BIOMIA - Dein inoffizieller Minecraft guide:
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | German |
Veröffentlicht: |
Passau
BILDNER Verlag GmbH
[2018]
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis |
Beschreibung: | 226 Seiten Illustrationen 21 cm x 15 cm |
ISBN: | 9783832803155 3832803157 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV045559132 | ||
003 | DE-604 | ||
005 | 20240208 | ||
007 | t | ||
008 | 190415s2018 a||| |||| 00||| ger d | ||
015 | |a 18,N29 |2 dnb | ||
015 | |a 19,A05 |2 dnb | ||
016 | 7 | |a 1162554827 |2 DE-101 | |
020 | |a 9783832803155 |c Broschur : EUR 14.90 (DE), EUR 15.30 (AT) |9 978-3-8328-0315-5 | ||
020 | |a 3832803157 |9 3832803157 | ||
024 | 8 | |a RP-336 | |
035 | |a (OCoLC)1098187439 | ||
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100 | 1 | |a Zintzsch, Andreas |d 1972- |0 (DE-588)1126259462 |4 aut | |
245 | 1 | 0 | |a BIOMIA - Dein inoffizieller Minecraft guide |c Autoren: Andreas Zintzsch, Anja Schmid |
264 | 1 | |a Passau |b BILDNER Verlag GmbH |c [2018] | |
264 | 4 | |c © 2018 | |
300 | |a 226 Seiten |b Illustrationen |c 21 cm x 15 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a Minecraft |g Computerspiel |0 (DE-588)1068604875 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Minecraft |g Computerspiel |0 (DE-588)1068604875 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Schmid, Anja |0 (DE-588)1126259349 |4 aut | |
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999 | |a oai:aleph.bib-bvb.de:BVB01-030942937 |
Datensatz im Suchindex
_version_ | 1804179539976257536 |
---|---|
adam_text | INHALTSVERZEICHNIS
VORWORT.....................................................................................3
BIOMIA
SERVER-RANG................................................................5
1 DER EINSTIEG IN MINECRAFT
..........................
17
1.1 NEUES SPIEL STARTEN
....................................................................
18
STEUERUNG.....................................................................................................18
EINZELSPIELER.................................................................................................19
NEUE WELT
ERSTELLEN....................................................................................
20
WEITERE WELTOPTIONEN
...............................................................................
21
1.2 DER
SPIEL-BILDSCHIRM..................................................................
22
1.3 INVENTAR, WERKBANK UND OFEN
..................................................
24
1.4 DER DEBUG BILDSCHIRM
...............................................................
28
1.5 KONSOLE & CHEATS
........................................................................
29
1.6 EIN SEED ZUM
TESTEN...................................................................
30
1.7 DEINE ERSTEN MINECRAFT TAGE
....................................................
33
2 BERGBAU......................................................35
2.1 ERZE UND WEITERE BLOECKE ZUM A
BBAU.....................................36
2.2 BERGBAU ALLGEM
EIN....................................................................
38
DAS
WERKZEUG..............................................................................................
38
ERZADERN.......................................................................................................
39
BERGBAU IN HOEHLEN UND
ERDSPALTEN......................................................... 39
BERGBAU AN DER
OBERFLAECHE.......................................................................39
2.3
TIEFENBERGBAU............................................................................
40
DIE
VORBEREITUNG........................................................................................
41
DIE
EXPEDITION.............................................................................................41
3 LANDWIRTSCHAFT
..........................................
43
3.1 FUER DEN ANBAU GEEIGNETE PFLANZEN
.......................................
44
3.2 WAS DU FUER DEN ACKERBAU BENOETIGST
......................................
45
3.3 SO LEGST DU EIN FELD A N
.............................................................
46
3.4 FELD MIT
ERNTEHILFE......................................................................43
3.5 MELONEN UND
KUERBISANBAU...................................................... 49
3.6 KAKAOBOHNEN EINFACH
ERNTEN..................................................50
3.7 ZUCKERROHR, KAKTUS UND PILZE
...................................................
50
3.8
BAUM-PLANTAGEN.........................................................................51
3.9
NETHERWARZEN.............................................................................
52
3.10 CHORUS-PFLANZEN 52
4 BIOME - KLIMAZONEN DEINER WELT
..............
53
4.1 ALLE BIOME IM
UEBERBLICK...........................................................54
4.2 WAS SIND
BIOME?.........................................................................56
4.3 LANDSCHAFTSELEMENTE
...............................................................
58
4.4 D
OERFER...........................................................................................
