born CRPGs ... ... and Burn ... Betr ... ... Sling to . . 24 ... Improved First Crash Geting MUD CRPGs FPS MORPGs Conclusi Asignmet: Empire Salvtion in and D the and Problems ... . . . 24 Age Declin New ... Suces the Fore Begins ... ... Arive ... ... Let the Games 21 Begin! .. 24 26 26 26 27 27 28 28 28 29 29 30 30
Contents chapter 4 — Choosing Chosing Levragin Pickng a Game the the A D Met OSRIC Swords Labyrinth Glory Other Of-Beat Making Conclusi Asignmet: Aditonal Convertig System of 31 31 ... RPG Many to Use Flavors .. 32 32 ... Retro-Clns ... ... Wizardy 32 3 3 3 3 ... Lord of 31 ... OGL Right the the Right Game?.. . ... Yore ... Open Licens Games: Genrs: Fate, Tonzy!, a Choice Fudge, Cal Going BRP or ofCthul, or Forwad OpenD6 . GURPS 34 .. 35 35 .. ... 35 Play, Play, Resourc Old CHAPTER ... ... or AD D 5 — Overiw Kep Star Fre Phot Art Creat What Column Something Repat Resarch Example Sugestd Creating Elevator Comparisn Conclusi Asignmet Play! Ideation 35 36 to Glory of Yore .. 37 ... 39 ... an Idea a Dream Bok 39 39 ... Journal Writng . . .40 ... 40 Journal ... Journal 41 . . . 42 a Mind Map If? ... 43 43 ... Mixng ... 4 Random . . .4 ...4 and Inspirato ... 45 ... 45 Reading . . . 46 a Pitch ... Pitch 47 47 ... Pitch ... 48 48 48 ... ... Creat Thre Adventur Pitches using Elevator and Comparisn Pitches. . .48 vii
viii Contents chapter б — Game Design Basics............................................................................. 49 The Magic Circle and Beyond.................................................................................. 49 Mechanics-Dynamics-Aesthetics (MDA Theory).................................................50 Semiotics...................................................................................................................... 52 Meaningful Play........................................................................................................ 53 Flow..............................................................................................................................54 Additional Resources................................................................................................ 55 Conclusion..................................................................................................................56 Assignment..................................................................................................................56 chapter 7 — The Game Development Process...........................................................57 Agile............................................................................................................................58 Scrum..........................................................................................................................59 XGD: Extreme Game Development........................................................................ 60 Iterative
Design..........................................................................................................60 Other Approaches...................................................................................................... 61 Conclusion..................................................................................................................61 Assignments................................................................................................................62 chapter 8 — Creating the Game Concept Document................................................63 Game Concept Document Overview...................................................................... 63 Philosophy of Play..................................................................................................... 64 Describe the Principles behind Your Adventure.................................................. 65 The Game Concept Document................................................................................67 Audience: Who is Your Target Audience?.............................................................. 70 Selling Points: What is the Feature set of This Product?.......................................71 Selling the Product?..................................................................................................71 What Makes Your Product Better Than Other Similar Products?.......................72 Market Information: What Similar Products Already Exist or Are Expected out
Soon?....................................................................................................72 Ship Date: What is the Estimated Completion Date?............................................ 73 Cost: How Much Will it Cost to Complete This Project?.....................................73 Conclusion................................................................................................................. 74 Assignments............................................................................................................... 74 chapter 9 — The Goals of the Game...........................................................................75 Goals and Victory Conditions..................................................................................75 Issues in Story-Telling................................................................................................76
Contents Steady Progress........................................................................................................77 Open-ended Adventure.......................................................................................... 77 Time......................................................................................................................... 78 Victory..................................................................................................................... 78 Maintain Your Vision.............................................................................................. 79 Providing Hooks......................................................................................................79 Player Types............................................................................................................. 80 Appeal to Greed!......................................................................................................81 Setting Appeal..........................................................................................................81 Someone to Talk to..................................................................................................82 Danger and Excitement!.......................................................................................... 82 Conflict Resolution..................................................................................................83 Conclusion............................................................................................................... 84
Assignments............................................................................................................. 84 CHAPTER 10 —Setting..................................................................................................... 85 Immersion................................................................................................................85 The Three Stages of Immersion...............................................................................85 Achieving Immersion..............................................................................................86 Creating a Believable Setting.................................................................................. 88 Overview of the Setting.......................................................................................... 89 World Features..........................................................................................................91 Culture..................................................................................................................... 92 Places......................................................................................................................... 93 Conclusion............................................................................................................... 96 Assignments..............................................................................................................97 Setting Worksheet....................................................................................................97 chapter 11 —
