eSports is Business: Management in the World of Competitive Gaming
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cham
Palgrave macmillan
2019
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Schriftenreihe: | Palgrave Pivot
|
Schlagworte: | |
Beschreibung: | XV, 155 Seiten Illustrationen |
ISBN: | 9783030111984 |
Internformat
MARC
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035 | |a (DE-599)BVBBV045863871 | ||
040 | |a DE-604 |b ger |e rda | ||
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084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
084 | |a ZX 6910 |0 (DE-625)158435:14257 |2 rvk | ||
100 | 1 | |a Scholz, Tobias M. |d 198X- |0 (DE-588)1129816877 |4 aut | |
245 | 1 | 0 | |a eSports is Business |b Management in the World of Competitive Gaming |c Tobias M. Scholz |
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300 | |a XV, 155 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Palgrave Pivot | |
650 | 4 | |a Business Strategy/Leadership | |
650 | 4 | |a Innovation/Technology Management | |
650 | 4 | |a e-Business/e-Commerce | |
650 | 4 | |a Game Development | |
650 | 4 | |a Leadership | |
650 | 4 | |a Management | |
650 | 4 | |a E-business | |
650 | 4 | |a Computer games—Programming | |
650 | 0 | 7 | |a Management |0 (DE-588)4037278-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
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776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe, EPUB |z 978-3-030-11199-1 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 978-3-030-11200-4 |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-031247307 |
Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Scholz, Tobias M. 198X- |
author_GND | (DE-588)1129816877 |
author_facet | Scholz, Tobias M. 198X- |
author_role | aut |
author_sort | Scholz, Tobias M. 198X- |
author_variant | t m s tm tms |
building | Verbundindex |
bvnumber | BV045863871 |
classification_rvk | AP 15963 ZX 6910 |
ctrlnum | (DE-599)BVBBV045863871 |
dewey-full | 658.4092 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.4092 |
dewey-search | 658.4092 |
dewey-sort | 3658.4092 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Allgemeines Sport Wirtschaftswissenschaften |
format | Book |
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id | DE-604.BV045863871 |
illustrated | Illustrated |
indexdate | 2025-02-25T11:04:51Z |
institution | BVB |
isbn | 9783030111984 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-031247307 |
open_access_boolean | |
physical | XV, 155 Seiten Illustrationen |
publishDate | 2019 |
publishDateSearch | 2019 |
publishDateSort | 2019 |
publisher | Palgrave macmillan |
record_format | marc |
series2 | Palgrave Pivot |
spelling | Scholz, Tobias M. 198X- (DE-588)1129816877 aut eSports is Business Management in the World of Competitive Gaming Tobias M. Scholz Cham Palgrave macmillan 2019 © 2019 XV, 155 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Palgrave Pivot Business Strategy/Leadership Innovation/Technology Management e-Business/e-Commerce Game Development Leadership Management E-business Computer games—Programming Management (DE-588)4037278-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf E-Sport (DE-588)1024265765 gnd rswk-swf E-Sport (DE-588)1024265765 s Computerspiel (DE-588)4010457-6 s Management (DE-588)4037278-9 s DE-604 Erscheint auch als Online-Ausgabe, EPUB 978-3-030-11199-1 Erscheint auch als Druck-Ausgabe 978-3-030-11200-4 |
spellingShingle | Scholz, Tobias M. 198X- eSports is Business Management in the World of Competitive Gaming Business Strategy/Leadership Innovation/Technology Management e-Business/e-Commerce Game Development Leadership Management E-business Computer games—Programming Management (DE-588)4037278-9 gnd Computerspiel (DE-588)4010457-6 gnd E-Sport (DE-588)1024265765 gnd |
subject_GND | (DE-588)4037278-9 (DE-588)4010457-6 (DE-588)1024265765 |
title | eSports is Business Management in the World of Competitive Gaming |
title_auth | eSports is Business Management in the World of Competitive Gaming |
title_exact_search | eSports is Business Management in the World of Competitive Gaming |
title_full | eSports is Business Management in the World of Competitive Gaming Tobias M. Scholz |
title_fullStr | eSports is Business Management in the World of Competitive Gaming Tobias M. Scholz |
title_full_unstemmed | eSports is Business Management in the World of Competitive Gaming Tobias M. Scholz |
title_short | eSports is Business |
title_sort | esports is business management in the world of competitive gaming |
title_sub | Management in the World of Competitive Gaming |
topic | Business Strategy/Leadership Innovation/Technology Management e-Business/e-Commerce Game Development Leadership Management E-business Computer games—Programming Management (DE-588)4037278-9 gnd Computerspiel (DE-588)4010457-6 gnd E-Sport (DE-588)1024265765 gnd |
topic_facet | Business Strategy/Leadership Innovation/Technology Management e-Business/e-Commerce Game Development Leadership Management E-business Computer games—Programming Computerspiel E-Sport |
work_keys_str_mv | AT scholztobiasm esportsisbusinessmanagementintheworldofcompetitivegaming |