59
4.5 TECHNISCHE
BIOME......................................................................63
FLUESSE............................................................................................................
63
STRAND...........................................................................................................
64
4.6
EBENE............................................................................................64
4.7 W UE S TE
...........................................................................................65
4.8
BERGE.............................................................................................67
4.9 W ALD
.............................................................................................
68
4.10 BIRKENWALD
..................................................................................
68
4.11 DICHTER
WALD................................................................................69
4.12
OZEAN............................................................................................71
4.13 VERSCHNEITE
TUNDRA....................................................................
77
4.14 TAIGA
.....................................................................................
78
4.15 VERSCHNEITE
TAIGA.........................................................................79
4.16
RIESENBAUMTAIGA.......................................................................79
4.17
SAVANNE.......................................................................................
80
4.18
TAFELBERGE...................................................................................
80
4.19 SUM
PF...........................................................................................
82
4.20 DSCHUNGEL
(JUNGLE)....................................................................
83
4.21
PILZLAND.........................................................................................
86
4.22 DAS
ENDE......................................................................................
87
4.23 DER N
ETHER...................................................................................88
5 ALLE KREATUREN.............................................89
5.1 WAS MAN UEBER KREATUREN WISSEN MUSS
.................................
92
SPAWNEN......................................................................................................
92
DER SPIELER MUSS
ESSEN..............................................................................93
TIERE: HALTUNG UND VERMEHRUNG
..............................................................
95
MONSTER RICHTEN SCHADEN
AN.....................................................................96
DROPS............................................................................................................
97
5.2 GEWOEHNLICHE
TIERE.....................................................................98
SCHWEIN........................................................................................................98
SCHAF.............................................................................................................
98
KUH................................................................................................................99
HUHN...........................................................................................................
100
TINTENFISCH.................................................................................................
101
FLEDERMAUS................................................................................................
101
FISCHE..........................................................................................................
102
5.3 ZAEHMBARE TIERE
........................................................................
103
W O LF/H U N D
................................................................................................103
OZELOT /
KATZE............................................................................................
104
PFERD (UND VARIANTEN)
...............................................................................
104
SKELETTPFERD................................................................................................107
ZOMBIEPFERD..............................................................................................107
LAMA...........................................................................................................
108
PAPAGEI.......................................................................................................109
5.4 SELTENE
TIERE..............................................................................
110
MOOSHROOM /
PILZKUH...............................................................................110
KANINCHEN..................................................................................................
110
EISBAER...........................................................................................................111
SCHILDKROETE.................................................................................................111
DELFIN...........................................................................................................112
5.5 GEWOEHNLICHE MONSTER
............................................................
114
ZOMBIE........................................................................................................114
DORFBEWOHNERZOMBIE.............................................................................115
ERTRUNKENER................................................................................................115
SKELETT.........................................................................................................116
CREEPER.......................................................................................................117
SPINNE.........................................................................................................118
SPINNENREITER.............................................................................................119
HEXE............................................................................................................
119
SCHWEINEZOMBIE.......................................................................................120
GHAST..........................................................................................................
121
MAGMASCHLEIM.........................................................................................
122
ENDERMAN..................................................................................................
123
ENDERMILBE................................................................................................
124
5.6 SELTENE MONSTER
.......................................................................
124
SCHLEIM.......................................................................................................124
SILBERFISCHCHEN.........................................................................................
125
HOEHLENSPINNE............................................................................................126
WAECHTER......................................................................................................127
SKELETTREITER...............................................................................................
128
DIENER.........................................................................................................
129
MAGIER........................................................................................................
129
PLAGEGEIST..................................................................................................
131
PHANTOM.....................................................................................................131
LOHE............................................................................................................
132
WITHERSKELETT.................................................................................
133
HUEHNERREITER..................................................................................
133
SHULKER...........................................................................................134
5.7
BOSSMONSTER.............................................................................
135
ENDERD RACHE
...
.
........................................................
135
WITHER............................................................................................
136
5.8
SONSTIGE.....................................................................................
137
EISENGOLEM....................................................................................
137
SCHNEEGOLEM................................................................................
137
DORFBEWOHNER...............................................................................138
6 KAMPF UND ABENTEUER
............................
139
6.1 KAMPF UND ABENTEUER IN
MINECRAFT......................................140
6.2 DIE AUSRUESTUNG
........................................................................
140
RUESTUNGSTEILE
...........................................................
140
NAHKAMPFWAFFEN (GILT FUER VERSION
1.9)................................................141
WEITERE WAFFEN UND FALLEN
.............................................................