Narrative and Plot.................................................................................... 99 Introduction..............................................................................................................99 Linear or Nonlinear Adventure............................................................................. 100 Traditional Linear Narrative................................................................................. 100 Branching Narrative...............................................................................................101 Parallel Paths.......................................................................................................... 102 Linear Plot with Detours.......................................................................................102 Non-Linear.............................................................................................................. 103 Threaded.................................................................................................................. 103 Limited Internavigability or Dynamic Narrative................................................104 Story versus Game.................................................................................................. 104 ix
Contents Using Story in Your Game....................................................................................... 105 Dramatic Structure...................................................................................................105 Writing Tips............................................................................................................... 107 Conclusion................................................................................................................. 108 Assignment................................................................................................................. 108 chapter 12 — Adventure Outline.............................................................................. 111 Overview.................................................................................................................. Ill Diving In.................................................................................................................. Ill Just What You Need................................................................................................ 114 Genre.......................................................................................................................... 116 Wilderness Adventures............................................................................................ 116 Resources and Themes............................................................................................ 117
Conclusion................................................................................................................118 Assignment: Outline/Flow Chart.......................................................................... 118 CHAPTER 13 —Rewards..............................................................................................119 Overview................................................................................................................. 119 Rewards................................................................................................................... 119 Duration................................................................................................................... 120 Schedule................................................................................................................... 121 Advancement........................................................................................................... 123 NPCs and Contacts................................................................................................. 123 Monetary Treasure................................................................................................. 124 Continuation........................................................................................................... 125 Magic Items............................................................................................................. 126 Cosmetic Rewards................................................................................................... 126
Status.........................................................................................................................127 Combinations, Permutations, and Miscellanea..................................................127 Conclusion...............................................................................................................129 Assignment...............................................................................................................129 CHAPTER 14 — Quests and Goals.............................................................................. 131 Quests...................................................................................................................... 131 Conclusion...............................................................................................................135 Assignment.............................................................................................................. 136
Contents chapter 15 — Obstacles Creating In-Game Out-ofGame Design Hazrds, Hazrds Traps Puzles Ridle Cryptogams Rebus Conclusi Asignmet Chalengs and Challenges.. . 137 ... ... Chalengs 137 138 Chalengs ... Chalengs 139 139 ... Traps, and Puzles .. 14 ... 14 ... 143 ... 145 Me This ... 146 ... 147 ... 148 148 149 ... ... — 16 chapter Who Inspired Names Factions Charcte Bosc Fascintg The Ading The are Non-Player Charctes, Thes Peopl? Foes, and Monster . 15 ... Charcte Creation 15 15 .. ... 152 ... 156 Outline the ... 158 Obnoxius ... Flaws 158 160 160 ... Unexpctd ... More ... Charcte Profile Basic Descripton Behavior History Game Workshet 16 16 162 .. ... ... 162 162 163 163 ... ... ... Devloping Devloping Conclusi Asignmet Vilans Monster ... ... chapter 17 — Defing Encouters Victory ... 168 168 Fleshing Things Condits ... 164 164 ... Out .. and 169 Goals .. 169 170 xi
xii Contents Balancing Encounters...............................................................................................171 Descriptions.............................................................................................................. 172 Rewards and Clues...................................................................................................174 Destroyed Caravan...................................................................................................175 The Sad Dryad...........................................................................................................176 Pacing, Mood and RandomEncounters................................................................ 177 Random Encounters.................................................................................................178 Conclusion......................;.......................................................................................181 Assignment................................................................................................................ 181 chapter 18 — Big Finale............................................................................................ 183 Standing Stones and/or Runestone........................................................................ 184 Pit Lair for Skohl...................................................................................................... 184 Captives....................................................................................................................185 Living