141
6.3 WAHL DER AUSRUESTUNG
..............................................................
142
WAFFEN...........................................................................................
142
RUESTUNGEN
...............................................................
143
SCHILD UND ZWEITE HAND
.................................................................
144
TIPPS ZUM
KAEMPFEN......................................................................
145
6.4 ABENTEUER IN DER OBERWELT
....................................................
146
INTERESSANTE
ORTE...........................................................................146
WICHTIGE AUSRUESTUNG FUER LANGE
ABENTEUERREISEN...........................148
6.5 PVP - DER KAMPF SPIELER GEGEN SPIELER
..............................
149
6.6 DER N
ETHER................................................................................
150
ALLGEMEINES ZUM
NETHER........................................................................150
BESONDERHEITEN IM
NETHER.....................................................................
151
DER WEG IN DEN
NETHER............................................................................151
MONSTER UND KAEMPFE IM NETHER
........
.
...................................................152
ENDGEGNER 1 - DER
WITHER......................................................................153
INTERESSANTE FUNDSTUECKE IM
NETHER....................................................154
6.7 DAS
*ENDE ..................................................................................155
BIOM*DAS
ENDE .......................................................................................
155
DER WEG IN *DAS
ENDE ............................................................................
156
ENDGEGNER 2 - DER
ENDERDRACHE...........................................................
157
DIE
ENDERINSELN.........................................................................................160
INTERESSANTE FUNDSTUECKE IM
ENDE......................................................161
7 BRAUEN UND VERZAUBERN...........................163
7.1
ALLGEMEIN...................................................................................164
TRAENKE UND VERZAUBERUNGEN IN
MINECRAFT......................................... 164
DAS BRAUEN VON
TRAENKEN............................................................
.
............
164
7.2 TRANK-REZEPTE
...........................................................................
167
SELTSAMER
TRANK........................................................................................
167
REGENERATION.............................................................................................167
FEUERRESISTENZ
...........
.
...............................................................................168
VERGIFTUNG..................................................................................................169
HEILUNG......................................................................................................
169
NACHTSICHT..................................................................................................170
SCHWAECHE...................................................................................................170
STAERKE..........................................................................................................
170
SPRUNGKRAFT................................................................................................171
LANGSAMKEIT..............................................................................................171
SCHADEN......................................................................................................
172
UNTERWASSERATMUNG
................................................................................
172
UNSICHTBARKEIT...........................................................................................
172
VERWEILENDER
TRANK...................................................................................
173
TRANK DES SCHILDKROETENMEISTERS
.............................................................
173
TRANK DES SANFTEN
FALLS.............................................................................173
7.3
VERZAUBERN................................................................................174
GEGENSTAENDE UND HILFSMITTEL FUER VERZAUBERUNGEN
............................
174
VERZAUBERN MIT DEM
ZAUBERTISCH..........................................................174
VERZAUBERN MIT DEM
AMBOSS.................................................................176
BUCHVERZAUBERUNGEN
..............................................................................
177
LISTE ALLER VERZAUBERUNGEN
.....................................................................
177
8 REDSTONE
.................................................
181
8.1 REDSTONE - UNENDLICHE M OEGLICHKEITEN
..............................
182
REDSTONESIGNALE
.......................................................................................
182
SIGNALQUELLEN.............................................................................................183
8.2 GRUNDLEGENDE LEITUNGEN UND SCHALTUNGEN
......................
184
DIE WEITERLEITUNG VON SIGNALEN
.............................................................
184
SIGNALSTAERKE UND REDSTONEVERSTAERKER
...................................................
185
VERZOEGERN MIT DEM REDSTONEVERSTAERKER
..............................................
186
DER EINFACHE
TAKTGEBER............................................................................187
DER
REDSTONEBEOBACHTER........................................................................
189
DER
REDSTONEKOMPARATOR.......................................................................
189
GRUNDLEGENDE
SCHIENENSYSTEME...........................................................195
LORENANTRIEB..............................................................................................196
WEICHEN......................................................................................................197
SIGNALEMPFAENGER......................................................................................197
9 FARBEN, BANNER & FEUERWERK
..................
199
9.1
FARBEN.........................................................................................200
FAERBEN.........................................................................................................201
9.2 BANNER
..................................................................
201
BANNER
ZUSAMMENSETZEN........................................................................
202
BANNER
KOPIEREN.......................................................................................
202
9.3 BANNER-REZEPTE
.......................................................................
203
SCHILD MIT BANNER
VERSEHEN....................................................................206
9.4
FEUERWERKE................................................................................207
FEUERWERKSSTERN
CRAFTEN..........................................................................207
FEUERWERKSSTERN MIT FARBUEBERGANG
.....................................................
208
FEUERWERKSRAKETE CRAFTEN
.
......................................................................
208
FEUERWERKSRAKETE ABFEUERN
...................................................................
208
FEUERWERKSSTERN: FORMGEBUNG
.............................................................
208
FEUERWERKSSTERN:
EFFEKTE.........................................................................
210
10 MEHRSPIELER UND DIE BIOMIA-WELT
.........
211
10.1 MEHRSPIELER
...............................................................................
212
DIE RICHTIGE VERSION
.........
.
.......................................................................212
MINECRAFT
REALMS.....................................................................................
213
OEFFENTLICHE
SERVER.....................................................................................213
PLUGINS.......................................................................................................
213
SPIELMODI...................................................................................................213
10.2 DIE
BIOMIA-WELT......................................................................
214
WAS IST
BIOMIA?........................................................................................
214
DIE
LOBBY-INSEL.........................................................................................
215
QUESTWELT..................................................................................................216
FREEBUILDWELT............................................................................................217
BAUWELT..........................................................................................217
SKYWARS.........................................................................................218
BEDWARS.........................................................................................218
INDEX.................................................................219
|
any_adam_object | 1 |
author | Zintzsch, Andreas 1972- Schmid, Anja |
author_GND | (DE-588)1126259462 (DE-588)1126259349 |
author_facet | Zintzsch, Andreas 1972- Schmid, Anja |
author_role | aut aut |
author_sort | Zintzsch, Andreas 1972- |
author_variant | a z az a s as |
building | Verbundindex |
bvnumber | BV045559132 |
classification_tum | DAT 758 |
ctrlnum | (OCoLC)1098187439 (DE-599)DNB1162554827 |
discipline | Sport Informatik |
format | Book |
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id | DE-604.BV045559132 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:21:29Z |
institution | BVB |
isbn | 9783832803155 3832803157 |
language | German |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030942937 |
oclc_num | 1098187439 |
open_access_boolean | |
owner | DE-91 DE-BY-TUM DE-12 |
owner_facet | DE-91 DE-BY-TUM DE-12 |
physical | 226 Seiten Illustrationen 21 cm x 15 cm |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | BILDNER Verlag GmbH |
record_format | marc |
spelling | Zintzsch, Andreas 1972- (DE-588)1126259462 aut BIOMIA - Dein inoffizieller Minecraft guide Autoren: Andreas Zintzsch, Anja Schmid Passau BILDNER Verlag GmbH [2018] © 2018 226 Seiten Illustrationen 21 cm x 15 cm txt rdacontent n rdamedia nc rdacarrier Minecraft Computerspiel (DE-588)1068604875 gnd rswk-swf Minecraft Computerspiel (DE-588)1068604875 s DE-604 Schmid, Anja (DE-588)1126259349 aut B:DE-101 application/pdf http://d-nb.info/1162554827/04 Inhaltsverzeichnis DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030942937&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Zintzsch, Andreas 1972- Schmid, Anja BIOMIA - Dein inoffizieller Minecraft guide Minecraft Computerspiel (DE-588)1068604875 gnd |
subject_GND | (DE-588)1068604875 |
title | BIOMIA - Dein inoffizieller Minecraft guide |
title_auth | BIOMIA - Dein inoffizieller Minecraft guide |
title_exact_search | BIOMIA - Dein inoffizieller Minecraft guide |
title_full | BIOMIA - Dein inoffizieller Minecraft guide Autoren: Andreas Zintzsch, Anja Schmid |
title_fullStr | BIOMIA - Dein inoffizieller Minecraft guide Autoren: Andreas Zintzsch, Anja Schmid |
title_full_unstemmed | BIOMIA - Dein inoffizieller Minecraft guide Autoren: Andreas Zintzsch, Anja Schmid |
title_short | BIOMIA - Dein inoffizieller Minecraft guide |
title_sort | biomia dein inoffizieller minecraft guide |
topic | Minecraft Computerspiel (DE-588)1068604875 gnd |
topic_facet | Minecraft Computerspiel |
url | http://d-nb.info/1162554827/04 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=030942937&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT zintzschandreas biomiadeininoffiziellerminecraftguide AT schmidanja biomiadeininoffiziellerminecraftguide |
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