Quarters........................................................................................................ 185 Breathing Life into It................................................................................................ 186 Designing the Encounters...................................................................................... 187 Standing Runestones................................................................................................ 189 Pit Lair for Skohl 8c the High priestess.................................................................. 190 Cages for the Captives............................................................................................ 190 High priestess’s Old Quarters................................................................................ 191 Living Quarters........................................................................................................192 Conclusion............................................................................................................... 192 Assignment............................................................................................................... 192 chapter 19 — Creating the Scene List.....................................................................195 Conclusion...............................................................................................................201 Assignment...............................................................................................................201 chapter 20 — Mapping Out Your
Adventure............................................................203 The Map...................................................................................................................203 Map Locations and Key......................................................................................... 206 Conclusion...............................................................................................................212 Assignment...............................................................................................................213
Contents chapter 21 — Revisiting the Narrative................................................................... 215 The Distraught Child............................................................................................ 216 Destroyed Caravan.......................................................................................... 216 Conclusion............................................................................................................. 226 Assignment............................................................................................................. 226 chapter 22 — Building the Final Document........................................................... 227 Missing Pieces........................................................................................................229 Front Cover........................................................................................................... 229 Conclusion............................................................................................................. 237 Assignment............................................................................................................. 237 CHAPTER 23—Publishing..........................................................................................239 The Final Steps........................................................................................................239 More About Copyrighting Your Work.................................................................239 Publicity or
Profit?..................................................................................................240 Self-Publishing or Finding a Publisher.................................................................240 Creating Your Own Business................................................................................ 241 Conclusion............................................................................................................. 243 Assignment............................................................................................................. 243 CHAPTER 24—Post-mortem................................................................................... 245 Description............................................................................................................. 245 Post-mortem for Toonzy! the Cartoon Role-Playing Game................................246 What Went Right..................................................................................................247 What Went Wrong................................................................................................248 The Post-Mortem’s Conclusion............................................................................ 250 Was it all Worth it?................................................................................................ 251 Things to Change.................................................................................................. 251 What’s
Next............................................................................................................251 Afterword................................................................................................................252 Chapter Conclusion.............................................................................................. 252 Assignment..............................................................................................................252 xiii
xiv Contents chapter The 25 — Turning Your Adventure into a Video Game.. Diferncs Making Doing How The betwn a Video it Yourself to Creat Game Can Do for a Video Document with ... . 253 ... a Game Game .. 25 25 .. 261 Pitch .. 26 26 ... ... Sources ... ... Apendix ... Refrncs ... ... Pitch Presntaio You Index Game 254 254 Concept the Crowdfunig Investor Other Conclusi a Video ... a Game Game Partnes and ... Video Creating What a TRPG 253 263 263 263 264 265 273 289
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ctrlnum | (OCoLC)1104878123 (DE-599)BVBBV045865259 |
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indexdate | 2024-07-10T08:28:53Z |
institution | BVB |
isbn | 9781498777667 9780367137885 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031248659 |
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physical | xvii, 296 Seiten Illustrationen |
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spelling | Johnson, Greg Verfasser aut Developing creative content for games Greg Johnson Boca Raton ; London ; New York CRC Press [2019] xvii, 296 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Design (DE-588)4011510-0 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s Design (DE-588)4011510-0 s DE-604 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031248659&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Johnson, Greg Developing creative content for games Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd Design (DE-588)4011510-0 gnd |
subject_GND | (DE-588)4076370-5 (DE-588)4010457-6 (DE-588)4011510-0 |
title | Developing creative content for games |
title_auth | Developing creative content for games |
title_exact_search | Developing creative content for games |
title_full | Developing creative content for games Greg Johnson |
title_fullStr | Developing creative content for games Greg Johnson |
title_full_unstemmed | Developing creative content for games Greg Johnson |
title_short | Developing creative content for games |
title_sort | developing creative content for games |
topic | Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd Design (DE-588)4011510-0 gnd |
topic_facet | Programmierung Computerspiel Design |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031248659&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT johnsongreg developingcreativecontentforgames |